gingatsu 68 Posted January 16, 2014 (edited) Yo hi all fellow survivors! how ya been so far? :D For long time I had actually some idea, that I would like to share with you all, my fellow survivors (and murderers of course ;) how could I even forget about you, you make such an effort not to be forgotten B) ) Well the thing is I readed long time the forums and was thinking about it like " what could I do to enhance such a game with big potential?" Well I readed the forums, I readed the suggestions (for example the one with the winter base and so on was totally awesome) and then I thought what I could add to all these... And now I would like to introduce to you my fellow players my ideas for the game, so you can approve or disapprove... Well where to begin with... hmmmm... ok I guess I explain a bit for the in game dynamic for example. As the world it is right now, it looks like that there are no organizations, no military directed bases which is operative and can be a shelter for people or survivors alike, and there are no organizations like " the Khans" from Fallout for example (I don't know if any of you have played fallout or not)... I mean there are a bunch of people just randomly running around the huge area, where the humanity totally and magically seems to be eradicated, and you and just some people " survived " this shit and now those guys are running around and trying to " survive " a hostile world. Well that didnt made any sense to me. Yea I like the idea of post apocalyptic world, but there should be " atleast " some guarded islands of hope where people can seek shelter. I mean ok, there will be huge amounts of zombies in the coming future, maybe there will even be zombie hordes, that will roam the place from one city to the others or so (would be a cool idea though) and in the middle of this there should be some sanctuaries that would help people to survive all this horror, or that they could at least seek some shelter for a while. Maybe even let themselves treated (like bitten from zombie, or infected from a zombie, or just got the infection somehow and that you do not have the means normally to cure yourself and you need to get to a specialized base to get yourself cured, or otherwise you die because of the infection and turn into a zombie by yourself.) I don't know how many of you played Fallout, or S.T.A.L.K.E.R but those 2 games were really good examples for " how a survival game should be " Soooo thinking like all that I became some ideas inspired by those called games.And here are my suggestions. The game developers could implement a way into the game where you can gain some kind of " fame " for 2 different Factions. The first Faction is a military issued camp which is actually out here to bring "law and order by their means" and " to study the infection " so they have build their base of operation for example south of Balota airstrip (you know where I mean ;) ) And they have another base of operations north of Kamenka (military base) The second faction is a " private corporation" who looks for their own agenda and is " not that strict " about law and order... so they do not shut out murderers/convicts so easily as long those guys " serve their purpose" which is actually to gather foothold on the land for the corporation, which means to enhance the underground base where the corporation is directing his operations, drive out the military guys if possible and to get the company some "specimen's" (zombies ;) ) in order to get some data for their research... Sooo clothing for those camps can be different, The military issued camp can have more NATO kinda issue clothing's rather than the private corporation which doesn't care about the clothing at all, or that you can use the regional camouflage like ttsko or like that... (that might help the outfit issue for a while maybe) Besides all of those 2 camps you can hang around like a lone wolf too so you don't need to join any of them, but you can cooperate with them to a degree.. like independent mercs or whatever you might call... or just independent survivors, but you can have access to their base or services to a specific degree... What would this all accomplish? Well this would accomplish the following things1- you have about 3 factions, where you can decide law&order but military wise, or join the corporate with its in distinctive cohort like murderers and convicts and bla bla... just to make things work... or you'rethe lone wolf who just would work as long as it suits him or herself.2-because of the 3 faction dividing, you can distinct people more easily, like that the guys with good fame at the corporation would be attacked on sight by the military expeditions. ( yea those who join sides cant expect to walk into the others base like nothing)3- it gives some in depth story for the game4- you can even take missions from those parties like " recapture the north west airfield for the military/corporation until the resupply plane comes in and brings supplies for all survivors"5-that would bring the opportunity that players have some purpose in the game rather than roaming aimlessly around and shooting people on sight... and that goes so on... you just need to think what such a factor would bring into the game... The corporation might even give some orders to gangs to raid the military base from time to time for example.. just to weaken the foothold of the base. Well all this would actually explain too how NATO issued weapons get into a region of warshaw pact and so on. that leads to my second suggestion... Well as you might know.. in the current state of character generation. you just open one character who is able to do almost everything like mending broken