komadose 190 Posted January 20, 2014 Lol...MMO = Massive Multiplayer OnlineSo if its not a MMO, just what the f*** is it mate? Its massive, its multiplayer ONLY and its online ONLY :)Sounds like a MMO to me lol, but just remember its not a MMO-RPG :)More like MMO-Survival.it's not THAT massive... something like Planetside is something that you can call MMO. sure the map is big, but there's not that many players on one server. even Battlefield can host more players on one server, but it's definetly not MMO. Share this post Link to post Share on other sites
byrgesen 1341 Posted January 20, 2014 (edited) It isn't that kind of MMO.And it can't really be classified as an MMO; by definition there has to be a large player count per server, not just 1 million players on different servers.it's not THAT massive... something like Planetside is something that you can call MMO. sure the map is big, but there's not that many players on one server. even Battlefield can host more players on one server, but it's definetly not MMO. Heres the definition of MMO from Wiki: A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously Thats exactly what DayZ does, and it DOES NOT have to be on the same server, so stop this please. We even have persistant, evolving worlds, like most MMO's out there atm.We have one HIVE supporting over a million players atm, and more are comming everyday.Its an MMO........ EDIT:Heres another line from the wiki, which fits spot on to DayZ and is the thing that makes up a MMO: MMOs create a persistent universe where the game milieu continues regardless of interaction. Since these games emphasize multiplayer gameplay, many have only basic single-player aspects and the artificial intelligence on the server is primarily designed to support group play. As a result, players cannot "finish" MMOGs in the typical sense of single-player games.It only states MOST MMO's have a large player base on each server, but it does not say its a requirement to be an MMO. + the devs are calling it a MMO aswell. Ohh and BF and Planetside is not persistant evolving worlds either, hence why its not MMO at all. Edited January 20, 2014 by Byrgesen 1 Share this post Link to post Share on other sites
Dr. Goner 661 Posted January 20, 2014 (edited) A lot of these ideas sound great. I like that all XP gained are erased when you die. I think in the span of a characters "life" they should get better at certain things. People that respond to a post this long and intricate with, "NO XP" are morons by the way. I think you've set forth some really interesting ideas. A lot of them are similar to features in Project Zomboid, the emotional states and fortification systems. Honestly they add a lot to the experience. If you get chased for your life by diseased maniacs that want to rip you into pieces, your health is affected. I don't understand why members of the community would be OK with cholera but not anxiety. Both are documented illnesses with cures and causes. It's not like you're going to get anxious and never be able to relieve the symptoms. Most of this stuff is coming to the game whether we like it or not. It's the only way to complete the original vision of DayZ as a survival simulator. All those opposed, play some Project Zomboid and imagine those features implemented into DayZ. It would be awesome. And yes, getting better at something should be a reality, and yes, it definitely needs to be "ungrindable". I really like the solutions that you've put forth for ghosting and server hopping as well. They seem easy to implement and would definitely fix the problem. Nice list, beans for you sir. Ignore the naysayers, you don't see them taking the time to make a well thought out list of ideas in opposition to this. Edited January 20, 2014 by DrGonzo Share this post Link to post Share on other sites
General Zod 1118 Posted January 20, 2014 Vehicle specialist:Player skill:- Driving a car with manual transmission. That made me laugh so hard. Seriously, I though only Americans considered driving a car without automatic shifter some sort of skill that's hard to acquire. (No offence) Share this post Link to post Share on other sites
applejaxc 2500 Posted January 20, 2014 A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously That just defeated your argument. Share this post Link to post Share on other sites
byrgesen 1341 Posted January 20, 2014 (edited) That just defeated your argument. So the HIVE cannot support a large number of players at the same time? it sure can.It does not state anywhere it has to be on 1 server, and since all servers are connected and persistant evolving worlds, it can be classified as an MMO. Please bring a better argument mate, coz that was borderline stupid :) EDIT:IF you had read the rest of my post, this post would not have been necessary btw :) Edited January 20, 2014 by Byrgesen Share this post Link to post Share on other sites
zeroy 240 Posted January 20, 2014 but just remember its not a MMO-RPG :)More like MMO-Survival. No, it is an MMO-RPG, your are playing a character for which YOU make the story as there isnt any. In doing so you take on a ROLE: Hiker, Bandits, Hero, Looter, etc.. Share this post Link to post Share on other sites
