pacific_coast 632 Posted January 12, 2014 (edited) ok so we log in after a patch and notice a new type of serverthis one says "3PP:OFF/6hrDays/14hrNights/Realistic" i'm thinking: day/night cycle the represents eastern europe in winteronly headshots kill zedsammo has a virtually non existant drop ratebroken limbs/low blood/dirty wounds lead to sickness and deathdeath after 2mins of unconsciousness without a defibepi's have a chance to cause allergic reactionsmorphine auto injectors have a chance to overdoseblood bags have a chance to cause sickness/infectionsyringes have a chance to cause sickness/infectionpainkillers cause overdose/unconsiousness if used too oftendampness causes sickness/dampness lasts longer and other stuff like all water makes you sick unless boiled in a cooking pot, all cans must be cooked,sterlise bandages before applying, item degradation leads to malfunction, no vehicle/weapon can be used without repairs... ect ect ect alot of this is just going to be standard as of the finished product, but i'd like a SUPER ULTRA MEGA HARDCORE LEGENDARY difficulty setting in the mod, getting the sniffles was a death sentence for you and everyone in your squad. shaky hands and blurred grey vision. all that good stuff.i want that but over 9000 Edited January 12, 2014 by pacific_coast Share this post Link to post Share on other sites
Guest Posted January 12, 2014 Now that sounds like a challenge!!!!!! Well thought mate Share this post Link to post Share on other sites
pacific_coast 632 Posted January 12, 2014 p.s. the game detects if your using a voice chat service like skype or teamspeak and kicks you with the warning message:"find a walkie talkie/use local voice channel" Share this post Link to post Share on other sites
Beck (DayZ) 1768 Posted January 12, 2014 p.s. the game detects if your using a voice chat service like skype or teamspeak and kicks you with the warning message:"find a walkie talkie/use local voice channel"No, I will always be using teamspeak regardless. They can't restrict players from using outside sources to communicate, because you could easily be in the same room as the other person. Share this post Link to post Share on other sites
hrdrok 183 Posted January 12, 2014 p.s. the game detects if your using a voice chat service like skype or teamspeak and kicks you with the warning message:"find a walkie talkie/use local voice channel"This. Share this post Link to post Share on other sites
AllDayZSimon 75 Posted January 12, 2014 (edited) pacific_coast, on 12 Jan 2014 - 08:18 AM, said:p.s. the game detects if your using a voice chat service like skype or teamspeak and kicks you with the warning message:"find a walkie talkie/use local voice channel"There would be a huge backlash over the game making background application scans. Edited January 12, 2014 by AllDayZSimon Share this post Link to post Share on other sites
Jaybopper 49 Posted January 12, 2014 epi's have a chance to cause allergic reactionsmorphine auto injectors have a chance to overdoseblood bags have a chance to cause sickness/infectionsyringes have a chance to cause sickness/infection Incorrect use of items should have negative and realistic ramifications yes but let player knowledge determine whether something is done right or wrong rather than just a dice roll. So for each of the above: 1. There are pre-checks that can be carried out (that you may or may not have the luxury of performing) to figure out if an epi-pen will work.2. Players should have to decide how many milligrams of anything to inject.3. Same as 1, if the player has the luxury of being careful then negative outcomes can be avoided.4. Same as 1, if the player has the luxury of being careful then negative outcomes can be avoided. I just don't like the idea of random chances of things happening. Let me, the player, become good at stuff in the game that makes me better at surviving rather than having random things screwing me over. 1 Share this post Link to post Share on other sites
dirby12 33 Posted January 12, 2014 great idea but i think it would be to hardcore for most of the players Share this post Link to post Share on other sites
pacific_coast 632 Posted January 12, 2014 (edited) the mod had some basic "realism" in the vanilla build "sickness" was a cough/sneeze that gave away your postition and spread to other player near you "wet/cold" killed you if you stayed in water or didn't keep moving for long peroids of time all water in chernarus needs to be boiled.gonna re-use that syringe? boil it. i like the idea of "anything ruined condition can't be used/ will have a negative effect" i know blood testing and transfusions add a depth of realismbut what if you had to wait until your donor got rid of his sickness before you took blood from him?would you get sick? better yet.... if i'm sick/infected can i go to a hospital and drop "contaminated medical supplies" for survivors to pick up and use? a severely punishing mode of difficulty for the survival aspect of the game experience would benefit hardcore players who like to group/solo long term survive.a survivior group camping in the woods and one person breaks a bone/gets sick/wounds become infected... everyone dies if that person isnt left or cured immediately. but yes, might be too hardcore for most people, but the mod had some very hardcore variations... and it's a nice change from the 3pp on/247 day/2hr restarts that exist now like i said before most of this will be standard by beta/launch but super hardcore mode where kos or starvation or blood loss aren't the things that kill you. Edited January 12, 2014 by pacific_coast Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted January 12, 2014 Real time food/water requirements. If you log off for days, expect to die. There's a saying... we can go 3 days without water, 3 weeks without food and 3 minutes without air. Share this post Link to post Share on other sites
xoligy 8 Posted January 12, 2014 There would be too much back lash if the game blocked other communication types or people would just find another program to use that was not as popular as for the ideas they sound good for vetrian players and maybe these things could come into affect when the items are damaged and the damage % could be how badly it could mess up and more likely to cause death.So if you have a pristine morphine injector there virtually no chace that something will go wrong, where as if you had a badly damaged one there is a chance that it would not inject any morphine, the needle snaps, the injector gets stuck while injecting (meaning you dont get a full dose your options is try another one (possible overdose) or wait a few hours and crawl till the morphine wares off then try again) there are other options and they could all work depending on condition.Not saying that pristine dont have a risk of having faults because there could always be a small chance it messes up just an idea if its not already suggested. Share this post Link to post Share on other sites
Space Milk 195 Posted January 12, 2014 Wait whats the difference between recruit and veteran anyway? Share this post Link to post Share on other sites
Furtherado 100 Posted January 12, 2014 Real time food/water requirements. If you log off for days, expect to die. There's a saying... we can go 3 days without water, 3 weeks without food and 3 minutes without air. That`s taking it too far, why? Because you shouldn`t have to worry about your game character while off the game. There are some exceptions such as in games like Tribal Wars, but those are browser-based. Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted January 12, 2014 I understand why people think real time food & water is going too far. That's why it would be good for a hardcore hive. You still have your main hive character you can neglect for weeks. But, if you want the game to pull no punches, you can subject yourself to the hardcore hive, where you have to log in every couple days and eat and drink or your character will die. Share this post Link to post Share on other sites
ConflictWY 12 Posted January 12, 2014 No on the headshots only. Not fighting the undead, fighting still very alive humans infected with a virus. Think 28 days later. Give them more endurance and health. Share this post Link to post Share on other sites