armadayz 0 Posted June 22, 2012 It's not that the "hardcore crowd" hates all new ideas.They just hate the ideas that want to transform this game in Left 4 Dead or Dead Island.well then the poser hardcore crowd is giving you a bad rep. Because as far as I can tell they do hate every single idea anyone posts if its not giving them another advantage. Funny how they claim to be hardcore. Share this post Link to post Share on other sites
rotekz 18 Posted June 22, 2012 +1 to the OP. There is too much elitism and gamer machismo here. Always more difficulty required and calls to remove any feature that is deemed to be too helpful to new players.Its all bollocks. Share this post Link to post Share on other sites
Rinner23 5 Posted June 22, 2012 No, the problem is the newbies don't read the forums and realize many of these features were in the game previously and have been removed. Because they sucked. Share this post Link to post Share on other sites
Robert512 12 Posted June 22, 2012 10 year old?Fucking peasants.Now now, a Nikka Yoichi 10 year old is excellent :9 Share this post Link to post Share on other sites
justwrath 23 Posted June 22, 2012 Rocket' date=' you’ve done a sterling job on creating an original product in this oversaturated world of generic first person shooters. Myself and my mates are having a blast meeting up and exploring the zombie wasteland striving to survive with nothing but bad breath & a spork between us, removal of the starter gun was a bit hmmmm at the start but it’s just forced a different play style on us as we try to get each of us armed (although I would prefer the starter gun personally) but above all were having fun and enjoying the game.To the “hardcore” crowd, tone it down a bit please, we all know this is a niche game meant to be hard, unforgiving and brutal to play but I think this game can have all those qualities that we all want without this relentless desire to make the game a masochistic experience. Night time is broken plain and simple, to think otherwise is plain stupid, breaking legs from 2ft isn’t hardcore, it’s unrealistic and quite frankly annoying as fuck alongwith the other annoying problems that are popping up and that’s the problem I can see with this great “GAME” the vocal minority who want some sort of digital flagellation experience seem to be steering this mod away from the greatness it can be to something only a small select few with endless free time on their hands would want to play.Yes we all want it to be hard and we don’t want shit handed to us on a plate but you all seem to forget one thing.. this is a game, its meant to be enjoyable, playable and something we want to keep logging into because of mistakes we made not because of some insanely stupid difficulty level ramped up in the name of “realism”. Anyways just wanted to get that off my chest as the more I read these forums the more it seems like there are 2 camps, those that have extreme expectations of what this should be and those that want to you know enjoy it[/quote']rocket is steering the mod, as he's stated before. if you have a gripe, taking it up with other users is pointless, and arguing against people sharing their opinion just because its different than yours is silly. Share this post Link to post Share on other sites
Banano (DayZ) 0 Posted June 22, 2012 rocket is steering the mod' date=' as he's stated before. [b']if you have a gripe, taking it up with other users is pointless, and arguing against people sharing their opinion just because its different than yours is silly.You are wrong, not to mention hypocritical.I get a lot of inspiration from the forums. Huge amounts. I dedicate about 6 hours a day to reading not just these forums' date=' but neogaf, facepunch, project reality, 4chan, reddit, tkc, ***, you name it. I read because I want to engage with you and get a feeling of the emotions running through people and how they see things, rightly or wrongly.[/quote']I think it's a good idea to discuss issues on the forum. That being said, I don't think PvE or RP servers are a good idea. Kind of detracts from most of what DayZ is trying to be. Whatever happens, I'll still be headshotting scrubs. Share this post Link to post Share on other sites
TheClint 0 Posted June 22, 2012 People please calm down.These kind of posts are not helping Rocket in anyway.Step back and relax :) Share this post Link to post Share on other sites
deepfried 95 Posted June 22, 2012 we all know this is a niche game meant to be hard' date=' [/quote']If that was true there would be about 1/3 less threads and posts on the forum :)As for the janky shit and testing of features.... If you can't hack the pace then come back in Beta. Share this post Link to post Share on other sites