byrgesen 1341 Posted January 20, 2014 (edited) No, it is an MMO-RPG, your are playing a character for which YOU make the story as there isnt any. In doing so you take on a ROLE: Hiker, Bandits, Hero, Looter, etc.. For it to to be an RPG, it needs classes, roles, levels, xp, skills, global economy.Theese are the core features in games such as WOW, RIFT, GW2 etc. The "real" MMO-RPG's.This is not a part of DayZ, so no its not an RPG mate. Far from it actually :) Read this mate:http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_gameIt can "prove" what im trying to tell you :)EDIT:Forgot to mention, ofc you can RP the game, but that does not make it into a RPG :) Edited January 20, 2014 by Byrgesen Share this post Link to post Share on other sites
aLucard® 7 Posted January 20, 2014 Player (de)spawn system:What:- The location of a player is saved on only 1 server, if you join another server you spawn on the coast like a fresh spawn but with your full gear. Loot decrease:What:- Overall drastic loot decrease (especially weapons, ammo), slowing down the pace of achieving the “end game”. Player de-spawn? This is the worst idea ive heard so far,i can already see ppl sitting near shores with their mosins and sniping down FULL geared people. Loot decrease idea is actually good. Share this post Link to post Share on other sites
Pille1 51 Posted January 20, 2014 (edited) Melee system: Chivalry melee system is awesome. But there is a reason, that no other game has it...yeah for mouse-movement-strikes and blocks ;) But a strike that doesn't hurt your friends is just nonsense.Night time:No. Just no. Why should Zeds not be alerted by flashlights or get sluggish? I don't see a reason for that...And you know you can set your screen brighness also outside the game, so allow them only to set it once won't hinder them... Melee system: I don't mean that you can't hurt others with this strike. It should be there that you don't accidentley hit your friends! An example: A normal strike with a baseball bat is going from your right to your left. If your friend is on your right side hitting the same zombie, you might accidentley hit your friend. Im suggesting, that there should be an OVERHEAD strike where you lunge over your head, so you can't hit someone who's standing next to you. Night time: The real problem of night time is, that it only gives disadvantages compared to day time. You don't see that much and you're easily spotted if you run around with your flashlight. There should be a reward/purpose of playing in the night time, as I have stated in my suggestions. For example: You aren't capable of looting the NWAF at daytime, because there are massive hordes of zombies wandering around and you can't sneak passed them. But you desperatley need the weapons to survive. Now you decide to wait until it gets dark and now you have a chance to avoid the zombies and get your loot.If there is no reward/purpose for night time I don't think the day-time only server will ever dissappear. One simple reason, you should not have to "level up" any skills to do anything in game, its not an RPG.What will happen when you die and cant do anything again?Take repairing vehicles for example, if we needed some skills, aka levels, to do this, nobody would be able to do it, because people die all the time lol.This is not an RPG, so no xp, no levels, no skills please :)And please dont use the "we can do it on another server" argument, thats exactly what killed the entire mod off and split the community completely.That is why Rocket is very hesitant to give people the option to mod and have private server, like the mod had, and im betting he has a different version of private servers in mind :) Lol...MMO = Massive Multiplayer OnlineSo if its not a MMO, just what the f*** is it mate? Its massive, its multiplayer ONLY and its online ONLY :)Sounds like a MMO to me lol, but just remember its not a MMO-RPG :)More like MMO-Survival.It isn't that kind of MMO. I don't want to turn this into some kind of RPG like World of Warcraft, where you get XP, which you can invest in new skills! Everyone is capable of repairing a car or applying a blood bag the moment they spawn! There are just SLIGHTLY less effective, than someone who did this a couple of times. It would be really just a nice to have feature which you don't want to lose. This would add a motivation to keep your character alive as long as possible to achieve this progression. A lot of these ideas sound great. I like that all XP gained are erased when you die. I think in the span of a characters "life" they should get better at certain things. People that respond to a post this long and intricate with, "NO XP" are morons by the way. I think you've set forth some really interesting ideas. A lot of them are similar to features in Project Zomboid, the emotional states and fortification systems. Honestly they add a lot to the experience. If you get chased for your life by diseased maniacs that want to rip you into pieces, your health is affected. I don't understand