bones, to heal injured people from weapon wounds or infections and bla bla, while having the accuracy of a trained soldier and have by the same time the mechanical skills of a master mechanic. Well that just sounded pretty nonsense to me.. So I thought that the developers could implement the following thing into the game so the game becomes more interesting and which would force people more to interact with another rather than bashing their skulls. The developers should implement the classes system, where for example 3 classes exist, like, Soldier, Doctor and Mechanic. The Doctor and the Mechanic should be civil ones so that we keep their accuracy low but they can perform their skills which would make them invaluable for any party. Well the Soldier is obvious.. the tank of the group but he is also the jar head who could not be able to administer a saline bag to a friend without strangling him/her out. What brings all this into the game?1- well it would add in depth into game2-more reality factor3- classes would be invaluable and therefore people had to interact with each other rather than KoS aimlessly4-classes would bring the factor of survival into the game that is needed. Because the game is about survival :D5- right now every single character is like a genius which would be able to do any kinda shit without any problem which is totally bullshit in my opinion. You cant know how much medicine to give without the knowledge... yea you can administer some aspirine but how do you know the person does have some infection or just fever? You got what I mean ;) Well all things like that... it would bring hell of a game play and some purpose into the game. Which would lack if it continues to be like this. Edited January 16, 2014 by gingatsu 1 Share this post Link to post Share on other sites
Zarniwoop 1193 Posted January 16, 2014 As the world it is right now, it looks like that there are no organizations, no military directed bases which is operative and can be a shelter for people or survivors alike, and there are no organizations like " the Khans" from Fallout for example (I don't know if any of you have played fallout or not)... I mean there are a bunch of people just randomly running around the huge area, where the humanity totally and magically seems to be eradicated, and you and just some people " survived " this shit and now those guys are running around and trying to " survive " a hostile world. Well that didnt made any sense to me. Yea I like the idea of post apocalyptic world, but there should be " atleast " some guarded islands of hope where people can seek shelter. If these places are NPC guarded then sorry toburst your bubble but this will never happen. Nothing should be completely safe or foolproof in DayZ. No automatic friendly trading zones, no treatment centers manned by NPCs, nothing enforced, unless players choose to enforce rules themselves. (i.e Set up a medical facility with player guards and medics) Nothing NPC in DayZ. Welcome ;) Share this post Link to post Share on other sites
Damnyourdeadman 1045 Posted January 16, 2014 It is up to the individual player to repopulate Chernarus.That means that yes,currently there are no organizations due to the apocalypse.It's up to the individual players to form their organization and build bases ets,if they wish.Stuff like base building and so-on will be implemented later on.If you want a sanctuary,make one with your friends,for other people ;)Also as stated many times in the past,we (the survivors) are immune to the diesease.So there is no need to treat any infections,and have the danger of dieing. Share this post Link to post Share on other sites
gamer222 86 Posted January 16, 2014 It's good idea for example to join military or police fraction but keep it unknown I would not like to see person and that says he is part of military fraction cuz it has that type of clothes or having different skins I think it would kill the gameplay and suspense of who is bandit and who is not... Share this post Link to post Share on other sites
gingatsu 68 Posted January 16, 2014 It is up to the individual player to repopulate Chernarus.That means that yes,currently there are no organizations due to the apocalypse.It's up to the individual players to form their organization and build bases ets,if they wish.Stuff like base building and so-on will be implemented later on.If you want a sanctuary,make one with your friends,for other people ;)Also as stated many times in the past,we (the survivors) are immune to the diesease.So there is no need to treat any infections,and have the danger of dieing.sorry dont agree to you. The fact of infection should allways be implemented. otherwise the zombies are no threat other than some horde which would just nab on you if you get too close.. and I can handle a whole city with just an axe with the proper approach. it is totally unrealistic that in such a world, where there is by no means any power who would try to contaminate the region in some way... if the whole world is down like this, then it is already totally pointless to try to stay alive.. what do you wanna do? build up a new civilization with just 40 people from scratch? (assuming they are all friendly which are not as we all know) I guess you believe in Adam and Eva sleep stories too? as we see right now, in the current way the game it is, the people will by no means try to build up any place where people can be safe... another physically impossible thing just because people have to watch over the town 24/7 which is totally nonsense because it is a game after all and people cant stay at the pc forever... they have to do business in real life too you know ;) So basically a base which is protected by NPC and who gives you then and when some job offer where you actually can "serve a purpose" is much better than aimlessly roaming around and then killing people just because you cant risk to trust them. Share this post Link to post Share on other sites
