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wild_man

sanity punish for KOS?

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This game is a sandbox. Meant to let people do WHATEVER THEY WANT.

Introducing any type of sanity or KOS indicator system is stupid because now you're forcing players to play a certain way.

I want to hold a meeting with all the people who want to implement this system, then mow them down and use their tears to clean my rifle.

Alternate quote

"This game is a sandbox. Meant to let people do WHATEVER THEY WANT.

Introducing any type of Health/Food/Water/Climate/Endurance system is stupid because now you're forcing players to play a certain way.

I want to hold a meeting with all the people who want to implement this system, then mow them down and use their tears to clean my rifle."

You sir and all those like you are panzies.  A sanity system doesn't have to be anti KOS or anti solo play either, unless your too stupid to think...

See Mental Constitution System here: http://forums.dayzgame.com/index.php?/topic/162490-mental-constitution-socialsurvival-mechanic-for-immersion/

Edited by spcmonkey

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But what about for those who don't suffer from sanity failings after killing a person? You see for some, there's no difference in killing a man then an animal.

Same motor functions, it eats, sleeps, communicates, reproduces, etc. I have several career military buddies who don't see people when they point a gun at them, they see a target. They see the obstacle that's between them and their livelihood.

Just as if you were hunting a deer. It's the target, the obstacle, standing between you and your health.

If any system were put in place, it would have to be one were after your first kill, your toon convulses, weeps,shakes, etc. for a limited period of time. Your second kill, the systems shorten, till eventually you have zero reaction to it.

Anything else, any other system, just doesent make sense in this game to me frankly.

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Didn't read the whole thread.

 

Would rather have the ability to take a dump in the forest and pee all over this stupid suggestion.

 

I will quit this game if such system is put in.  Stop trying to fucking change the game and tell people how to play.  Wah, someone shot me on sight.

 

BTW,  what makes you think a bandit would suffer from negative effects to their sanity?  They do it because they like it,  if anything they should unlock an trophy and earn an achievement.

Edited by opethZ
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Why do my character feel hungry when I'm not hungry in real life? If I don't have that emotion, my character shouldn't either.

Also, why can my character run for such a long time before getting tired? I can't do that in real life.

 

It's like... someone attached a tons of game-y and sometimes unrealistic elements to the game to make it more compelling as a whole.

 

Adding "reduced sanity"-effects to the player character when he kills other players might be a stupid idea, but don't use the "I might not have that emotion myself, and it should be MY emotion, not the character". Really, it's stupid. Game design is based on whats fun, and the mechanics that are in the game aren't there to make the experience a more "realistic simulation", it's there to make the game more fun.

 

I don't think "reduced sanity"-effects sounds fun, but I don't think a game all about KoS is fun either. I'm all for designing the game in a manner that encourages other behaviours, or possibly discourages KoS instead. It's all about game design, and what the devs want the game experience to be.

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