why members of the community would be OK with cholera but not anxiety. Both are documented illnesses with cures and causes. It's not like you're going to get anxious and never be able to relieve the symptoms. Most of this stuff is coming to the game whether we like it or not. It's the only way to complete the original vision of DayZ as a survival simulator. All those opposed, play some Project Zomboid and imagine those features implemented into DayZ. It would be awesome. And yes, getting better at something should be a reality, and yes, it definitely needs to be "ungrindable". I really like the solutions that you've put forth for ghosting and server hopping as well. They seem easy to implement and would definitely fix the problem. Nice list, beans for you sir. Ignore the naysayers, you don't see them taking the time to make a well thought out list of ideas in opposition to this. Thank you sir! Yes my suggestions are heavily influenced by other survival/apocalypse themed media (Project Zomboid, The Walking Dead, ..) and I can only imagine how great DayZ would be if it would create a similiar feeling of surviving an apocalypse as it is depicted in these games and movies. That made me laugh so hard. Seriously, I though only Americans considered driving a car without automatic shifter some sort of skill that's hard to acquire. (No offence) I don't find it challenging to drive a car with manual transmission in real-life because I'm used to it. In a game it's a different story, I'm used to play arcade racing games without having to worry about shifting. I'm sure it would be really hard for me to play a racing simulator, where I have to do that. That's why I'm thinking a car with manual transmission would add some difficulty in driving a car instead of just pressing WASD. Player de-spawn? This is the worst idea ive heard so far,i can already see ppl sitting near shores with their mosins and sniping down FULL geared people. Yes that would be really bad. I just wanted to make clear that you don't spawn at the SAME location you logged out on a different server to prevent players from hopping and ghosting. But I still wanted to make it possible to spawn on another server without starting all over again. If this isn't working, the next step would be that you have one character per server. Edited January 20, 2014 by Pille1 Share this post Link to post Share on other sites
Roshi (DayZ) 397 Posted January 20, 2014 I really like the imgur images for the mini-game for vehicle mechanics. That should definitely be implemented! Share this post Link to post Share on other sites
Pille1 51 Posted January 20, 2014 I really like the imgur images for the mini-game for vehicle mechanics. That should definitely be implemented! All credit goes to joeyslucky22 who posted this on reddit.com/r/dayz. That really convinced me that minigames could be a cool addition to Dayz, if they are as detailed as this one. Share this post Link to post Share on other sites
RAGEnCHAOS 16 Posted January 28, 2014 The DayZ trailer clearly has "MMO" advertised on it. TWIXXER seems to disagree with you:Posted 18 January 2014 - 01:23 AM"It's an MMO, deal with it." http://forums.dayzgame.com/index.php?/topic/163396-singleplayer-offline-mode/page-2 Share this post Link to post Share on other sites
Pille1 51 Posted January 28, 2014 TWIXXER seems to disagree with you:Posted 18 January 2014 - 01:23 AM"It's an MMO, deal with it." http://forums.dayzgame.com/index.php?/topic/163396-singleplayer-offline-mode/page-2 It doesnt matter if its called an MMO or not. In the end all that matters is what DayZ really contains. Share this post Link to post Share on other sites
sdry 2 Posted January 28, 2014 Nether game got simple skill tree and permadeath. It just blows in my opinion. After a while, I didn't even bothered distributing the skill points for tenth time after dying from the beginning. Losing all your shit sucks enough.Like someone said, skill tree means grinding more or less. (I can imagine ppl hurting their mates and then healing them to gain healing skill or whatever.) I think rocket man stated somewhere that your gun and gear are your "levels" and that's it. This not MMO or certainly not RPG (unless you want to "roleplay") (not saying op has bad ideas. Just not coming anytime soon. Perhaps after they add mod support.) Share this post Link to post Share on other sites
Pille1 51 Posted January 30, 2014 I think rocket man stated somewhere that your gun and gear are your "levels" and that's it. This not MMO or certainly not RPG (unless you want to "roleplay") Yes but that is the problem right now.. Loosing your gear is like dying in this game. There is absoluteley no reason to1. let somone rob you.2. not suicide when you have low blood/broken bone and letting your friend save your gear.3. not go Rambo when you have no gear, because you have nothing to lose.and that just doesnt feel right in a SURVIVAL game. In a real apocalypse it is the aim to SURVIVE. Your gear should be only a means to an end. With my suggestions I only try to shift the game in this way Share this post Link to post Share on other sites