Devinnspell 5 Posted January 5, 2014 This is not a rant but more of a personal opinion and also looking to see what you guys think on the topic. Recently I made a post explaining the engine and why it has issues with optimization (you can go find it if you want to see the explanation), but now the question is..should they have used a different engine for the game? It is understandable that they wanted to use the same engine for the game as Arma since half the work would be done for them, but at the same time this engine has a couple of issues that makes it set apart from modern game engines.Seems to not have a build in physics engineCauses lag due to faulty rendering of the world and its objectsDoesn't have enough room for making the world dynamic (kind of like Battlefield prides its self on)Relys on the CPU too much causing frame issuesNow its true that you do have to take in account that since this game is a huge 250km map (I think its about that big) then it would be very hard to have all of what games like Battlefield and such have, I just feel this engine isn't doing the game justice since it has much potential but is held back by the software. With a game like Dying Light coming out, which is a open world zombie survival that has very amazing graphics, physics, lighting, animations, etc. its going to be to compete when it comes to production value. Just think if a game like Dying Light implemented all of what DayZ has, it would be such a phenominal game. I just think maybe eventually one of these days, maybe when another DayZ is made (I'm sure there will be sequel maybe 4 years down the line) maybe they should look into a engine like perhaps Unreal, maybe even Unity 3D, because the RV engine is a over 10 year old engine and since DayZ was in production before Arma 3, its not using Arma 3's upgraded engine (RV 3), so its stuck with facing the problems of RV 2. A couple of things I feel would really enhance the game would be:Some destructible objects (and not like Arma 2's fake building falling thing, but more like stuff you see from the Source engine used in Half Life, Counterstrike, etc.)Improved stability so beast computers can actually take advantage of their awesome hardwareEven more animations so the immusion is broken lessPost your thoughts below :D 1 Share this post Link to post Share on other sites
barrett_killz 229 Posted January 5, 2014 Your opinion is mostly useless because the game can't be made from scratch on a new engine anyways (after how much has been done). 3 Share this post Link to post Share on other sites
Devinnspell 5 Posted January 5, 2014 Your opinion is mostly useless because the game can't be made from scratch on a new engine anyways (after how much has been done).More like a hypothetical opinion is what i was suggesting. Share this post Link to post Share on other sites
sigvatr 154 Posted January 5, 2014 My feelings are that the developers settled a disadvantageous deal with Bohemia because they are now locked into basing their product on technology that was designed for a different type of game or simulation. The grand design of survival-horror MMOs requires stringently efficient technology specifically catered towards its distinctive intrinsicalities. If Bohemia cannot solve this major design flaw, competitor products will inevitably triumph. Because of this, I believe that DayZ has simply introduced the world to a new paradigm of video gaming, yet is in serious danger of losing its grip on the emerging survival-horror MMO genre even at this relatively early stage in its development. In my opinion the business methodology of the DayZ developers is flawed. 5 Share this post Link to post Share on other sites
Mookzen 67 Posted January 5, 2014 They have the core engine developers on this, we must believe they can polish the turd but it takes time ! Share this post Link to post Share on other sites
antonio_micael69@hotmail.com 3 Posted January 5, 2014 LoL.Unity 3D eats more resources then RV so why change it, the engine is fine they just need to implement simple ragdolls and optimize it a "little" bit. Share this post Link to post Share on other sites
Bakercompany86 347 Posted January 5, 2014 The keyword here is optimization. There are definitely issues with renders, like a potential memory leak from the new .357 spawns. I imagine that's on the to do list. As far as a physics engine goes, don't most games end up using Havok anyway? I want to say like 90% of the games with physics in them that I've played use the Havok physics engine attached to their own. I definitely would like to see physics for player/zombie bodies and loot after being picked up. Like dropping a can down a flight of stairs for example. Share this post Link to post Share on other sites
Captain Pronin 28 Posted January 5, 2014 Oh look its this thread again. 1 Share this post Link to post Share on other sites
Mookzen 67 Posted January 5, 2014 (edited) The RV engine is like a loose whore with bad teeth, big, round, majestic tits and secret herpes, and a peg-leg but you don't find that out until you're in bed doing the nasty. Edited January 5, 2014 by Mookzen 3 Share this post Link to post Share on other sites
Devinnspell 5 Posted January 5, 2014 The keyword here is optimization. There are definitely issues with renders, like a potential memory leak from the new .357 spawns. I imagine that's on the to do list. As far as a physics engine goes, don't most games end up using Havok anyway? I want to say like 90% of the games with physics in them that I've played use the Havok physics engine attached to their own. I definitely would like to see physics for player/zombie bodies and loot after being picked up. Like dropping a can down a flight of stairs for example.If so then I hope they implement Havok 1 Share this post Link to post Share on other sites
