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My suggestions to add new gameplay elements

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Following suggestions will ADD to the gameplay without braking the core gameplay Rocket has in mind. The main idea is to add new gameplay elements to give players "more stuff to do" without turning the game into a regular FPS shooter. You still will die, but you will have more things to do and live maybe a little bit longer. Right now I feel the game being boring due to few things you can do.

* zombies should not aggro on you instantly. You should get a warning, before they aggro. See below.

-> allows for better sneaking mechanic, improves the gameplay. Doesnt punish the player immediately.

* The "eye" indicator should change its color to more white (or any color or any other implementation) if the zombie is about to spot you. Zombies could make some aggro sound letting the player know he is about to get spotted.

-> Instant zombie aggro brakes the game. Players should have a chance to hide w/o being spotted immediately.

* If you are "spotted" by any zombie the eye indicator should let you know that. In my example being completely white and/or represent an open eye and/or flashing eye indicator. If zombies loose aggro on you the eye changes its state in to "not detected" again.

-> the player should know that he is "hidden" again.

* Zombies should stop following the player after some time.

-> Right now almoust no escape mechanic if unarmed. Melee is broken too due to bleeding/broken legs. See below.

-> better trial and error game play. Try to loot the town - fail - run away - come back later.

Right now if you dont have any weapons you are most likely going to die. Running around the town to hope to get out of LOS will aggro even more zombies.

* Nerf/remove bleeding from zombies. REMOVE broken legs from zombie attacks. Buff zombie damage and/or buff zombie HP.

-> better game play, no insta death if broken leg or bleeding.

-> players should have better chances fighting zombies with melee weapons. See below why.

* Melee weapons should go into the secondary slot.

-> better gameplay. More realistic w/o braking the game.

-> still can have that empty weapon and kill some zombies for loot.

* Let zombies drop _significantly_ bigger variety of items. The chance of dropping anything useful at all should also be increased.

-> better game play -> killing zombies for loot will be very addictive and profitable (see Diablo series)

* More spawn places overll - i.e. in front of _every_ building.

-> small towns will actually be useful now.

* (With the above being implemented)

* Allow for _much_ more non broken vehicles to be able to drive "out of the box." Since small towns will become a good place too loot, driving across the whole map adds to the game.

-> doesnt brake the game but rather improves it gameplay wise.

You will still need to get fuel or repair the vehicle if being damage.

-> more people will hunt and kill for vehicles.

* Reduce the view distance and/or add fog to the whole map

-> adds to the atmosphere + reduces being one shot by a sniper.

-> adds to the element of surprise.

* proning should make you almost invisible to zombies. Right now the detection range is way too high.

* (could be hard to implement)

* Some time after player's death a zombie with (the same) player's model should spawn at the same spot having ALL the gear the player had. Killing this zombie will let you loot his items. This zombie should have more HP and/or damage.

-> New game play element of hunting dead players.

* (could be hard to implement)

* Make elite zombies with more HP/damage. They should have higher chance of dropping very good items.

-> new game play element.

* New zombies should not spawn out of the thin air but rather dead zombies should randomly revive.

-> think twice before going near dead zombies.

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Wow, that was a lot of things, with little to no elaboration on any of them.

So I'll just say that I disagreed with most of your points. And I hate suggestion threads like this. I'd rather you posted 20 threads, a different one for each Idea, because any discussion that's going to happen here is going to be all over the place and hard for the devs to read.

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I don't like ideas with the sole object to make this game more like other games. For example the "eye" thingy when you are spotted. When you are surrounded by Infected and dying you know you are spotted. No indication is needed.

If there is loot in front of" _every_" building we can send the challenge and difficulty on a sunny vacation.

The other ideas have problems as well but I'll let other posters adress them. I need coffee.

EDIT: Blew my mind though, I'll give you that.

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The only thing that blew my mind is OPs arrogance and their inability to read stickys.

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Breaking*

Break*

Not Brake.

Anyhow, your warning for when a zombie spots you is their telling growls and screams. Then they run at you. This happens very quickly, but that is your warning to FLEE or FIGHT.

