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twingunz

Hand slot and Weapon slings

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This idea is simple (and i feel logical) but hard to summarize so i'll break it down

Disclaimer: this is something i would like, i am not saying it's a good idea, it's just an idea that I personally would enjoy and from my perspective i feel it could add a simple yet important element to the game, you don't have to agree with me so feel free to debate it but no hate please!

1. Hands should be a legitimate inventory slot instead of the temporary one as it is now, by that i mean currently if you're holding something in your hands once you log out the item in your hands will be wiped from your hands and from the server. I tested this by rejoining the same server to see if the item had dropped at my feet however the item was gone from my hands and gone from the server. What i would like here is for your hands to be considered part of your inventory and carry through just as your backpack etc.

The reasoning for wanting hands to play a more important role and a less temporary one is due to what i would like next.

2. Currently when we find a two handed weapon we just magnetize it to our back and go about our merry way ignoring all logic and physics involved of why and how the weapon is magically attached to us, but that's ok because all game do it? What i would like to propose is that a weapon can not be strapped to your back without a sling and have a small system in place for a sling, that i will cover a little later.

What i would ideally like is to be able to have 3 (i know i'm outrageous) total two handed weapons; 2 by sling 1 by hand, instead of the two, two handed weapons we can carry currently. (inb4 the weapon whoring, this is not so i can roll gun whore, i'd personally only roll with one weapon so pls sit back down and read on!)

Now i know what you're thinking this is all so BS who do you think you are, Rambo? (well yes i am but that is not my point) with this system there would be a simple balancing mechanic that i feel the game is missing currently.

No sling: having no sling and the weapon always in hand would obviously mean your reaction time will always be the fastest as the weapon is always in your hands; unless you are using an item in which it will be dropped to your feet.

one sling: One sling would allow you to carry a weapon on your back and keep your hands free and have the games standard off the back draw speed with also having a sound effect for the sling bouncing on your back while running.

Two slings: Having two slings would add .5 of a second to drawing a slinged weapon from your back due to the clumsy nature of carrying multiple weapons with also slightly louder noise dispersion than the single sling from the weapons bouncing on your back and into each other.

Two / One Sling(s) with weapon in hand: Must clear hands to draw a slinged weapon and two sling penalty also applies if applicable (void if only using one sling) also with standard noise for amount slings and slightly lowered run speed with increased fatigue.

To add to this idea i also propose that slings be rarer than the weapon spawns themselves but the player should be able to make their own sling out of either rope or rags with penalties applied to draw speed using home made slings ie: Sling > Rope sling > Rag sling

I think this would add a nice dynamic to the game and make weapons a little more thought provoking than they currently are, as this would make you think is it worth having the extra weapon for a slower reaction time and / or louder noise for when i'm trying to sneak, this could be a big factor in gun fights with other players e.g: someone with 2 slings that initially gets the drop on you goes to change weapons (or aren't quick to draw their weapon initially) that could give you enough time to swing the situation in your favour if you just have the 1 or no sling and vice versa.

This i feel is rewarding for players who pack light as they get an advantage for doing so where currently there is no real reason to play light or purely think about your gun choices, while also on the other end players who like to hoard or have multiple choices of combat available also have the ability to do so.

If you made it this far even if you strongly oppose i give you hypothetical Beanz and if you be constructive in le comments i'll give you legitimate forum beanz :P

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Well , wouldn't be realistic because teh, yes teh backpack and teh vest would take up all of deh space.

 

And besides, you wouldn't carry so many guns.

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Well , wouldn't be realistic because teh, yes teh backpack and teh vest would take up all of deh space.

 

And besides, you wouldn't carry so many guns.

haha that's kind of my point though you wouldn't and you shouldn't carry so many guns... BUT you could carry so many so why aren't we able to and at the same time it adds importance and variety (regarding player play style) to our choices other than it being so black and white.

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haha that's kind of my point though you wouldn't and you shouldn't carry so many guns... BUT you could carry so many so why aren't we able to and at the same time it adds importance and variety (regarding player play style) to our choices other than it being so black and white.