Captain Kirk (DayZ) 0 Posted June 22, 2012 A hardcore crowd can be very good sometimes since you tend to get a more stable playerbase that dont stop playing unless you really fuck up (Star wars galaxies). But I do however dislike the conservative nature of the hardcore crowd and their way to hate on any original ideas. The reason for this I believe is that the hardcore crowd always figure out a way to exploit intended mechanics in games and once change is on the way they lose their edge.DayZ is a very unique idea. So naturally the Casual gamers want to change things that make the game less tidious and difficult and the hardcore gamers hate their ideas. Too many games have died simply because the hardcore crowd always slow down the progression of the game. ''we cant have this it fucks up that'' and so on. And all too many games have died because it turned into a casual easy-mode that gets boring after half an hour.Uh' date=' I don't think you quite understand the what the "hardcore" crowd of Arma2 is. Hardcore in Arma2 is playing on expert settings, with ACE ACRE and any other realism mods available. It's learning how to: -land nav with only a map and a compass while being dropped in an entirely random area -properly execute fireteam, squad, and company sized tactics to accomplish the objective. -use proper radio protocol with radio discipline so you can communicate effectively at range.-how to perform all roles of a company so that you can do what the team needs (JTAC, FO, FTL, SQL, 1IC, 2IC, RTO, etc)-etcUnlike other games a lot of games, hardcore in Arma2 is the skill set you develop from playing the game. It doesn't matter what mod or difficulty or set of features you are playing with, these skills translate across. If anything, the game only gets easier by removing harder elements (absence of stamina in DayZ, absence of wind, being able to meta game, etc).Too many new players are joining DayZ, thinking they are "hardcore" or understand what "hardcore" means in an Arma context because they are used to conventions used by the rest of the gaming industry. There is nothing related to "hardcore" about having the best gear, sociopath like PvP, gamma exploits, duping exploits, disconnecting on contact, etc. Those are merely ways people play the game; some choose to kill everyone, some choose to cheat. There is no mechanic that a real hardcore player exploits; they simply know how to play the game.I would also like to clarify the difference between elitism and elite. Elite players can execute any of the skills sets and more that I identified above. You don't have to be an arrogant jackass to be an elite player. Elitism is being an arrogant jackass regardless of the reason.[/quote']Hardcore gamers are the same across the board. They play games and get good at them. Some exploit, some RP others do not. Just because Arma 2 have a very cool Hardcore fanbase doesnt mean that they are not hardcore players. The Irony of it all is that the hardcore players are very good at adapting to changes but are very reluctant to do so. How many posts about DayZ destroying the arma 2 community have been made on these boards?Just because we use different words to describe these groups does not make my point void. Share this post Link to post Share on other sites
Champloo (DayZ) 5 Posted June 22, 2012 the “hardcore” crowd' date=' tone it down a bit please[/quote']I hate to be "that guy" but you've been on the forums for less than two hours.Spend a month here. By the time you've read your 1,368th thread about how the game simply needs some arbitrary, artifical punishment for engaging in PvP or a way to "identify targets" or a "skill tree" or PvE servers or "private RP servers" or kill cameras or whatever other asinine shit gets trotted out here every day 50 times a day by people with less than 5 posts and probably 20 hours in game complaining about how it's too this or too that or too many people do x or y.Do that, then come talk to me about toning it down. I'm fighting a war around here.Because he obviously was never lurking or just recently registered. You didn't even respond to anything the OP said in his post. The OP told people to stop being so extreme, on both sides. If you think you're really "fighting a war" you're actually the problem the OP is talking about.Jesus Christ do people even read an entire post ever? Share this post Link to post Share on other sites
Gibbonici 9 Posted June 22, 2012 But I do however dislike the conservative nature of the hardcore crowd and their way to hate on any original ideas.A lot of the ideas are far from original and just follow standards set in other games, which are things that many DayZ players are sick of. I think that's one of the main reasons that people get so passionate and defensive about "new" ideasl; they've already played that stuff to death.Original ideas are good, especially those few that fit in with the ethos of DayZ, but too many ideas are just far too conservative for what DayZ is about.As Rocket once said regarding bog-standard feature suggestions - "Jesus, it's like trying wean people off fucking heroin!" Share this post Link to post Share on other sites
Captain Kirk (DayZ) 0 Posted June 22, 2012 But I do however dislike the conservative nature of the hardcore crowd and their way to hate on any original ideas.A lot of the ideas are far from original and just follow standards set in other games' date=' which are things that many DayZ players are sick of. I think that's one of the main reasons that people get so passionate and defensive about "new" ideasl; they've already played that stuff to death.Original ideas are good, especially those few that fit in with the ethos of DayZ, but too many ideas are just far too conservative for what DayZ is about.As Rocket once said regarding bog-standard feature suggestions - "Jesus, it's like trying wean people off fucking heroin!"[/quote']It is funny to think what the Arma 2 community would've said if anyone actually made the suggestion of a zombie apocalypse mod for the game.My guess is that it would've been hated on even though game turned out very original. But on paper it sounds like shit and the response would've been ''L4d2 is 19.99 on steam....''Just to put things in a perspective. Share this post Link to post Share on other sites