Next, small melee weapons might go into the sidearms slot, we haven't gotten that far with them yet (limited to two ingame as of my understanding). They are also buggy.

Also, why reduce range on the map with something like Fog? Sure, I could see fog randomly rolling in like rain, but why force it everywhere all the time?

And last, I too dislike zombies breaking my legs on every third hit (or tenth, as it really seems to be), and would like it toned down (or add in broken arms as well, so it's a 50/50 thing). I'll happily trade unconsciousness for more bleed damage and zombie melee damage.

Anyhow, my mind was not blown, and I do not like any of the OP's suggestions. My opinion.

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I am sorry if some suggestions where proposed before. You can just ignore them.

Wow' date=' that was a lot of things, with little to no elaboration on any of them.

[/quote']

I explained every suggestion I proposed. I could write much more but I felt noone will read it then. Only for you and in short - almost all of them add new gameplay elements or improve on existing ones. I didnt say the devs should implement all my ideas and do them as I described.

And many of my ideas are related to each other so making 10 threads about any of them would be pointless. 

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Following suggestions will ADD to the gameplay without braking the core gameplay Rocket has in mind. The main idea is to add new gameplay elements to give players "more stuff to do" without turning the game into a regular FPS shooter. You still will die' date=' but you will have more things to do and live maybe a little bit longer. Right now I feel the game being boring due to few things you can do.

To Rocket - if you could drop a short note on to why you think some ideas are bad and which you think about implementing - it would be very appreciated. If needed I could provide detailed explanation of any of my suggestions in form of pseudo code if needed (I am a comp. sci. student)

* zombies should not aggro on you instantly. You should get a warning, before they aggro. See below.

-> allows for better sneaking mechanic, improves the gameplay. Doesnt punish the player immediately.

* The "eye" indicator should change its color to more white (or any color or any other implementation) if the zombie is about to spot you. Zombies could make some aggro sound letting the player know he is about to get spotted.

-> Instant zombie aggro brakes the game. Players should have a chance to hide w/o being spotted immediately.

* If you are "spotted" by any zombie the eye indicator should let you know that. In my example being completely white and/or represent an open eye and/or flashing eye indicator. If zombies loose aggro on you the eye changes its state in to "not detected" again.

-> the player should know that he is "hidden" again.

* Zombies should stop following the player after some time.

-> Right now almoust no escape mechanic if unarmed. Melee is broken too due to bleeding/broken legs. See below.

-> better trial and error game play. Try to loot the town - fail - run away - come back later.

Right now if you dont have any weapons you are most likely going to die. Running around the town to hope to get out of LOS will aggro even more zombies.

* Nerf/remove bleeding from zombies. REMOVE broken legs from zombie attacks. Buff zombie damage and/or buff zombie HP.

-> better game play, no insta death if broken leg or bleeding.

-> players should have better chances fighting zombies with melee weapons. See below why.

* Melee weapons should go into the secondary slot.

-> better gameplay. More realistic w/o braking the game.

-> still can have that empty weapon and kill some zombies for loot.

* Let zombies drop _significantly_ bigger variety of items. The chance of dropping anything useful at all should also be increased.

-> better game play -> killing zombies for loot will be very addictive and profitable (see Diablo series)

* More spawn places overll - i.e. in front of _every_ building.

-> small towns will actually be useful now.

* (With the above being implemented)

* Allow for _much_ more non broken vehicles to be able to drive "out of the box." Since small towns will become a good place too loot, driving across the whole map adds to the game.

-> doesnt brake the game but rather improves it gameplay wise.

You will still need to get fuel or repair the vehicle if being damage.

-> more people will hunt and kill for vehicles.

* Reduce the view distance and/or add fog to the whole map

-> adds to the atmosphere + reduces being one shot by a sniper.

-> adds to the element of surprise.

* proning should make you almost invisible to zombies. Right now the detection range is way too high.

* (could be hard to implement)

* Some time after player's death a zombie with (the same) player's model should spawn at the same spot having ALL the gear the player had. Killing this zombie will let you loot his items. This zombie should have more HP and/or damage.