weparo 613 Posted January 5, 2014 (edited) Ok, so performance is an issue eh? Well, maybe your CPU is shit.... I run an i5, stock settings and get 60+ frames on ultra, everything maxed out. Besides, what other engine can do what the VR engine can? The unreal engine seemed nice indeed, but I have no clue if it has the performance for dayZ. EDIT: To everybody screaming "optimisation" : You can only optimize that far. Take a look at A2 release date and how well/not well it has been optimized since then. Maybe it can't be optimized further, maybe the devs are not willing / able to do it (nothing personal, I suppose opimization is hard and unrewarding work) but either way it doesn't matter. Because it won't be optimized far enough. Wether this is because of it's impossibility or the "personal" unwillingness of the devs doesn't matter, the final result is the same. The game will just be coded now, and the right hardware on which it will be playable will be released in the next couple years. It's all about patience. Bohemia has a way of making games for future hardware that one needs to get used to. Edited January 5, 2014 by Weparo Share this post Link to post Share on other sites
tremanarch 42 Posted January 5, 2014 is there another engine that can hangle a realistic map? Share this post Link to post Share on other sites
wgaf 251 Posted January 5, 2014 (edited) Reality virtual engine?Is that what those syphillitic vermin at Bohemia are calling their tricked up operation flashpoint mouse wheel menu shit show?Disgusting.Any of you guys ever play a Bohemia game? OFP, any of the arma titles? Physics? Really? Edited January 5, 2014 by HCHellCaptain Share this post Link to post Share on other sites
Vagnus 8 Posted January 5, 2014 As far as a physics engine goes, don't most games end up using Havok anyway? I want to say like 90% of the games with physics in them that I've played use the Havok physics engine attached to their own. You're forgetting PhyX too, almos 99% of the games uses or Havok, or PhyX 1 Share this post Link to post Share on other sites
fortun 0 Posted January 5, 2014 The better choice from beginning would have been going with same engine as Arma 3. More work maybe? ProbablyBetter engine? MUCHSafe for future? One of the best looking engines ever. Share this post Link to post Share on other sites
Zedicologist 162 Posted January 5, 2014 They are already working on the ragdoll physics, and better vehicle physics compared to the mod. This game is no where near being finished or even half the stuff has been implemented. They have a lot of really cool stuff they are going to do with the engine for this game vehicles, weather, zombie improvements. The difference will be night and day in a year. Hopefully xD. Share this post Link to post Share on other sites
tinroofer 23 Posted January 5, 2014 While this engine, especially in its current state having been mated to the DayZ SA 'concept' if you know what I mean, is a little rocky, I think its a good foundation and I don't see it going anywhere soon.Though since its a hypothetical, I suppose there are no rules really. You could technically use Cryengine3(Maybe UDK4) and some of the new soft-body physics frameworks to create a visually and mechanically stunning environment, and then add that to completely coding from scratch the object and player manipulation model(using/crafting/carrying items and full true to biology limb and organ based health system). I think this would probably give you some spectacular results. The drawbacks of course many, you would need a dev staff like an army and a budget that would dwarf most hollywood movies, and there would be about 12 people in the world with a machine that would'nt melt through the floor trying to run it, to name but a couple. For the moment, lets see what the dev team does with current engine, and worry about the above sorts of games in about 5 years or more, because I doubt you'll be seeing anything like it in an open world sandbox game any time soon. Share this post Link to post Share on other sites
gibonez 3633 Posted January 5, 2014 Funny thing is its the only engine that dayz would even be possible in. The mil sim aspects, the large view distance, the tactical gameplay and huge land scape only possible in this engine. All it lacks is a bit of polish that is all. Share this post Link to post Share on other sites
Mutonizer 78 Posted January 5, 2014 Apart from the ARMA3 engine, I don't think there's any better for it which is a great part of why I'm here.Now, as said, looks like they're trying to hybrid the two somewhat, which will be interesting to see. Share this post Link to post Share on other sites
tinroofer 23 Posted January 5, 2014 Funny thing is its the only engine that dayz would even be possible in. The mil sim aspects, the large view distance, the tactical gameplay and huge land scape only possible in this engine. All it lacks is a bit of polish that is all. The view distance and landscape size are no problem for cryengine - actually cry can go WAY bigger than 250km, though when you get up into the thousands all you need to do is stick a couple tree's in and it will instantly crash all but the most powerful of systems available - and will look much prettier (of course, its going to cost you in terms of gpu cycles). Add in a dev team with solid cry experience and a good budget to tackle the milsim and tactical style play, and theres no reason why another engine couldn't pull it off. Then just finding people who can run it... lol Anyway, just making the point that it is certainly possible to create this gameplay in another engine. Share this post Link to post Share on other sites