pilot 13 Posted June 22, 2012 OP stick around for awhile, you'll quickly discover things aren't as hard as you think they are at first and we all have reasons for enjoying the hardening of the mod. I used to groan about X or Y, then I did something that has never happened before. I adapted to the unforgiving nature of the game, instead of the game adapting to me. I realized I *liked* how the game had kicked me into its shape, instead of apologetically becoming more casual. there is a massive learning curve that you don't notice until you are through it. You'll be like us eventually.PS: I don't have many posts because I'm at a trade school right now, and I'm playing when I can, but I have put 120 hours into my current character, so I have a little experience Share this post Link to post Share on other sites
sevtron 0 Posted June 22, 2012 I love the fact that the "hardcore" gamers are telling the "casual" gamers that Dayz needs to get more difficult to appease a -few- players, rather than get more "mainstream" to appease -more- players.At the end of day all they really sound like to me are children who want their toy from the store, and are willing to throw the mightiest of tantrums in the middle of the isle so that they can blackmail their parents into buying it despite the fact that it's junk.Not only that, but they circumvent any talk about how "mainstreaming" Dayz doesn't even have to involve removing the features they love. And can we -please- stop using the "realism" excuse? I have an idea for the super hardcore elite players. Let's make it even too hard for -you- guys. Idea: Make weapon respawn once per month, to properly simulate how "looting" works in real life. Do you think weapons will be at all easy to find? I guarantee you won't be finding silenced M4 carbines forgotten in a little deer hunter's stand.See? Realism for the sake of realism on a -video game- doesn't necessarily work out all the time. We can have both realism, and a valid sense of gameplay. Because, whether or not you guys like it, this is a -game-. Not an anti-game. Not a thought experiment. It's a game. If I remember correctly, Rocket is an actual BI employee, who was working on the development of Arma3, and has now been reassigned to work on Dayz full-time by BI, for potential implementation as a stand-alone product, or a BI-assisted full mod for Arma3? Who knows, but that unequivocally means that Dayz has gone post-indie mod on the internet, and has become a potential commercial product. A game.If you don't like that, why don't -you- leave? :) Share this post Link to post Share on other sites
funionz 7 Posted June 22, 2012 I like whenever someone wants to attack the hardcore crowd the first thing they do is nitpick the realism thing. Yes we understand that you can't put a helicopter rotor assembly in a backpack, or that morphine doesn't fix broken legs. But in a game where you must scrounge for supplies, eat/drink regularly, take cover from rain and watch your body temp, chop trees to get wood to make a fire to cook the meat that you gutted an animal for, the obvious intent of the mod is realism. Is it to anal retentive levels? No. Personally I hope it gets harder, If only to chase away those people who think that this game needs to bend to their will Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted June 22, 2012 Way too much time and energy wasted on this pointless discussion. So much ignorance from people on both sides.It doesn't matter what the "hardcores" want or what the "carebares" & "codkids" want either, what matters is what Rocket wants. Share this post Link to post Share on other sites
sevtron 0 Posted June 22, 2012 I like whenever someone wants to attack the hardcore crowd the first thing they do is nitpick the realism thing. Yes we understand that you can't put a helicopter rotor assembly in a backpack' date=' or that morphine doesn't fix broken legs. But in a game where you must scrounge for supplies, eat/drink regularly, take cover from rain and watch your body temp, chop trees to get wood to make a fire to cook the meat that you gutted an animal for, the obvious intent of the mod is realism. Is it to anal retentive levels? No. Personally I hope it gets harder, If only to chase away those people who think that this game needs to bend to their will[/quote']The question of realism becomes... Why do the realism-purists 9 times out of 10 only want something that is going to put others at a disadvantage, or otherwise skew things that don't necessarily be skewed. They want it harder for the sake of making it less enjoyable for people who don't play the game like they do.Why not think of additions in the name of realism that work across the board to improve immersion towards what -everybody- wants? I can think of a ton of ideas for adding realistic features that don't involve weapons, or tools, etc. Realism does not have to mean difficulty. Realism can be about creativity, and thinking about how things would be more interesting done differently. IE - one idea I've thought about would be, and sure, this is certainly upping the difficulty (but not in a particularly brutal way).. Refilling canteens from lakes, etc. Is that realistic? Uh.. I really wouldn't want to be drinking out of every random lake or swampy watery area I found, without some purification tablets to toss in the canteen. It would be something you had to hunt around for, otherwise, if you drank dirty water, you could have the potential of getting sick, just like if your temperature was low and you started coughing in game or whatever. See? Realism. And it doesn't involve taking away anything from anybody. Share this post Link to post Share on other sites