 

Well they could atleast make it so you could rotate the friggin guns like mosin and m4 sideways and put them facing upward in the ******* mountain backpack. 1 in backpack, 1 in hands, 1 on sling

 

OP.

 

PS. I mean, have a shotgun on de handz, de m4 on de sling, and de mozin in de bekpek

Edited by Doviszxc
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You get one can of beans for admitting that you're Rambo. And you get ... one can of beans, because that's all I can give, but if I could give another I would for the idea, which I like.

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So in a nutshell, you want to make the game easier by allowing you to carry more weapons?

 

How will that be more thought provoking? You just pick up 1 of each. No big deal.

 

Keep it hard. Make the tough choice between that M4 and the Shotty you're going to find soon.  :thumbsup:

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So in a nutshell, you want to make the game easier by allowing you to carry more weapons?

 

How will that be more thought provoking? You just pick up 1 of each. No big deal.

 

Keep it hard. Make the tough choice between that M4 and the Shotty you're going to find soon.  :thumbsup:

Err i don't think you read very far haha. how is it making it easier when my idea involves punishing players for carrying more? at the moment we have no choice making about our decisions when it comes to taking weapons, this would ideally enable you to have a choice with a penalty based on the choice you make other than everyone just being the same.

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Err i don't think you read very far haha. how is it making it easier when my idea involves punishing players for carrying more? at the moment we have no choice making about our decisions when it comes to taking weapons, this would ideally enable you to have a choice with a penalty based on the choice you make other than everyone just being the same.

 

Maybe because I'm hoping we're punished more for the weight and items we can already carry? Don't you think a fully kitted dude in boots should run slower than a fresh spawn in running shoes?

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I don't know wether I should like the idea of carrying multiple weapons or not, but I really like the idea of the "hand-inventory" and the need for a sling.

Imagine you find a weapon and it will have something like another attachmentslot where you can attach a sling to.

A sling could be found like good military/civilian ones or can be crafted out of rags, which won't be that nice.

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Um, I have all four guns on my character and a axe on my back...

1. A weapon in you hands does not get wiped. When you log back in it will be the bottom item on your inventory slots on the right, drag it back to your hands... If you pick up or put anything else in your hands that weapon will drop to the floor allowing you to pick it up from there.

I keep the M4 in my hands, the axe and mosin on my back... and the two pistols in my vest. The 10 slot "300 Round" ammo box for the win.

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Maybe because I'm hoping we're punished more for the weight and items we can already carry? Don't you think a fully kitted dude in boots should run slower than a fresh spawn in running shoes?

 

This x1000. Encumbrance would be awesome. Just make values for weight carried, make it impact speed, and assign weight to everything.

 

I'd love for weight to be a factor. Frankly, I think everything should have a weight value, and there should be a limit to what anyone can carry. This would force hard decisions on all of us.  Let's say full speed with < 10KG, and then decrease speed by increments from there. It would really make a lot of the carrying shit moot. Slots would be more important, in terms of space in inventory. Wanna carry two primaries? Sure, as long as you have space. But you know what? You can't run very fast with two guns, etc. I'd like for this to take effect before vehicles are introduced. I always found running around with a coyote backpack with engine parts, a couple of spare tires, scrap metal, and a full 20L jerry can to be rather humorous.

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Slingshot would be nice, shoot zombies with pebbles.
Distract enemies and zombies...
Does NO damage!

 

(Multiple guns thing is stupid, but if would come; Penalty would be that you would move very slowly(zombies lunch more likely))

Edited by ryuuou

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Eh I'd still restrict the ability to carry two primary guns, make it so you can put a sling on your melee weapon and gun, but not allow carrying two two-hander guns like this. My solution I feel allows this with a bigger penalty, a 'back holster' very much like the chest holster, would carry your other gun, but take up your backpack slot making the few other slots your have very valuable. (pistols would likely take up too much for most people and therefore they would only use the rifles. The perma hand slot as someone already mentioned does kinda work and is balanced in that you just drop it if you switch to something else.