nereus77 59 Posted January 5, 2014 This is not a rant but more of a personal opinion and also looking to see what you guys think on the topic. Recently I made a post explaining the engine and why it has issues with optimization (you can go find it if you want to see the explanation), but now the question is..should they have used a different engine for the game? It is understandable that they wanted to use the same engine for the game as Arma since half the work would be done for them, but at the same time this engine has a couple of issues that makes it set apart from modern game engines.Seems to not have a build in physics engineCauses lag due to faulty rendering of the world and its objectsDoesn't have enough room for making the world dynamic (kind of like Battlefield prides its self on)Relys on the CPU too much causing frame issuesNow its true that you do have to take in account that since this game is a huge 250km map (I think its about that big) then it would be very hard to have all of what games like Battlefield and such have, I just feel this engine isn't doing the game justice since it has much potential but is held back by the software. With a game like Dying Light coming out, which is a open world zombie survival that has very amazing graphics, physics, lighting, animations, etc. its going to be to compete when it comes to production value. Just think if a game like Dying Light implemented all of what DayZ has, it would be such a phenominal game. I just think maybe eventually one of these days, maybe when another DayZ is made (I'm sure there will be sequel maybe 4 years down the line) maybe they should look into a engine like perhaps Unreal, maybe even Unity 3D, because the RV engine is a over 10 year old engine and since DayZ was in production before Arma 3, its not using Arma 3's upgraded engine (RV 3), so its stuck with facing the problems of RV 2. A couple of things I feel would really enhance the game would be:Some destructible objects (and not like Arma 2's fake building falling thing, but more like stuff you see from the Source engine used in Half Life, Counterstrike, etc.)Improved stability so beast computers can actually take advantage of their awesome hardwareEven more animations so the immusion is broken lessPost your thoughts below :DHow about no. Dude, you are like someone looking over the shoulder of Leonardo da Vinci as he's in the starting phases of painting the Mona Lisa saying "OMG dude, this will be such an ugly painting! Start over!" Its alpha, its not the finished product. Rocket will move over a lot of the RV3 features (like your precious ragdoll physics, bloom graphics and whatnot) when the game can support it. The engine will get more capable as we go along. Stop getting your panties in a bunch. The game and engine will get better and sleeker and shinier as we go along. Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted January 5, 2014 The only problem I have with the engine is the clunky movement, terrible melee, and general lack of "control" when it comes to moving your character. 2 Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted January 5, 2014 The only problem I have with the engine is the clunky movement, terrible melee, and general lack of "control" when it comes to moving your character. And all of this can be changed, this isn't a mod, they can do whatever they want with the engine source code, it's more a question of "do they feel that it requires fixing". Share this post Link to post Share on other sites
mknudsen 0 Posted January 5, 2014 the game does come with a disclaimer unfinished, alpha stage. im sure they are aware of the issues, but it takes time to get to where you would like the game to be. Share this post Link to post Share on other sites
arch3rac3 0 Posted March 31, 2014 (edited) This is not a rant but more of a personal opinion and also looking to see what you guys think on the topic. Recently I made a post explaining the engine and why it has issues with optimization (you can go find it if you want to see the explanation), but now the question is..should they have used a different engine for the game? It is understandable that they wanted to use the same engine for the game as Arma since half the work would be done for them, but at the same time this engine has a couple of issues that makes it set apart from modern game engines.Seems to not have a build in physics engineCauses lag due to faulty rendering of the world and its objectsDoesn't have enough room for making the world dynamic (kind of like Battlefield prides its self on)Relys on the CPU too much causing frame issuesNow its true that you do have to take in account that since this game is a huge 250km map (I think its about that big) then it would be very hard to have all of what games like Battlefield and such have, I just feel this engine isn't doing the game justice since it has much potential but is held back by the software. With a game like Dying Light coming out, which is a open world zombie survival that has very amazing graphics, physics, lighting, animations, etc. its going to be to compete when it comes to production value. Just think if a game like Dying Light implemented all of what DayZ has, it would be such a phenominal game. I just think maybe eventually one of these days, maybe when another DayZ is made (I'm sure there will be sequel maybe 4 years down the line) maybe they should look into a engine like perhaps Unreal, maybe even Unity 3D, because the RV engine is a over 10 year old engine and since DayZ was in production before Arma 3, its not using Arma 3's upgraded engine (RV 3), so its stuck with facing the problems of RV 2. A couple of things I feel would really enhance the game would be:Some destructible objects (and not like Arma 2's fake building falling thing, but more like stuff you see from the Source engine used in Half Life, Counterstrike, etc.)Improved stability so beast computers can actually take advantage of their awesome hardwareEven more animations so the immusion is broken lessPost your thoughts below :DYeah, that would be great. I been watching some PhysX and Havok engine videos (like the spin tires physics, just think about you trying to flee away from somewhere in a wet dirty road with your car, but you can't get out of the place because your tires are spinning, stuck in the mud.) Oh and if someone gets knocked closer to a wall, or you kill a zombie closer to a wall they wouldn't just fall and lay through the wall with half body to one side, with Havok they would literally hit with their body on the wall. Damn, this game could be awesome... I didn't bother so much about this on ArmA 2, as it was a mod and they simply couldn't change the game engine, but, now as a really full game, Dean seems to have done the same bloody mistake again by using this engine. They really gotta fix these stupid glitches or they should have done it different before start doing the game. I'm seriously thinking if I should buy this, or if is this even worth $29.00I really hope these guys fix this game. Edited March 31, 2014 by Arch3rAc3 Share this post Link to post Share on other sites