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africanhungergames

The thing you like the most and the thing you hate the most about the standalone ?

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Love: The new additions to the map (Rify)

Hate: Bloody character resets! They'll be the death of me

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Like:

-More interiors in buildings

-More interesting areas like abandoned ship, added military bases, and buildings

-WAY better inventory system and more complexity to the items(combining bandages, ammo management, needing sharp objects to open canned food)

-more clothes

-slightly better performance on my end with better graphics from my end

-being able to join friends through Steam

 

Don't Like: 

-Random character reset

 

The rest of the things are up in the air because everything is still work-in progress. Although I don't like the glitchy zombies, there is no doubt they'll patch that up sometimes in the future.

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Like: everything everyone has said about interiors, the new weapons, inventory, and locations.

 

dislike: melee weapons! so bad!!! synching issues on full servers, especially inventory lag.

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Like the most:

- Zero hackers (that I've noticed).  This was my biggest complaint about the mod.

- Weapon customization.

- Item damage.  (Although more items should be found from fresh loot spawns in pristine or worn condition.  Most 'badly damaged' items are simply thrown away in real life.)

- Huge potential for improvement.

 

Hate the most (I realize most of these will be addressed in the future):

- Running 2-3 kilometers only to be reset back to near where I started, but having all controls locked up so I have to Alt-F4 and restart.  This happens frequently even on the latest build and is incredibly frustrating.  I think it *may* be some sort of anti-cheat detection thinking I've run too far too fast than legally allowed, but I'm simply running long distance without stopping for any reasons.

- No respawns.  This either means long runs to find any loot, or server hopping.

- Almost no weapon variety.

- Firearms are "all-or-none" - either you have a very good CQ rifle or high-end sniper (with Long Range scope), or you have a freaking shovel.  Definitely need more civilian weapon spawns, especially of the 'starter' firearm variety: Ruger 10/22 and double barrel shotgun are a good start.

- No vehicles.  Once you're used to making your priority in the mod to find a toolbox, tire, and jerry can to get an ATV moving, running everywhere all the time is incredibly painful.

- No tents.  This limits reasons to continue finding loot once you've got a good loadout, plus makes respawning more of a pain.

- Users ghosting and server hopping, as this seems to be much more frequent than in the mod.

- Health/Blood/Hunger/Thirst UI.  I prefer the numbers system of the mod.. it makes more sense for what % of a value do you currently feel than waiting for a text message to tell me something vague.

 

As for DayZ in general:

What I like:

- While the vast majority of the time could be called a running simulator, the 1% of the ultra-high intensity gameplay makes it all worth it.

- It's the closest thing we currently have to an open world military simulator.  I worked as a software engineer for 7 years on a US Army military simulations system for ground vehicle and RWA (helicopter) training systems.  We had thousands of small arms very accurately modeled in both appearance and functionality, and the simulator played very much like DayZ without the looting and zombies.  However, PvP was very similar, except the variety in weapons made it extremely fun.

- It's not an unrealistic arcade-style shooter like CoD/BF.

 

What I hate:

- Melee sucks.  Don't force a gimped system when it's clear the engine was designed around firearms.  Users should be able to find starter firearms and ammo within 5-10 minutes of playing, and that's simply not the case right now.  Here's to hoping the Ruger 10/22 and double barrel shotgun and ammo for both will be found almost as frequently as rotten fruit and burlap sacks.

- The public hive.  While the idea of the public hive is noble, in reality it has huge disadvantages.  It causes significant lag when items are dropped as your current gear 'snapshot' needs to be saved to the hive and the hive has to populate dropped gear to the server.  Also, and more importantly, it enables server hopping to re-loot high value areas, along with making ghosting a huge exploit in sneaking up on an enemy's location.  I'm looking forward to private hives that play with the default server configuration, but don't have/allow the massive downsides that the public hive system enables.

- The animations, while done reasonably well, are too slow for realistic situations.  If I'm in a hurry, I'm climbing ladders and vaulting fences MUCH faster than the game's animations.  Same for the kneel, prone, stand transitions, or the shift to sprint from standing or jogging, or raising/lowering a weapon.  Work needs to be done to speed up these things so they don't feel so clunky in a firefight.

