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Hi Im Brad

the issue with suicide new spawns, and how to stop it

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NOTE: SUICIDING FOR A BETTER SPAWN POINT IS NOT THE MAIN TOPIC OF THIS THREAD, THE MAIN POINT IS THAT FRESH SPAWNS, WITH THE ADDITION OF FISTS AS WEAPONS FOR ALL TO HAVE, HAVE NOTHING TO LOSE FROM SUICIDING INTO ARMED PEOPLE, OR ANY PEOPLE FOR THAT MATTER. THIS IS UNREALISTIC, AND IN A GAME THAT STRESSES REALISM AND IMMERSION, SOMETHING LIKE THIS NEEDS TO BE STOPPED

 

 

as of right now, new/fresh spawns have literally no incentive to live, and because everyone in the game is now armed with fists encounters with geared players usually end in a suicide rush to try to one-hit-K.O. the geared player.

 

now obviously in real life stuff like this would not happen, and that is why i feel this should be changed. one way i thought of was a respawn timer. it could be 10, 15, or even 30 minutes long, decreasing the longer you stay alive, reaching zero after a certain point. this would also help curb the "suicide for a better spawn" additude, and encourage exploring areas of the map that arent balota or cherno.

 

for example say the respawn timer is 30 minutes, being that if you jump off a rock minutes after spawning, you would have to wait 30 minutes before you could respawn and play again. after a predetermined amount of time, lets say 30 minutes also, the respawn timer would no longer be in effect, in that dying would not force you to wait 30 minutes. after the 30 minutes spent alive, the gear that would be acquired, in my opinion, would then provide incentive to continue living.

 

i can already see some people saying "well what if people camp spawns and troll people into waiting 30 (or however long, if at all) minutes to respawn" but there are a number of things that can aid in this. more dynamic spawns would probably see a huge decrease in spawn killing, because the spawns would not be static. another could be if the new spawn was not the one who initiated combat.

 

also once again i would like to stress that 30 minutes is not what im trying to argue is right, just an example.

i would love to see other peoples thoughts on what to do about suiciding new spawns

Edited by Hi Im Brad
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I couldn't see this happening and even if it did not in the alpha. Hahaha the title reminded me of another post about an anti freshspawn suicide group post. "4 freshspawns were shot in order to prevent suicide"

I like their idea better lol

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Hi Brad I'm Luke, oh no sir the pleasure is all mine! 

As for a fix for players suicide for a better spawn i think it will sort itself out in time as players suicide for a better spawn obviously don't have much of an idea about the game if they are playing it for a loot kos grind as it really is not the heart of the game especially as more of the survivor features come into play, the people who suicide will die off as they become bored leaving the hardcore base that doesn't care about where they spawn.

 

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Hi Brad I'm Luke, oh no sir the pleasure is all mine! 

As for a fix for players suicide for a better spawn i think it will sort itself out in time as players suicide for a better spawn obviously don't have much of an idea about the game if they are playing it for a loot kos grind as it really is not the heart of the game especially as more of the survivor features come into play, the people who suicide will die off as they become bored leaving the hardcore base that doesn't care about where they spawn.

 

this isnt even the problem at hand... im more focused on the fact that new spawns have no incentive to stay alive, and if they see a geared played, they will most likely sprint towards them in a suicide attempt to one-kit-knock out them

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You can pretty much eliminate the danger of spawn camping by, instead of saying you have a 15 minute refresh time on spawn, saying that you have 2 lives every 30 minutes, or 3 every 45 minutes etc. It would allow some suiciding, but it would be a compromise.

 

Either way, I don't think this is the correct solution.

The issue is as it always has been throughout the mod. People are suiciding because they spawned in a bad place. In reality, I doubt the concept of a "bad place" would exist. The imbalanced distribution of resources is what is causing people to suicide at the moment. If every area on the map was as equally viable as every other, then suiciding would be reduced drastically.

 

Of course, it won't get rid of it altogether, but it will reduce it. One way to reduce it further involves the stat improvement system that I think Rocket has said he would like to introduce, where a character gets better over time for doing certain things. If, upon every death, instead of losing all of these stats, you lost a percentage of them, people would be hesitant to commit suicide.

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30 minutes to respawn? I'd rather play the mod in that case.

thanks for adding so much to this discussion.... what would you like to see in place of this then?