Gibbonici 9 Posted June 22, 2012 But I do however dislike the conservative nature of the hardcore crowd and their way to hate on any original ideas.A lot of the ideas are far from original and just follow standards set in other games' date=' which are things that many DayZ players are sick of. I think that's one of the main reasons that people get so passionate and defensive about "new" ideasl; they've already played that stuff to death.Original ideas are good, especially those few that fit in with the ethos of DayZ, but too many ideas are just far too conservative for what DayZ is about.As Rocket once said regarding bog-standard feature suggestions - "Jesus, it's like trying wean people off fucking heroin!"[/quote']It is funny to think what the Arma 2 community would've said if anyone actually made the suggestion of a zombie apocalypse mod for the game.My guess is that it would've been hated on even though game turned out very original. But on paper it sounds like shit and the response would've been ''L4d2 is 19.99 on steam....''Just to put things in a perspective.Personally I would've been right behind the idea behind this mod. I would have groaned at someone suggesting a WoW-alike mod, though.That's what I'm getting at really. If you read a lot of the ideas that get put out here, maybe even most of them, they're just demands to have some standard feature from any other game implemented in DayZ. I don't get all flamey about it, simply because I can't be arsed, but it does make me shake my head.For example, "reinstate global chat" is a sucky idea, but "implement radios so we can access global radio channels" is a good one.I'm in DayZ for all the crazy stuff that Rocket wants to try, I want to see how we as gamers adapt to it and figure out new, emergent gameplay as we go. I'm absolutely all for new ideas, and DayZ is one of very, very few places where we can see them being tried out first hand.I think a lot of DayZ players see it this way too, perhaps especially the older players who were actively looking for something new and different to scratch their ill-accommodated itch when they stumbled across it. That's not to say anything bad about newer players (hell, I bet there are tens of thousands of 'em who love DayZ for exactly the same reasons), I just want to put the older player's perspective across, because so often it's dismissed as "LOLOL elitist bullshit" or "hipsters gonna hip". Or worse. Share this post Link to post Share on other sites
sevtron 0 Posted June 22, 2012 Way too much time and energy wasted on this pointless discussion. So much ignorance from people on both sides.It doesn't matter what the "hardcores" want or what the "carebares" & "codkids" want either' date=' what matters is what Rocket wants.[/quote']I would call it ignorance from you, to say that we're not allowed to have a discussion, even if you think it's pointless. Read up a little about what somebody posted of what Rocket said too. He gets suggestions from us. This is his mod, sure, but he wants our ideas. He wants our play testing for bugs, for suggestions on how to make it a better game-simulation-insert-keyword-here. And do you know what you're telling us to do? To not do that...Which one of us here is really working against Rocket's aims? Share this post Link to post Share on other sites
funionz 7 Posted June 22, 2012 I like whenever someone wants to attack the hardcore crowd the first thing they do is nitpick the realism thing. Yes we understand that you can't put a helicopter rotor assembly in a backpack' date=' or that morphine doesn't fix broken legs. But in a game where you must scrounge for supplies, eat/drink regularly, take cover from rain and watch your body temp, chop trees to get wood to make a fire to cook the meat that you gutted an animal for, the obvious intent of the mod is realism. Is it to anal retentive levels? No. Personally I hope it gets harder, If only to chase away those people who think that this game needs to bend to their will[/quote']The question of realism becomes... Why do the realism-purists 9 times out of 10 only want something that is going to put others at a disadvantage, or otherwise skew things that don't necessarily be skewed. They want it harder for the sake of making it less enjoyable for people who don't play the game like they do.Why not think of additions in the name of realism that work across the board to improve immersion towards what -everybody- wants? I can think of a ton of ideas for adding realistic features that don't involve weapons, or tools, etc. Realism does not have to mean difficulty. Realism can be about creativity, and thinking about how things would be more interesting done differently. IE - one idea I've thought about would be, and sure, this is certainly upping the difficulty (but not in a particularly brutal way).. Refilling canteens from lakes, etc. Is that