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sobieski12

Patch 114343 reduced loot spawn.

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I personally welcome the fact that the developers see that valuable loot is too common. But I am sad to say this change will not change anything thanks to "server hopping", until there is a system combat this system. People will just continue to exploit this advantage in hopping the various military/civilian areas till this system is eliminated.

* For the public hive system, this change will encourage more people server hop. Once the difficulty in finding valuable gear increases.

 

But thanks to rocket in finally introducing private servers, this change will impact heavily on player-locked servers.

* Looking forward to the release of the next patch.

 

§  Number of backpacks spawning lowered

§  Number of .357 Pythons spawning lowered.

§  Number of M4A1s spawning lowered

Edited by Sobieski12

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This is crazy!
Now thea are acting like before the WARZ devs , now know as Infestation.
But the Warz DEVs where adding updates more often.
They also listened to the community.

I think this is stupid idea , there is not so much backpack or m4a1 . 

We will see what we will have next month.

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What's the point of lowering loot spawn. It only encourages server hopping.

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What's the point of lowering loot spawn. It only encourages server hopping.

 

Which will carry a penalty in the future, or at least a drawback. It will make them more rare on the subhives.

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Sigh.. Loot doesn't even spawn that much.. And backpacks? Seriously? The only backpack I can find are hiking backpacks, which I don't want. And those are suppose to be rare, everytime I enter a hospital or military base I see at least five or six of them. I don't even see M4s anymore now.

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I'd point out that the weapons aren't a big deal, while there will be less M4s and Pythons, shotguns will now appear in the loot tables.

 

Also they have a fix for server hopping in the works.

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I find the subhives most interesting.  This may actually stop the back and forth warring over the PvP vs PvE argument.  Personally I am of the thought, to each their own.  If you want to be boring and just gather gear, by all means do it on your own hive!

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Lowering loot may make no scene for normal server, but on experimental, it may show an effect, so just some info recon, till they fix server hopping. Just a guess

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Lowering loot may make no scene for normal server, but on experimental, it may show an effect, so just some info recon, till they fix server hopping. Just a guess

 

This is actually a really useful point take note, the dev team are very open to change. At the moment they're probably just trying stuff out and seeing what happens

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It's a survival game. 

 

If you want to be instantly kitted out from the beginning.

I suggest you play Battlefield or CoD where you spawn in fully loaded with a primary, secondary & grenades!

 

Because DayZ does not sound like the game for you if you don't like scavenging for your gear.  :huh:

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please keep in mind that this is an experimental build. maybe they will rise up the loot spawn again.... its for testing purpouses. balancing comes last...

I am personally okay with the lowered rates coming.

I find a Backpack and a colt in every corner. Finding a colt and a Backpack should be something great. they will also soon add in the blueprint for the improvised backpack too, so you can craft one.

Edited by Sloddor
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Hi.

 

They only have such high spawn rates to try making up for loot only spawning on server restarts. I'm sure things will balance out as they add more variety of weapons and change the spawn system. Tis' the way of Alpha testing.

 

Regards.

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Hi.

 

They only have such high spawn rates to try making up for loot only spawning on server restarts. I'm sure things will balance out as they add more variety of weapons and change the spawn system. Tis' the way of Alpha testing.

 

Regards.

 

The developers still have much to address.

* Kicking players from public hive servers, and only allowing a certain group players into a server.

* Loot farming servers, 20 min servers.

* Server that have 1/1 slots 

 

Yeah.. there is still much that needs to be addressed.

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The developers still have much to address.

* Kicking players from public hive servers, and only allowing a certain group players into a server.

* Loot farming servers, 20 min servers.

* Server that have 1/1 slots 

 

Yeah.. there is still much that needs to be addressed.

 

Why do they even gave admins power to do server restart at will?

 

As we see admins restart server only when they are farming items or get killed, so whats the point of admin to have restarting power?

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The tears. So tasty. QQ more everyone. Sorry you don't spawn with a gun, pack, and nvgs. 

 

Not you OP, I agree, server hopping makes this part of the update futile for a large portion of the community. 

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What's the point of lowering loot spawn. It only encourages server hopping.

 

Because it makes things far more enjoyable for those of us who don't cheat or use exploits.  :)

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The developers still have much to address.

* Kicking players from public hive servers, and only allowing a certain group players into a server.

* Loot farming servers, 20 min servers.

* Server that have 1/1 slots 

 

Yeah.. there is still much that needs to be addressed.

 

Hi.

 

your right there are many things to be addressed, damn alphers...

 

On a sidenote those servers you mention can be reported and then they get taken down, without refund.

 

Regards.

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I have had the most fun on experimental server, cus they don't seem to reset, and I whent on one after it had been up for a day... all the loots was gone, had to look for what people had missed, no easy guns... and player interaction was more interesting, as it was not , @BANG

 

Still after 8 hours of really looking, I had my pistol and lots of ammo, yellow boxes, food and water to last me a few days. Rather than 30 mins to 1 hour, and fully kitted.

 

Added:

Hope they make the game harder when server hopping is fix.. so you have to survive and not just take a walk to the nearest gun

Edited by Sooden
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Why do they even gave admins power to do server restart at will?

 

As we see admins restart server only when they are farming items or get killed, so whats the point of admin to have restarting power?

 

That is a good question. 

 

I only wish that "Bohemia Interactive" would host their own official public hive servers.

* A similar system to Guild Wars 2. 

 

While the only server which grant admins control should be private hive servers...

 

But then again, hackers would be rampant on public hive servers. Since there are no admins to actually address these type of players.

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Why do they even gave admins power to do server restart at will?

 

As we see admins restart server only when they are farming items or get killed, so whats the point of admin to have restarting power?

Agreed. Admins shouldn't be able to control when the server restarts or stuff like daytime. However, admins do have every right to kick/ban anyone they want...

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This is crazy!

Now thea are acting like before the WARZ devs , now know as Infestation.

But the Warz DEVs where adding updates more often.

They also listened to the community.

I think this is stupid idea , there is not so much backpack or m4a1 . 

We will see what we will have next month.

Thats insane. Hammerpoint did that for one reason: because they are selling backpacks and ammunition in their 'store'. Weapons you could find laying everywhere, but they were disposible because ammunition was nearly non-exsistant. Not to mention backpacks which if you wanted either you would almost have to spend real money on to get.

 

If you have to work to get your loot then so be it, everyone else does. Its a level playing field.

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The developers still have much to address.

* Kicking players from public hive servers, and only allowing a certain group players into a server.

* Loot farming servers, 20 min servers.

* Server that have 1/1 slots 

 

Yeah.. there is still much that needs to be addressed.

There are already systems in place to handle these. Report the servers/admins the their respective top leve providers and the servers go away. Sometimes it can take up to 12 hours, but my dealings with Vilayer have been excellent. They don't report back directly, but the server disappears from the listing, and doesn't come back.

 

Expecting the devs to micro manage third parties is unrealistic. Sometimes we have to help ourselves.

Edited by DJPorterNZ

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