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daniels

DayZ Is Officially Ruined(Player Wise)

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You elitists and your tough guy act haha.

 

I don't think he's an elitist.

 

I think he's just a sad little person.

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Realistically would you kill someone for having a can of beans? (talking about in REAL life and WITHOUT being conditioned to killing people)

 

Given that a group of fishermen lost at sea for months in a dinghy ate each other  to overcome starvation just a few years ago, and men have done so throughout human history, I would say a tin of beans would be more than enough incentive for a starving man to murder.

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I have one idea as a disadvantage for bandits.
But for the Idea we need more Zombie-Spawnings. Zombies are rare at the moment.
I would like to see, when someone shoots, that zombies can hear it from miles away like in the walking dead and really run you over.
So Bandits think about the consequences. 
Silencer has to be more rare too, not every Bandit should kill unnoticed.

To interaction:
I would like to see execution after a chat more likely than KoS.
Even when the result is the same.
It would be more enjoyable if someone comes up to me, points a gun at me and ties me up.
After some talk he shoot me in the head.
This would be fun.

Edited by Chickinator

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Given that a group of fishermen lost at sea for months in a dinghy ate each other  to overcome starvation just a few years ago, and men have done so throughout human history, I would say a tin of beans would be more than enough incentive for a starving man to murder.

 

Hmmm, I think some people would first share the can of beans, then combine their efforts to survive and help each others. Of course, if the other person proves to be dangerous, unreliable and/or unstable, you'd ditch him first chance but I don't think the first answer to "2 people meet a can of beans" is to shoot each other, especially in our modern western societies where we are bred to compromise since birth.

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Hmmm, I think some people would first share the can of beans, then combine their efforts to survive and help each others. Of course, if the other person proves to be dangerous, unreliable and/or unstable, you'd ditch him first chance but I don't think the first answer to "2 people meet a can of beans" is to shoot each other, especially in our modern western societies where we are bred to compromise since birth.

 

You'd be surprised just how savage a human being will go if they're literally starving.

 

Civility and friendliness get thrown out the window when your brain is telling you "EAT OR DIE"

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You'd be surprised just how savage a human being will go if they're literally starving.

 

Civility and friendliness get thrown out the window when your brain is telling you "EAT OR DIE"

 

If you're "literally starving", you'd most likely be too weak to take such aggressive actions. Before reaching that state, you'd still be conditioned to behave within the previously held social structure. Of course, if you had a dramatic experience previously, such as an encounter with someone really "nasty", then your conditioning would already be broken and you'd react differently but overall, I truly think that most western civilization (I cannot talk for others, I don't know enough) format us to tolerate a wide array of...disagreements and overall push us to compromise rather than confront.

For example, if you have one person playing rather loud music in a bus or subway, most people will just shrug it off and very rarely one person will actually confront the culprit. It's of course of different degrees and It varies of course from areas to areas, cultures to cultures but I think such social constructs would hold, for a little while at least, until the reality sets in. Afterwards, most people are simply submissive by nature (or nurture) as we've seen throughout history and are ready to accept and live through terrible regimes...  :)

Edited by Mutonizer

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If you're "literally starving", you'd most likely be too weak to take such aggressive actions. Before reaching that state, you'd still be conditioned to behave within the previously held social structure. Of course, if you had a dramatic experience previously, such as an encounter with someone really "nasty", then your conditioning would already be broken and you'd react differently but overall, I truly think that most western civilization (I cannot talk for others, I don't know enough) format us to tolerate a wide array of...disagreements and overall push us to compromise rather than confront.

For example, if you have one person playing rather loud music in a bus or subway, most people will just shrug it off and very rarely one person will actually confront the culprit. It's of course of different degrees and It varies of course from areas to areas, cultures to cultures but I think such social constructs would hold, for a little while at least, until the reality sets in. Afterwards, most people are simply submissive by nature (or nurture) as we've seen throughout history and are ready to accept and live through terrible regimes...  :)

 

 

In real life, perhaps. You'll be hard pressed to find that here, unfortunately.

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In real life, perhaps. You'll be hard pressed to find that here, unfortunately.

