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Putts_UK

Playing the mod again..

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So my buddies have convinced me to get the Humble Bundle at $6 and play that a bit with them along with the SA.  I figure I might as well!

 

I get around 30 - 40 FPS consistently in the SA.  I was concerned I couldn't effectively run the MOD but they say I should be okay.

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Lost me at Epoch. Terrible, just terrible.

I tried to play the mod a week ago, took 10 minutes to load a server and I was disappointed in absolutely every part afterward. It was good when you had no other options, but all the mods of the mod were pretty damn horrible. Not to mention the only servers you can find now are "1000+ Vehicles, Tons of Barracks! Self Blood-bag! DMR Load-out".

 

 

the only servers you find now? they were the only servers i could find in the last 3-4 months, hence my apprehension at allowing mods for the SA. 

 

 

as far as OP is concerned, i agree, there's not much to do, but i enjoy the fact that nothing is given to you, so i don't think i could go back to the mod. 

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heres basically what i have done

 

got SA played 53hrs then had a break as nothing new at moment. im not mad about that wish more content would flow but i understand how it works.

 

so i got Rust to help fill void (but really i only want SA to hurry up ! :lol: ) Rust really isnt for me its too basic looks like a mess or sega mega drive game from early 90s. the crafting is good in it though.

 

so now im at the point where i just carry on playing my fav game theHunter until more stuff is added to Dayz SA. thought about putting mod back on but as much as i like some of the extra content there is as much i dont like about it. so i guess its othe games until SA is updated until more fun .

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I don't think I could go back to the mod anymore. Just feels like too much of a step backwards.

 

I'm enjoying standalone, even with high end gear.

Edited by Metalunatic
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Just more of the same except now they're making money on something that will never be finished. :(

 

How can you even say something like that, the Alpha has been out for a month and you can "magicly" see how it will never be finished.

Patience lol, theres at least a year and a half till the full release.

Back on topic:

Im done with the mod and have been for a long time, so im sitting here, waiting for the SA to evolve into the beast i know it will become hehe

Edited by Byrgesen
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You should be happy with having the mod installed.I have only the standalone version and at it's current state i find myslef with nothing to do :(

Same here, at this point I'm really happy I got Dayz but I'm not sure I made the right call getting SA instead of the Mod.

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The day SA came out i uninstalled the mod.....2 days ago i put it back on lol. I dont want to explore everywhere and make the SA seem old before its even anywhere near finished....but i still needed my dayz fix lol. 

 

For anyone having trouble finding a good vanilla server....i found one called "Dreadz", got everything i needed from a server. Its Vanilla, Private Hive and so far iv seen it with about 20 players at peak. Found it (and others) by searching "vanilla" in dayz commander :)

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I don't think I could go back to the mod anymore. Just feels like too much of a step backwards.

 

I'm enjoying standalone, even with high end gear.

How is the mod a step backwards, it has more guns, vehicles, things to do and with the next patch it is bringing in more stuff from the SA, I say that the alpha was a step back from the mod, I just can't see how they got this game into alpha when it is worse off than the mod (IMO) now don't get me wrong I still enjoy SA but I feel it should have atleast been where the mod was when it started.

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Once the standalone has enough zombies in it I can't imagine ever going back to the mod.

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I've wanted to play DayZ since the base mod, but didn't want to buy Arma 2 because A3 footage was coming out and it looked so much better. Then I heard the standalone was in the works and I decided to wait.

I understand the concerns about the lack of things to do, but they've done a lot already. I can already see that graphics, performance, and ease of use are already beyond what the mod can offer and I wouldn't want to step back. They've spent all this time rebuilding the mod's gameplay and server architecture into Take On Helicopters' engine and now we're going to get features, fixes and polish. It is a really good start and I can wait. I just hope Bohemia and the DayZ team allocate more personnel, resources and tech to the project. Not just to make the game better, faster, but because Rocket deserves breathing room and support to make this happen. Especially after the toxic shit the community has thrown at him (Even funnier, is that they are obsessed with the game).

Server issues aside, I'm really looking forward to seeing DayZ improve. I heard that they're getting a sound tech from the A3 team, and it will be great to have bullet sounds that carry further. I'd love to see A3's stance adjust make it in, and other nice animations. Most of all I'd love to see a larger group of people dedicated to AI, so we can have zombies that you can close a door on, and wild animals you have to hunt with patience and tension.

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How is the mod a step backwards, it has more guns, vehicles, things to do and with the next patch it is bringing in more stuff from the SA, I say that the alpha was a step back from the mod, I just can't see how they got this game into alpha when it is worse off than the mod (IMO) now don't get me wrong I still enjoy SA but I feel it should have atleast been where the mod was when it started.

 

Litterally every function that was scripted in the mod is being rewritten to work on the server itself.....without any scripts. I think its to help vs hackers, so any script injection of any kind is cheating. That will take a lot of time, sure they could just pull features from the mod and use the old scripts. But then whats the point of the SA lol. 

 

I think we will see features from the mod roll out very quickly, once this whole network bubble, and server stability are sorted. They needed mass players to stress the servers out and test it, so that when features do arrive they can handle it. 

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I was asked by a friend to go play the mod again, but I never would I would just miss all the new things from SA and TBH I have played the various mods for over a year there boring to me now and even though SA is a bit bare right now I still prefer it to the mod.

