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Jono67

New spawn points. good or bad thing?

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What exactly is the point of moving the spawn points ? 

 

I don't see why they cant stay as they was before at least until more content has been added. So far all you aim to do is pvp and whilst there is not much more to do apart from that they should keep the Balota spawn point just for fun. When more content has been added then they should adjust spawn points to match the deeper objectives of the game.

 

In a small sentence. If you want people to venture up north. give us a reason to go adventuring up there.

 

 

How exactly has moving the spawn points changed/improved the game?

 

All has changed is that you run further to get guns like everybody else does.

 

p.s dont need someone say "Its an alpha"

Edited by Jono67
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Good but could be better.

 

I still want a dynamic spawn system where you spawn inside the wilderness in land.

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its not bad, easy enough to sprint punch someone camping with a mosin, steal it while there passed out and then kill them and take there kit, so its just a little more dangerous to gear up but much faster if you get lucky.

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They fixed one problem, and as is human nature, created others.

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What exactly is the point of moving the spawn points ? 

 

I don't see why they cant stay as they was before at least until more content has been added. So far all you aim to do is pvp and whilst there is not much more to do apart from that they should keep the Balota spawn point just for fun. When more content has been added then they should adjust spawn points to match the deeper objectives of the game.

 

In a small sentence. If you want people to venture up north. give us a reason to go adventuring up there.

 

How exactly has moving the spawn points changed/improved the game?

 

All has changed is that you run further to get guns like everybody else does.

 

p.s dont need someone say "Its an alpha"

 

So you're tired of hearing people say, "Its an alpha"?

 

I'm tired of hearing people say that all there is to do in DayZ is spawn at Balota, server hop until they have full milgear and then pvp newspawns.

 

You say there's no point moving up north?  There's an airfield up north too. (two actually)

 

I know a lot of people miss this but the point of the Alpha isn't just pvp'ing at Balota.  Believe it or not, the developers are looking for constructive feedback and bug reports, not just complaints about Cherno/Balota.

 

I can see your point of view though and how it's totally inconvenient for you that now you have to "run further to get guns like everybody else does."  I mean, it's only a virtually 230 square kilometer game map.  I agree that it's ridiculous that you have to walk for more than 15 minutes in game and don't just get a pile of gear and guns dumped in front of you when you spawn.  I thought that's what DayZ was all about, right?

Edited by NeedsFoodBadly
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They added a 40 min run to military gear without having anything to stop and do during that run like tents, heli crash, random events, vehicles, etc.

 

Now you just have to get an autorun setup, run to get gear, and then you can come on the forums and pretend you're some boss like these chumps who think running simulator to military gear is some major action packed adventure resulting in major accomplishment. 

 

Doesn't matter doe, the dayz fanbois will defend anything till the end, even adding a long run to endgame gear without any content of value during the running simulator.

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I like it, before the spawn change nobody was on the east side of the map this spreads it out.

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So you're tired of hearing people say, "Its an alpha"?

 

I'm tired of hearing people say that all there is to do in DayZ is spawn at Balota, server hop until they have full milgear and then pvp newspawns.

 

You say there's no point moving up north?  There's an airfield up north too. (two actually)

 

I know a lot of people miss this but the point of the Alpha isn't just pvp'ing at Balota.  Believe it or not, the developers are looking for constructive feedback and bug reports, not just complaints about Cherno/Balota.

 

I can see your point of view though and how it's totally inconvenient for you that now you have to "run further to get guns like everybody else does."  I mean, it's only a virtually 230 square kilometer game map.  I agree that it's ridiculous that you have to walk for more than 15 minutes in game and don't just get a pile of gear and guns dumped in front of you when you spawn.  I thought that's what DayZ was all about, right?

 

There is 2 airfields correct. With the same stuff in them as balota whats the point in going that far north for the same stuff and you used to be able to get on the coast. Whilst the game has very limited content why does it matter if it is a little bit more fun until its gets more challenging and you have more objective. don't be sarcastic just because im saying my opinion. I cant wait till this game is filled with things to do that makes me want to venture into places i wouldn't normally. but when i log in i have to find all my friends. then we find food. then we go looking for weapons. then we come back with the weapons and kill other players. what else is there for us to do at this moment ?? Why do a patch that focuses on spawning. when they could of added more content that made people go north ?

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They added a 40 min run to military gear without having anything to stop and do during that run like tents, heli crash, random events, vehicles, etc.

 

Now you just have to get an autorun setup, run to get gear, and then you can come on the forums and pretend you're some boss like these chumps who think running simulator to military gear is some major action packed adventure resulting in major accomplishment. 

 

Doesn't matter doe, the dayz fanbois will defend anything till the end, even adding a long run to endgame gear without any content of value during the running simulator.

so true. Its hard to say that though without fanboys kicking off at you. have my beans sir 

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I like the spawns but don't think they should have removed the old ones.

 

add in MORE spawns all over the map not just on the coast - make finding your place on the map a challenge right from the get go

 

Do this and suddenly, people are *everywhere* in *every* town, each new spawn will be an interesting almost unique experience and the whole of this rich and diverse map will be seen.

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The bigger concern for me would be that people that have ventured north are probably well kitted, so a fresh spawn in Novy Sobor will most likely end poorly if they do run into someone, but its part of the game to fear *everything* around you and spawning in a potentially dangerous place is just part of the adventure right? :) Maybe nerfing the Balota airfield weapon spawns will help people leave it alone??

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What exactly is the point of moving the spawn points ? 

 

...