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I'm all for not having multiple guns, as like i stated in the post i'd personally never use more than 1 and that idea was supposed to be more of an example of how a sling use could work with stat penalties etc and choice (with consequence). The reason i even came up with the idea is because right now i feel magnetizing the a two handed weapon to your back is silly and too easy. Having to get or find / craft a sling that comes with it's own penalties makes attaining a two handed weapon and using it practically, more important and that was supposed to be what the thread was about hence the title not yay gimme all the guns! 

people seem to be hung up on the amount of guns idea more than my actual point and thread titled haha.

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Its interesting since Two / One Sling(s) with weapon in hand is already the way it works ... no ? ok the only difference being that you cant have 2 long weapon on slings but the player currently has 2 slings already, no magic magnet even though the slings are not "visible".

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Its interesting since Two / One Sling(s) with weapon in hand is already the way it works ... no ? ok the only difference being that you cant have 2 long weapon on slings but the player currently has 2 slings already, no magic magnet even though the slings are not "visible".

I'm not 100% sure what you're saying but as far as i can tell what you're saying is correct and pretty much what i'm saying.

Without a 'sling' you would be unable to place a weapon on your back and you would be forced to carry it in your hand slot meaning that if you made a 'rag sling' so you could keep your hands free you would have a penalty to your draw speed when removing the weapon from your back until you have a correct 'pristine' sling instead of a homemade one. 

That is a basic summary of my concept.

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I'm not 100% sure what you're saying but as far as i can tell what you're saying is correct and pretty much what i'm saying.

Without a 'sling' you would be unable to place a weapon on your back and you would be forced to carry it in your hand slot meaning that if you made a 'rag sling' so you could keep your hands free you would have a penalty to your draw speed when removing the weapon from your back until you have a correct 'pristine' sling instead of a homemade one. 

That is a basic summary of my concept.

 

Right yes well no, I meant that currently even though invisible we already have "slings" - that's how we are carrying our weapons on back. Having to make the sling from rags? Would be an unnecessary step in my view with rags so available at present...

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Imho they should disable the ability to pick a second rifle, and they should also reposition the rifle on the backpack cause its clipping badly. Also disable the ability to hotbar pistols when they are not in the holster you wearing. Sorry op :)

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I agree though. I just don't think other people understand just what you mean. I looked at the posts a second time and yeah, it makes sense. If a weapon has no sling at all, make the person drop it to their feet to do other things until they make/find a sling. Rags may not be uncommon right now, but most of my characters never have more than the first two from my shirt and that is just for emergency bandaging as a new spawn. Once I begin to find real bandages I never carry around rags or have a use for them so I like the idea in that you bring back a previously useless item. Not to mention theres no better satisfaction than adding another pristine weapon attachment to a fully decked out M4. Unlike games such as CoD or Battlefield which have to restrict attachments for balancing purposes, DayZ doesn't have that. This allows for players to really customize their weapon for their preferred appearance as well as more functionality.

 

On another note, I know in Arma that falling into/swimming in water had a chance to drop your weapon. I don't know if the DayZ SA has that feature but if so, the better slings could also lower your chance to lose it in water.

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Not sure about the slings. But hell why not, I definitely think if you log out with something in your hands you should have it when you come back in. I also think that if you can carry a gun and an axe why not two guns? So, it's really as simple as that for me. It makes literally no sense that you can currently strap on one gun and one axe but not two guns or two axes for that matter. 

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If you had a buddy that was unarmed you would want to carry a spare long gun for them. Unfortunately the COD generation seems to think that people would only carry one long gun and a pistol for any stiuation and that is very untrue. This game is about being as true to life as you can be and in real life you could see situations where you could carry a spare rifle or shotgun. Yes, allow a hand slot, and allow rifles to be retained with it.

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I think the current system, where you can carry one weapon slung on your back and one in your hands (if you absolutely have to), is just fine.

 

From a realism standpoint, carrying TWO long guns is retarded anyway.

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Hand as actual inventory slot - Yes, please.
Sling required to put guns on your back - Fuck yes!
Double-sling-ting - Maybe when we have a weight system implemented, but not as long as there is no proper penalty.

.. That's all i have to say about that.

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