 

Of course :)

Hopefully more zombies, rougher alone survival and gear being much harder to get will help provide a purpose to some actions. Some people just want to see the world burn though, can't do much against that and can't really stop them either, in games or life.

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Of course :)

Hopefully more zombies, rougher alone survival and gear being much harder to get will help provide a purpose to some actions. Some people just want to see the world burn though, can't do much against that and can't really stop them either, in games or life.

 

If I might be honest, I don't think any amount of features will deter people who already KoS because it's easier.

 

For us, cooking and hunting and other stuff might be awesome. For other people, they just want more loot.

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If I might be honest, I don't think any amount of features will deter people who already KoS because it's easier.

 

For us, cooking and hunting and other stuff might be awesome. For other people, they just want more loot.

 

If it takes 5 hours and extreme caution/risk to get any kind of gun, if server hopping past one or two servers takes hours and if you automatically switch to 1st person camera if prone....That'll cut down totally random KoS a bit, while keeping purposeful Kos alive and well.

Edited by Mutonizer

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If it takes 5 hours and extreme caution/risk to get any kind of gun, if server hopping past one or two servers takes hours and if you automatically switch to 1st person camera if prone....That'll cut down totally random KoS a bit, while keeping purposeful Kos alive and well.

 

The KoSers will find a way. They're a sturdy people!

 

Seriously now, that might actually work. However, 5 hours might be a tad bit excessive.

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The KoSers will find a way. They're a sturdy people!

 

Seriously now, that might actually work. However, 5 hours might be a tad bit excessive.

 

Not if the goal is not just "find a gun!!" and if you enjoy these 5 hours :)

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Not if the goal is not just "find a gun!!" and if you enjoy these 5 hours :)

 

I'd rather spend those 5 hours finding rabbits to strangle with my bare hands and make some stew!

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Oh, it's this thread again. Look, saying that the game is "ruined" because of x or y is a pretty childish stance to take. You're being reactionary and not thinking about the future. You realize that the whole reason people say "it's alpha" is because... IT'S ALPHA. They will fix these issues. It isn't "ruined" because It's still in progress.

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I think the more that is added into the game the less (perhaps not by that much less) KoS will happen.  Items are damaged by bullets and at the moment that doesn't matter much because a lot of the stuff needed to survive is not applied yet in the game.  I think once it gets a bit harder to survive more will think about KoSing because they will have more of a need for the items to be in good condition that a person may be holding.  Who knows.  IRL, people are going to shoot on sight a lot anyways.  Imagine some gangster southside in and out of jail dude hiding next to a road with his uber gangsta friends.  You think he is just going to be like "yo, drop ya gat and gimme ya shit son".  No, he is going to kill you, rape your woman, and leave her to die.  Lol.

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Heh,

 

What I meant by 5 hours was "harder to". The timeframe was merely an abstract of that.

Another thing though is the availability of long range scoped weapons. There is very little anyone can do against someone 600m away with a scope, at some point, no matter how careful, stealthy, tactical you are, the guy will potentially get a shot. There is no social interaction whatsoever when it happens.

 

Keeping short range calibers more "available" while making long range scoped weapons ultra rare, ammunition even rarer and maybe even keeping their precision a bit dodgy, could be another idea. This would provide more interactions overall (even if just firefights) and therefore offer potential enjoyment for both the recipient and the KoSer, instead of just the KoSer.

 

Really depends on how they want to go on this but from what I remember from the mod (not the nonsense that came afterwards with crazy shit everywhere), that might be a path they'll choose to follow, to promote an overall "experience".

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Let me just tell you what you need to do..join the party. Yesterday I was like you. Yesterday I believed in being nice. Yesterday I had about 7 hours worth of collections and Yesterday a guy wearing nothing but a tee shirt ran up the steps in a building in Berenzino and punched me twice and knocked me out. I lost everything that I collected. I felt like never playing this game again but, I thought twice about it, This is just a game so...from now on I am a stone cold killer. I'm going to stalk anybody I see.

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Let me just tell you what you need to do..join the party. Yesterday I was like you. Yesterday I believed in being nice. Yesterday I had about 7 hours worth of collections and Yesterday a guy wearing nothing but a tee shirt ran up the steps in a building in Berenzino and punched me twice and knocked me out. I lost everything that I collected. I felt like never playing this game again but, I thought twice about it, This is just a game so...from now on I am a stone cold killer. I'm going to stalk anybody I see.