-> New game play element of hunting dead players.

* (could be hard to implement)

* Make elite zombies with more HP/damage. They should have higher chance of dropping very good items.

-> new game play element.

* New zombies should not spawn out of the thin air but rather dead zombies should randomly revive.

-> think twice before going near dead zombies.

[/quote']

1. No thanks

2. No thanks

3. No thanks (seriously, wtf? If someone is charging me IRL do I see something blinking anywhere?)

4. Maybe.

5. No thanks (it would make the game significantly easier)

6. Dunno

7. No thanks

8. No thanks (omg, you want this game to be easy or what?!)

9. Dunno

10. No thanks (Snipers are there to one shot you)

11. Wat? The detection range while proning is like 1 m

12. Crazy hard to do, imo

13. No thanks (This is not L4D)

14. Retarded idea, corpses has to despawn due server performance

Peace

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Fine, I'll bite. Incoming wall of text, beware!

* zombies should not aggro on you instantly. You should get a warning, before they aggro. See below.

-> allows for better sneaking mechanic, improves the gameplay. Doesnt punish the player immediately.

Like was said above, you get a warning, when you get too close they verbally freak out, when they aggro, they freak even more.

Also, how does this allow for better sneaking? If you're seen you shouldn't get a grace period before you get attacked. Think realistically here, if you're spotted, you're spotted, end of story.

Not to mention this would only improve sneaking for the people who suck at it.

* The "eye" indicator should change its color to more white (or any color or any other implementation) if the zombie is about to spot you. Zombies could make some aggro sound letting the player know he is about to get spotted.

-> Instant zombie aggro brakes the game. Players should have a chance to hide w/o being spotted immediately.

* If you are "spotted" by any zombie the eye indicator should let you know that. In my example being completely white and/or represent an open eye and/or flashing eye indicator. If zombies loose aggro on you the eye changes its state in to "not detected" again.

-> the player should know that he is "hidden" again.

Changing the HUD is going to be purely cosmetic, so it's not really worth our time analyzing that. But, your idea about the eye telling you when zombies are about to or have spotted you is making things way too easy on people. Why would anyone use flares, flashlights or chemlights if the magical icon tells you when you get close to a zombie? Why should I know that zombies might be able to hear me on the other side of a wall or object? If anything like this was to be implemented, it should be a totally different icon, maybe a zombie face with bars when you get close. But I don't want to see it happen.

* Zombies should stop following the player after some time.

-> Right now almoust no escape mechanic if unarmed. Melee is broken too due to bleeding/broken legs. See below.

They stop when you get out of their line of sight. Run through a building or around some trees or other objects. Once you get out of sight, start sneaking and move away because they look around from the last place they saw you.

I can't comment on how broken melee is since I haven't used it myself. I did watch another survivor crawl up to zeds and wack them with 1 shot of the axe. So, it didn't look broken to me.

But you mention bleeding/broken legs as the reason melee is broken? I'm confused about that bit.

-> better trial and error game play. Try to loot the town - fail - run away - come back later.

Right now if you dont have any weapons you are most likely going to die. Running around the town to hope to get out of LOS will aggro even more zombies.

Doesn't matter how many zombies you aggro, getting out of LOS will lose the whole pack usually. Not sure what you're suggesting here, since you just said you what you think is broken.

* Nerf/remove bleeding from zombies. REMOVE broken legs from zombie attacks. Buff zombie damage and/or buff zombie HP.

-> better game play, no insta death if broken leg or bleeding.

-> players should have better chances fighting zombies with melee weapons. See below why.

No, simply no. Broken bones and bleeding are what keep people from mingling with the zeds. There needs to be a consequence for getting hit or for not having full blood level. This suggestion seems like it would just make the game easier.

* Melee weapons should go into the secondary slot.

-> better gameplay. More realistic w/o braking the game.

-> still can have that empty weapon and kill some zombies for loot.

Disagreed, a large axe or crowbar is about the same size weight of a rifle, not a pistol. Leave the melee for people without firearms.

* Let zombies drop _significantly_ bigger variety of items. The chance of dropping anything useful at all should also be increased.

