DMentMan 707 Posted January 30, 2014 (edited) i reed like 2 words and you have my beans Edited January 30, 2014 by DMentMan Share this post Link to post Share on other sites
MR DELICIOUS 297 Posted February 6, 2014 i reed like 2 words and you have my beans Thanks, I hope this is seen by the devs. Share this post Link to post Share on other sites
green_machine 179 Posted August 29, 2014 Google: Car Graveyard I like dis. Share this post Link to post Share on other sites
a_ruttle 199 Posted August 29, 2014 (edited) 1 thing I would say is, all these are fine, but on a bigger map, adding all of them would make the map feel way too small [too full?] with barely any distance from town to town/base etc. Another point of note is, this is Chernarus, not America, it's not as well developed, massive viaducts over valleys and the like just wouldn't exist in a country that doesn't have anything bigger than single lane regional roads. Same logic can be applied to nuclear powerplants. Edited August 29, 2014 by a_ruttle Share this post Link to post Share on other sites
BeefBacon 1185 Posted August 29, 2014 Maybe not all of these, but there definitely needs to be more unique buildings and areas. Each town feels sort of the same (with the exception of the areas added since Arma2). I think a prison is in the works. A nuclear powerplant would be cool but I'm not sure how it'd suit an ex-Soviet backwater. Flowing rivers would be amazing, and I think Dean mentioned he'd like there to be streams in-game. I definitely like the idea of barricades and a 'last stand' circle of trucks and sandbags. Mass graves would also be awesome (especially if they spawned loot. Nothing like getting gold teeth off a corpse). Anything to tell a story without telling the story. Share this post Link to post Share on other sites