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could possibly work, maybe if only applied to fall damage
but people should be allowed to suicide to some extent, as spawning halfway across the map from a friend is never great

but at the same time, i dont want my limited play time being even more limited because i spawned in the same bad spot mulitple times

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there will never be a lockout mechanic of any kind that physically stops a player being able to play the game, as for a quality of life there are so many of these posts already. think of a new spawn like a newborn a new spawn has no experiences to lose, thus no incentive to stay alive; similar to a new born baby as it would crawl up to a lion and pull it's whiskas not even realising it is dangerous just like a newborn spawn runs up to an armed man and punching him in the face, what i'm saying is newspawns are retarded but once they've been alive a bit and had some funny / scary / close moments (thus experiences) that is the incentive to keep their particular character alive.

I just think this is a non issue as honestly it effects nothing and has no bearing on the way the majority play the game, people will always play how they want to play, it's a sandbox and you can't control how someone wants to play even if you do not agree with their approach and once theres more content and more things to do this non issue won't even be memory as again it has no real relevance on the game itself.

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i have a better idea people could man up and stop being fuck wits and realize that you can get good stuff inland  

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Spawntimer is a terrible idea, some people are suiciding because they do not want to spend 1 hour running to meet up with friends because they got killed. Some of you may enjoy spending 1 hour running through the woods for no purpose other than the developers "vision" that forces you spawn in terrible positions instead of being able to choose your spawnpoint or spawn near friends.

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I agree that a character needs to be valuable from minute one so that this whole suicide thing you're talking about stops, but a spawn timer, be it 5 or 30 minutes is a terrible idea. Sorry but no, no way in hell am I going to wait even a minute to respawn if I get killed.

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tl:dr Put the old spawns back, make it a pain to die as a freshspawn, even though freshspawns die all the time, for every reason.

 

how geared are you? what are you doing around so many freshies that it's an issue? 

 

Look, just no, it tries too hard to define how to play. if you don't like what happens in that area, get away from that area. The fact is that too many players are dicking around in the sandpit, and then complaining when some gets in their eye. 

 

it's not a bad idea, it just takes away some of the threat of playing on the coast, and that threat is meant to be encouraging you to go north, and i'm pretty sick of people coming on the forums and suggesting ways to make it easier to stay on the coast, rather than just fucken doing what we're all waiting for and spreading out, so players have a chance to develop their character, and then start giving a fuck. 

or then maybe the devs are just balancing weapons and making sure server stability is good, who knows, but i can honestly say that a large amount of people's woes regarding KoS would be solved if everyone would just go inland. 

 

 

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what im trying to say to all of this is that in reality, people dont suicide. in a game that is trying to be super realistic, there needs to be something, anything put in to make fresh spawns not suicide, because this doesnt happen in real life. people dont suicide into geared players for a chance at their gear.

 

 

 

if you think a spawn timer is a terrible idea then please, tell me what is a better idea, that is why i created this thread

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what im trying to say to all of this is that in reality, people dont suicide. in a game that is trying to be super realistic, there needs to be something, anything put in to make fresh spawns not suicide, because this doesnt happen in real life. people dont suicide into geared players for a chance at their gear.

 

 

 

if you think a spawn timer is a terrible idea then please, tell me what is a better idea, that is why i created this thread

 

 

i think alot of people would kill themselves if civilization collapsed. Not only that why shouldn't freshspawns try to kill geared players? it will save them time, and the geared players mostly serve to fuck with them anyway? 

 

if you don't want freshspawns trying to kill you, don't play with freshspawns. better idea right there. 

 

we want the game world to be realistic, and we want people to value their characters, but it takes time to develop and value your character, and playing on the coast for 30 minute lives deathmatching means too many people don't value their characters. So basically it's an alpha, alot of people are waiting for cars and hunting to be introduced before they spend any time on their characters, and most people just want to kill other players because, "why not? i've only spent 30 minutes running around" , or "they'll probably kill me". So all you can do is wait, for the majority of players to either become motivated to value their characters, or get bored and play other games, leaving a hard core group of "survivors", who probably won't be any different, but MIGHT be rational if you both get surprised in a chance meeting in a town. 

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What's with people thinking a particular spawn is bad.  You can loot most buildings now so it shouldn't be too hard to get basic supplies and hopefully a weapon not too far from where you spawn.

 

It was like the old Kamenka spawn, everyone thought it was crap but in half an hour you could visit 5 deer stands and be in Zeleno fully geared up.

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