gingatsu 68 Posted January 16, 2014 If these places are NPC guarded then sorry toburst your bubble but this will never happen. Nothing should be completely safe or foolproof in DayZ. No automatic friendly trading zones, no treatment centers manned by NPCs, nothing enforced, unless players choose to enforce rules themselves. (i.e Set up a medical facility with player guards and medics) Nothing NPC in DayZ. Welcome ;)Like I said to the other friend above... the idea of "players" doing such things is on the long road physically impossible. Because the need of protection is always there and you cant expect from people to stay on the pc for 24/7. So a base which actually implies such services would be welcome from pro players and newbie players alike. having trade is a good feat, that would encourage hardcore players to go out and risk into places where normal people would not to or would not be able to due to the lack of personal. So there always could be scavenging teams which can offer services and which would in the end give the game more in depth rather than the dullnes it is now. Share this post Link to post Share on other sites
phoboss 224 Posted January 16, 2014 Possible or not, the fact of the matter is, Rocket won't implement NPC into DayZ. Unless he changed his mind about that in the last couple of weeks, which I highly doubt Share this post Link to post Share on other sites
ZedsDeadBaby 2287 Posted January 16, 2014 Downbeans. If we want factions, we're supposed to build them ourselves. 1 Share this post Link to post Share on other sites
gamer222 86 Posted January 16, 2014 this is great idea, the thing is what would I do is if you want to join to any fraction you would need to pass written test, questions would be specific from surviving to what would you do if....etc if you pass that test you can join the fraction but then you would need to create your id, your name age and everything, so if you are captured by bandits the only way to identify who are you is to look into your ID it's like oh this guy works for military he is special agent...etc... Share this post Link to post Share on other sites
gingatsu 68 Posted January 16, 2014 this is great idea, the thing is what would I do is if you want to join to any fraction you would need to pass written test, questions would be specific from surviving to what would you do if....etc if you pass that test you can join the fraction but then you would need to create your id, your name age and everything, so if you are captured by bandits the only way to identify who are you is to look into your ID it's like oh this guy works for military he is special agent...etc...Well there are many ways to implement this into game... Like you become an ID Tag from the Military faction when you join them, or that you become a bar-code behind your neck when you join the corporation or so, and that it becomes unremovable or like that (or it could be hided in some way but you need to do it somehow) the important thing here is that, people get the idea that not everything is gone and forsaken and about to get extinct... that you can have some purpose in the game. Because otherwise this game will just become mindless wandering around and kill people you see and so on. This way people will not to tend KoS (rather in contrary, it will drop the KoS drastically I think) because they can at least see on which side you are or, what your allegiance is. So you can expect what comes or not...but you also can expect that someone from the opposite faction might wait in ambush somewhere to get to you. it has multiple possibilities for you, which will open itself gradually if implemented. From convoy raids to base raids, to take over bases as to retake bases and so on. And you try to survive between all that... not to mention that there is a pure good or pure evil, it is all a matter of point of sight... Some people don't like the strict and self righteous military way, some don't like the way of the criminals at all, some just wont even join any of both but is willing to cooperate with them to some degree... this will open huge possibilities I think Share this post Link to post Share on other sites
libertine 351 Posted January 17, 2014 I like the factions idea as it would make some sense out of the PvP going on. Loved the S.T.A.L.K.E.R series and playing those is kinda the reason DayZ feels a little bit bland sometimes. 1 Share this post Link to post Share on other sites
gingatsu 68 Posted January 17, 2014 I like the factions idea as it would make some sense out of the PvP going on. Loved the S.T.A.L.K.E.R series and playing those is kinda the reason DayZ feels a little bit bland sometimes.That's what I meant and you totally pointed out... It can be done like in S.T.A.L.K.E.R too... just that there are bases which is neutral to all, and would dealings with anybody but you're on your own in the wilderness again (the example of the ship in call of pripyat is a good example) The way as it is now is really dull and after a while the game does not give any purpose anymore... I'm already bored to death although there is shooting like hell. But the thing is it doesn't feel like a survival game anymore, more it feels like a bastardization of a survival game into mindless massacre and pointless killing. At least if there would be some factions, then all this PVP would have some understandable background and logic. Share this post Link to post Share on other sites