- In the mod, some ballistics differences between weapons still needed a lot of work.  Also, there is a huge difference in a shooter's ability to fire accurately at medium/long range if they can rest the fore-end of the stock on a fixed object.  This doesn't necessarily have to be a bipod.

Edited by codeX*
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Like:

 

- Handcuffing people from Reddit then feeding them tasty bananas

 

Hate:

 

- 3rd person

- Oversensitive community

- 3rd person

- Anyone who justifies any game bugs with "this is an alpha"

- 3rd person

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Pros:

STEAM STEAM STEAM STEAM STEAM

Revamped inventory

Clothing customization (HUUUUGE for potential RP)

Chernarus+

 

Cons:

No vehicles as of yet

No storage options as of yet

Unfortunately, a large part of the community (seeing the KOS debates, 3rd person debates, and the hubbub about the development schedule gives me brain aneurisms).

Heading up Berezino or the NE airfield to find yourself completely alone, even on a 40/40 server. Why new players spawn into Berezino and choose to sprint south along the coast or commit suicide instead of running the 10 minutes it takes to hit the NE airfield. I'd suspect the majority of DayZ players at this point won't go anywhere if they can't still see the ocean from where they are.

Edited by tomroadrunner
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I looked also searched your profile and found no such thread.

 

Also your not popular on youtube because your an asshole, change your tune.

 

 

The post got deleted, 4$$h0l3

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oh right, totally forgot

 

absolutely love durability / item degradation

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People calling fresh spawns "bambis". Whenever I hear someone say "look there's a bambie.." I always assume that there's a man walking like an animal on his hands and legs and jumping from place to place like a kangaroo.

 

Thank god I'm not alone.

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Because this is an alpha and they are testing the spawns and what players do if they don't spawn at Balota anymore. You are not really supposed to have fun in alpha,it is only a side-effect.

Fair comment, it has opened the north eastern side of the map to a lot people which is good but i still feel that NWAF is just so much effort and for nothing unique up there means there is still not enough incentive for people to make that journey, i would say more spawns near the mid west of the map would really open it up.

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The post got deleted, 4$$h0l3

Well maybe you should take your own advise and do some searching before you start accusing people of copying your 'unique' post.

 

I don't even need to call you it and also i find it hilarious how people have given you beans even though the post does not exist anymore which made your post irrelevant, just shows you how much people jump on the bandwagon on this forum.

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Pros:

STEAM STEAM STEAM STEAM STEAM

Revamped inventory

Clothing customization (HUUUUGE for potential RP)

Chernarus+

 

Cons:

No vehicles as of yet

No storage options as of yet

Unfortunately, a large part of the community (seeing the KOS debates, 3rd person debates, and the hubbub about the development schedule gives me brain aneurisms).

Heading up Berezino or the NE airfield to find yourself completely alone, even on a 40/40 server. Why new players spawn into Berezino and choose to sprint south along the coast or commit suicide instead of running the 10 minutes it takes to hit the NE airfield. I'd suspect the majority of DayZ players at this point won't go anywhere if they can't still see the ocean from where they are.

If you want my opinion on this i will say one word.

 

TENTS

 

You can get the gun at the NEAF but you cant pimp it out and i think that's why its not as popular as it should be.

 

I would be all for adding a few tents up there but only if we could take them away from the other two AF but not adding even more into the game as i think that would be overkill.

Edited by africanhungergames

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Hello there

Both of you behave. We do not tolerate personal insults.

If you have an issue with a post then use the report button.

 

The post got deleted, 4$$h0l3

 

It appears you need special attention:

 

Stop it 'Ted_Youtube', stop it now.

Edited by Max Planck
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I like 1PP only servers.

 

I don't like that 3PP exploiters can loot up and join them.

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I like 1PP only servers.

 

I don't like that 3PP exploiters can loot up and join them.

 

I'm wondering how many of the "look how big my dick is" guys and gals bragging about "3PP exploiters" actually play fully 1PP. I'm fairly neutral on the subject, since I actually feel disadvantaged when looting or fighting in 3PP, I don't like to have my FOV cluttered by my own body, but I'm also not going to rage about someone using 3PP, since it's a legitimate feature built into the game. Hate 3PP? Cool, there are servers for you. Like 3PP? Cool, there are servers for you. Don't really care either way? Awesome, there are a fuckton of servers for you.

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