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Just picked up Arma 2 and Operation Arrowhead (and several other BIS titles) for ~6$ on the weekly humble bundle sale.  I plan to try the mod out today for the first time.

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Its just constantly frustrating to see people come bitch about alpha being boring or having problems. the warnings literally couldnt be more obvious. The bellyaching isnt even productive. If you want to be productive post bug reports and make sure you observe and accurately detail problems. Imo threads like these should be moved to a "didnt read the disclamer' section.

No not bitching about the SA, i really like it, my point was, after a while i am fully kitted out, the zombies are so easy to get round so no challenge there,, there aren't many "Day Z" moments like getting into a 30 min fire fight, being rescued by some hero in a chopper, whos actually kidnapped you or getting into a car chase, setting up a ambush/road block. defending a base attacking a base, hunting and cooking animals,fishing, watching the sun go down, All the things i love about day z. I know its Alpha. I have no problem paying £20 for it, I am on board! I didn't realise to get the features i am talking about could be another year or even Two! 

Edited by Putts_UK
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I thought Epoch was loaded with vehicles?

 

Me too. I ran all through Elektro, not more than 45min after server restarted and there were few zombies, and no cars. I then ran N past the dam, eventually hitting Mogilevka and saw one player owned SUV,  period. Servers always have stuff customized maybe they reduced amount of vehicle spawnes? Or the people who made Epoch really, really want you to have a hard time finding them.

 

 

How can you even say something like that, the Alpha has been out for a month and you can "magicly" see how it will never be finished.

Patience lol, theres at least a year and a half till the full release.

 

 

You're forgetting DayZ before SA was in alpha for over 1.5 years (never going beta), and from what I hear SA is very similar feature wise to the original DayZ mods, simply more polished. From what I've heard sounds like aside from polishing things there hasn't been very much evolution. I just rebought Arama II recently to play DayZ so I don't have the money to spend on SA right now so I apolgoize I can't comment more on how SA plays. But from the youtube videos, a still very unfinished alpha that isn't much more finished than the original alpha mod

 

They must be flashing y'all with those MIB memory erasing pens. Because overall DayZ has been around for so long, I feel at least we should see a little more feature wise. Which is why I say the team must be small.

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Just picked up Arma 2 and Operation Arrowhead (and several other BIS titles) for ~6$ on the weekly humble bundle sale.  I plan to try the mod out today for the first time.

I did too bro, we should game some time.

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Been playing the Standalone for about 2 1/2 weeks now and it's one of the best gaming experiences I've ever had and cant wait for more to be added.

Today I just bought the Humble Bundle for 6$ and been playing Epoch and absolutely loving it!!

Its so much fun with everything there is to do.  Other than the clunky inventory system it's very much the same, just a little less pretty.

I highly recommend it to anyone thats enjoying the Standalone and never got into the mod.

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I'm loving the populated vanilla and first-person only servers way too much to go back to the mod now. 115 hours in, still going strong...

 

Looking forward to tomorrow's update. :D

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The SA can be fun if you meet some other people and go exploring but if you're all about PVP then this isn't the game for you. May as well just go play counter strike or Arma 3 until they add more features because there's no mid-game or end game at this stage.

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I don't think people understand the issues of project work. And the fact the requirements for this game are currently unknown! How can you plan an end date when you don't know what features will be in the game. You need this alpha or proof of concept state inorder to find a baseline. Once they know what can and will be in the game then a stable release will be released.

Plus no one knows what if half of the current ideas can be made stable, and making it worth going to SA.

It's all well and good saying I want a Beta, but their breaking new ground.

The main issue is being in the lime light, to many idiots simply cry saying "I've paid and want it now".

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The idea of a more finished DayZ makes me want to buy the SA. But IMO the inventory was good enough in oringal dayz mod... and SA doesn't touch any of the other core problems of the game that show up after a couple days of playing. No goals to orient players, tedious repetative tasks that make what should be fun frustrating, no real need to survive, no real threats from hordes of zombies, etc. Just more of the same except now they're making money on something that will never be finished. :(

 

I had no expectations of DayZ before playing and the one trailer I watched of someone hacking zombies was enough to dissapoint me at how the game really plays. But, I've still learned to love it for what it is... whatever that is... :)

    

 

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Edited by KaserinSmarte67

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You're forgetting DayZ before SA was in alpha for over 1.5 years (never going beta), and from what I hear SA is very similar feature wise to the original DayZ mods, simply more polished. 

 

There is just so much wrong with this statement it is frustrating. No, just no the Dayz MOD & SA are two completely different things one did not lead to the other in true progression standards. Yes they used the mod as a base template & polished up some things. However most of the SA has been completely re built from scratch (I'm pretty sure maybe like 90-99% has been I could be wrong I am no math wiz). The SA has been in works for over a year before it was released on steam in a VERY early Alpha state. That is why I assume they stopped working on the MOD & left it to the community to make the MOD better. Plus the community was doing a decent job of making the MOD more playable & enjoyable. Bohemia then hired the main dayz guy (that @rocket2guns right?) to make a separate & new game from the MOD. To say that the MOD was the alpha or beginning of the SA is false & inaccurate of the process. The MOD was a stepping stone to show his chops & to get Bohemias attention well it worked. To say that this is suppose to be a beta or better version of the MOD is to spit in the face of the dev team & on the work they hav done to make it to this Alpha build of the SA.

Edited by KaserinSmarte67

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