 

p.s dont need someone say "Its an alpha"

 

I hate to break it to you but it is most likely because this is an alpha. I would guess that they have moved the spawn points either for gathering the necessary player behavior statistics that they will eventually need when they place the REAL spawn points, or because they need to observe other game aspects than the running-to-balota stuff that we've all been doing over the last couple of weeks. Or both.

 

We all signed up as Alpha testers, and sometimes developers needs to force Alpha testers into testing certain aspects in order to get feedback and ultimately fix bugs and other game breaking elements. There's no point in complaining about the new spawn points this early in development because I guarantee you that they won't be like this in the final version of the game.

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Aspects of the new spawns are nice, but it did make a couple of areas on the map pretty useless to most people. It's like they moved spawns to encourage people to go into one place in the map - and it worked too well and now no one goes to other places.

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No issue with the spawn point but your pretty much screwed on getting your corpse back if its any further than cherno.  Most of them despawn long before you can run that far to the west or north.  Add about 10 min to the body clean up timer.

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Well since you dont want to run 40 minutes you wont go to balota just to kill newspawns. Since going to balota will result in death 9/10 times.

 

But i think they should add a spawnpoint in any town across the whole map, since you can get the same kit almost anywhere on the map.

 

Before they changed the spawnpoints i knew i could run across nwaf runway without getting shot at cause everyone was at balota deathmatching eachother.

Edited by Jojjkano

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I personally feel that the old spawn points were better. Like in DayZMod. Getting up north/north-east really meant you had to prep a bit before hitting major weapons. So, it took effort to travel to the northern regions.

The way it is now, it's really more of a TDM and no one gives a crap whether you're a bandit or friendly. I don't know how many times people just kill for shits and grins. It is aggravating and really makes you not want to play the game. I understand that DayZ is an acquired taste, a niche game. But, there has to be something to help offset when people start getting frustrated... Maybe adjust the spawn system that the more often people die, such as in the 1 hour 9 minute average, if it is anything less than that, adjust spawn locations to more... ummm... lucrative locations. Because, when it comes down to it, DayZ has always been a Running Simulator, and helping people that die more often, to be able to get more competitive... I think is worth a shot? No?

I mean, you don't have to adjust them to spawn at the NAF, but maybe closer to the larger less populated cities so people don't spend hours running around trying to put supplies together again. Maybe have them spawn in or near Pustoshka, Vybor or Stary/Novy Sobor. Away from the new player kill zones such as Cherno, Elektro, Balota and Berezino.

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So you're tired of hearing people say, "Its an alpha"?

 

I'm tired of hearing people say that all there is to do in DayZ is spawn at Balota, server hop until they have full milgear and then pvp newspawns.

 

You say there's no point moving up north?  There's an airfield up north too. (two actually)

 

I know a lot of people miss this but the point of the Alpha isn't just pvp'ing at Balota.  Believe it or not, the developers are looking for constructive feedback and bug reports, not just complaints about Cherno/Balota.

 

I can see your point of view though and how it's totally inconvenient for you that now you have to "run further to get guns like everybody else does."  I mean, it's only a virtually 230 square kilometer game map.  I agree that it's ridiculous that you have to walk for more than 15 minutes in game and don't just get a pile of gear and guns dumped in front of you when you spawn.  I thought that's what DayZ was all about, right?

Wish I could give you more beans sir. Great post.

 

 

As for these spawn points I LOVE them. In the mod you spawned in the south and had to head north to get gear. This was good but it really spread people out and just had people running through forrests trying to find the NWAF. Then they added mil loot to Balota for the SA and everyone played the game in one location. They spawned there, looted there, killed and died there and that was that. Now that you can spawn on the east coast people are traveling west. There are some people that take to the inland route but most people are scattered along the coast. I love that I can find people if I want, even with these smaller servers. If there were 100 people per server it might be different. For now I love this. Oh and Elektro is my favorite city, so this is great for me.

Edited by DevilDog
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I like it. Before Everyone spawned in the Cherno area and went to Balota.. That is where 80% of the people were.. Since everyone has started to spawn between Elektro and Berezino I have seen people spread out A LOT MORE. Balota is sometimes a ghost town, the NEAF is like the new Balota, and Cherno has more Zombies than people.

 

I've seen a lot more people in the interior of the map since the change. I actually think it's easier to get your initial foot hold in the game as far as getting what yo need to survive with everyone spread out more. You don't have 10 new spawns all trying to loot the same neighborhood in Cherno..

 

Also, since the spawn balance, either Elektro has become much more violent or I am just noticing it more.. idk which.

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Also, since the spawn balance, either Elektro has become much more violent or I am just noticing it more.. idk which.

100% has become much more violet. It is a killing zone now haha. I used to walk the streets there. Now I am more hesitant to do so.

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It'd be nice if you could spawn in any town on the map, coastal or not.

 

Right now spawning in Solnich, Kamy or Elektro is getting boring...

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It'd be nice if you could spawn in any town on the map, coastal or not.

 

Right now spawning in Solnich, Kamy or Elektro is getting boring...

The problem is, and this change proved it, people will just keep killing themselves to get a good spawn location.

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It's no different. Sure, Balota was the main PvP zone when you could spawn there, but Cherno and Elektro were relativity empty. Now they've removed the western coast spawns Elektro is worse than Balota. Plus I've been basically spawned killed by people with guns a lot down the eastern side where I spawn.

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Good but could be better.

 

I still want a dynamic spawn system where you spawn inside the wilderness in land.

 

I've spawned in Stary before twice, however I attributed it to alpher.

_______

 

I haven't played since the new spawns but I don't think setting up spawns to encourage fucking around at hot spots is important so what's the issue? I haven't even touched the east side of the map because I've always spawned on the west.

 

Looks like I need to play again to see what's up.

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