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What about a flag or var in the player? If a friendly flag is used by a player would be a penalty if he kills anybody or for a KoS player if he kills him.....

I know that DayZ is a survival game but we can´t forget that its a zombie survival game, if the biggest problem to survive are other players it isn´t the game i paid for. :(

Edited by gustavor38

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What about a flag or var in the player? If a friendly flag is used by a player would be a penalty if he kills anybody or for a KoS player if he kills him.....

I know that DayZ is a survival game but we can´t forget that its a zombie survival game, if the biggest problem to survive are other players it isn´t the game i paid for. :(

 

That's the same concept as "humanity" and as much as I'm against random purposeless KoSing...it was horrible idea I think :)

 

Personal choice is a major factor for me in DayZ and being FORCED by the game to choose, and take full responsibility for this choice, between trusting someone or not, is why I'm so hooked on it.

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The "problem" (which isn't so much of a problem, more of a "rationale" of sorts) with Day Z is that it doesn't really show the aftermath of a collapsing society. I've received training in disaster relief, disaster preparedness, and wilderness survival, and those posters saying that " KOS is what will happen in the apocolypse" are incorrect, for the most part. The more people working together, the easier it tends to be to survive in most survival situations. In general, there are three stages to societal collapse:

1) Collapse: the quintessential looting, rape-murder-and-burn part. When the social contract breaks down, and law and order gets overthrown. In metropolitan areas, the population  will be decimated very early on, either through infighting or through starvation/dehydration. There also very likely will be a mass exodus of people into the surrounding countryside, resulting in food shortages and another breakdown of law and order there as well. Most of the death and killing will happen in this stage of societal collapse, and it is in the later parts of this stage that I can estimate Day Z takes place in.

 

2) Stabilization: The rural population ( urban centers are almost certainly fucked) begins to stabilize, forming new communities and social contracts. Communities often become insular in this stage, being very suspicious of outsiders due to banditry, the very real threat of disease, or simply paranoia left over from Stage 1. Production starts up again, often in agriculture and light industry (home/community level power production, finding/making potable water on a community scale, etc). Militias, while relatively unorganized, begin to push bandits out to the hinterlands in between communities, and localized trade often picks up, using the barter system with locally produced goods.

3) Nationalization: this is the most complex stage, actually. Some power entices/forces communities to band together for defense/aid/trade, etc. This bondage essentially removes bandits from the equation, and lets production jump up to relatively (compared to the decline during stage 1) high levels. Trade between communities becomes more complex, with a monetary system usually put in place. This doesn't necessarily mean "money", but some trade good that is easily carried, produced, and has actual value. Hard alcohol is a very common type of this currency, due to its varied uses.

 

What many people don't realize is that survival of any type is realistically a group effort (division of labor, specialization of tasks, general human assistance, etc) The "preppers" people make fun of for hoarding rice, beans, and ammo have a very high simulated failure (read: death) rate in the event of simulated societal collapse, mainly because they refuse to open up and help other people.

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Personal choice is a major factor for me in DayZ and being FORCED by the game to choose, and take full responsibility for this choice, between trusting someone or not, is why I'm so hooked on it.

 

Word. The omnipresent and overwhelming paranoia (borderline fear) of being wacked, whether you're a fresh spawn or decked to the nines in gear, losing minutes, hours, or days of progress, by a zombie, another player, malnutrition, illness, etc. is what drives this game for me. I've been on a server with a pop of less than 10, at a roadside in the middle of nowhere up North, head on a swivel for 5 minutes reconnoitering, get up to cross and 'thump'. Black screen: You are dead. I love it haha. Guess I should have chosen a better crossing point.  :lol: It's not if, it's when.

 

As for simulation, Day Z is not a test that validates an individuals prowess on real life survival after the near extinction of mankind. It's a video game. It's meant to be fun.

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TheDevilDogGamer shows off 

 

That dude is kinda a douche though. He plays every game that way, shooting anything that moves and acting like he is pro and uber cool dude.

I dislike his vids therefore I woun't watch it because I already know, what would happen there (lot of KOS, tricking & killing folks etc).

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