-> better game play -> killing zombies for loot will be very addictive and profitable (see Diablo series)

The zombies already drop ammo, food, drinks, bandages, meds, etc. So they already drop useful items in my opinion.

Perhaps you could elaborate on this one? What kinds of items did you imagine they'd drop? I could maybe agree with more variety based on type of zombie, like a soldier zombie would have a rare drop of a frag grenade or smoke. But, I don't think giving them stuff of significant value would be smart since the zombies respawn and could be farmed/grinded.

* More spawn places overll - i.e. in front of _every_ building.

-> small towns will actually be useful now.

I think there is more than enough loot already in the game. If you look at some of the maps on google it's amazing how much stuff is in every town/city. There is a chance loot won't spawn, so while it might seem like there is none sometimes, it's just the luck of the draw.

* (With the above being implemented)

* Allow for _much_ more non broken vehicles to be able to drive "out of the box." Since small towns will become a good place too loot, driving across the whole map adds to the game.

-> doesnt brake the game but rather improves it gameplay wise.

You will still need to get fuel or repair the vehicle if being damage.

-> more people will hunt and kill for vehicles.

This is something similar to what I've suggested, I wanted more vehicles and rarer parts. But, I've heard that vehicles are a big source of lag for the servers, so adding more might not be feasible.

* Reduce the view distance and/or add fog to the whole map

-> adds to the atmosphere + reduces being one shot by a sniper.

-> adds to the element of surprise.

Hell no! It sure as hell doesn't add to my "atmosphere" if i see a wall of fog 200m in front of me at all times. I'd even like to see this go the other way and the view distance increased. What's it at now? ~500m?

* proning should make you almost invisible to zombies. Right now the detection range is way too high.

Not sure what you're doing wrong, but I can go prone in the grass and be invisible to zeds when not moving. No bars on ear or eye icons.

* (could be hard to implement)

* Some time after player's death a zombie with (the same) player's model should spawn at the same spot having ALL the gear the player had. Killing this zombie will let you loot his items. This zombie should have more HP and/or damage.

-> New game play element of hunting dead players.

Yeah, I could dig it, but then why don't we turn into zombies when we get hit/bit? And how long would this guy walk around for? Would it benefit the game if we had player bodies full of loot running around everywhere? Whos machine figures out his pathing if nobody is near him? Does he cease to exist if nobody is within view/spawn distance? I have heard this suggestion a few times, and there is a lot of discussion about it in other threads.

* (could be hard to implement)

* Make elite zombies with more HP/damage. They should have higher chance of dropping very good items.

-> new game play element.

Nah, infected humans should all be the same. Unless maybe you added body armor to the soldiers and made them barely take damage when shot in torso. But even then, they would take 1 m1911 round to the arm and be dead. This idea could be good, depending on how it was tackled.

* New zombies should not spawn out of the thin air but rather dead zombies should randomly revive.

-> think twice before going near dead zombies.

They're infected humans, so a bullet in the brain will mean death, infection or not. Even if they were the walking dead, I don't think this would add to gameplay, it would just appear to most players that the death of zombies is bugged. It goes against logic to kill something and randomly have it come back to life. What? Was it sleeping? LOL

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I admire your suggestions, even if some aren't the greatest. Suggestions are suggestions, and sometimes the not so good ones spur other ideas. It is how brainstorming works.

With that said, I like suggestions # 6 and # 12.

When you make suggestions, think if it just makes the game easier, or if it actually adds to the gameplay.

Either way, keep 'em coming!

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Peace

You do realize noone cares about your "Yes" "maybe" "No" if you dont write any arguments? What the fuck was you even thinking quoting my whole post and then writing "yes" "no" w/o any explanation? Like your opinion matters to anyone.

Peace

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Like your opinion matters to anyone.

Make personal opinionated suggestions on a suggestion forum' date=' tell people their opinion

doesn't matter.

[/quote']

If you say "I dont like it" its worthless. He should write why he doesnt like it.

Also he quoted my whole damn post w/o any use. Then he said "no" "no" "dunno" "maybe". Like its helping anyone.

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