realistic? Uh.. I really wouldn't want to be drinking out of every random lake or swampy watery area I found, without some purification tablets to toss in the canteen. It would be something you had to hunt around for, otherwise, if you drank dirty water, you could have the potential of getting sick, just like if your temperature was low and you started coughing in game or whatever. See? Realism. And it doesn't involve taking away anything from anybody.It's a slippery slope though, and personally I think purifying water is going a bit too far in terms of 'realism', next thing you know someone is gonna want food poisoning from the 20 year old sardines you just consumed, faulty primers on any ammo left out in the open, stopping to take a shit/piss, required sleeping, damage hearing from firing a weapon indoors, etc Survival is about difficulty, and unfortunately for some, this is a survival sim set in a realistic environment Share this post Link to post Share on other sites
Vimm 0 Posted June 22, 2012 I registered here just to post this. I've been playing Dayz for 5 days. Maybe 40+ hours effectively and I got to tell you, night time is the fucking reason I play this game. That shit is so unreal, challenging and rewarding. Do never change the night time gameplay. Share this post Link to post Share on other sites
sevtron 0 Posted June 22, 2012 I'm in DayZ for all the crazy stuff that Rocket wants to try' date=' I want to see how we as gamers adapt to it and figure out new, emergent gameplay as we go. I'm absolutely all for new ideas, and DayZ is one of very, very few places where we can see them being tried out first hand.[/quote']I think most rational, non-confrontational players have that same mindset. That's the mindset I have for Dayz as well -- however, I don't think best course of action is to blindly remove gameplay foundations and hope something better gets tossed in later. What I keep seeing is "we need to remove this and this because it's such a standard in -other- games!"... Well... Could it be that it is standard, because it is a foundational requirement these days? That's like removing iron sights because they're in other first-person-shooter styled games. Sure, we're not actually removing something so integral as iron sights, but I'm sure you can get the meaning. Why remove something for the sake of seeing it can work without it?It's like global chat. I'd rather we have waited until a proper radio system, or something to replace global chat was enacted before we disabled global chat altogether.I like whenever someone wants to attack the hardcore crowd the first thing they do is nitpick the realism thing. Yes we understand that you can't put a helicopter rotor assembly in a backpack' date=' or that morphine doesn't fix broken legs. But in a game where you must scrounge for supplies, eat/drink regularly, take cover from rain and watch your body temp, chop trees to get wood to make a fire to cook the meat that you gutted an animal for, the obvious intent of the mod is realism. Is it to anal retentive levels? No. Personally I hope it gets harder, If only to chase away those people who think that this game needs to bend to their will[/quote']The question of realism becomes... Why do the realism-purists 9 times out of 10 only want something that is going to put others at a disadvantage, or otherwise skew things that don't necessarily be skewed. They want it harder for the sake of making it less enjoyable for people who don't play the game like they do.Why not think of additions in the name of realism that work across the board to improve immersion towards what -everybody- wants? I can think of a ton of ideas for adding realistic features that don't involve weapons, or tools, etc. Realism does not have to mean difficulty. Realism can be about creativity, and thinking about how things would be more interesting done differently. IE - one idea I've thought about would be, and sure, this is certainly upping the difficulty (but not in a particularly brutal way).. Refilling canteens from lakes, etc. Is that realistic? Uh.. I really wouldn't want to be drinking out of every random lake or swampy watery area I found, without some purification tablets to toss in the canteen. It would be something you had to hunt around for, otherwise, if you drank dirty water, you could have the potential of getting sick, just like if your temperature was low and you started coughing in game or whatever. See? Realism. And it doesn't involve taking away anything from anybody.It's a slippery slope though, and personally I think purifying water is going a bit too far in terms of 'realism', next thing you know someone is gonna want food poisoning from the 20 year old sardines you just consumed, faulty primers on any ammo left out in the open, stopping to take a shit/piss, required sleeping, damage hearing from firing a weapon indoors, etc Survival is about difficulty, and unfortunately for some, this is a survival sim set in a realistic environmentIt most certainly is a slippery slope. :) Share this post Link to post Share on other sites
orb917@hotmail.com 117 Posted June 22, 2012 incoming barrage of rocket quotes with sources:"This kind of activity is not for everyone. It really is more of a social experiment than a game. There is no intention to change that, if you dislike the PVP, then I would recommend playing Dynamic Zombie Sandbox or Celery's excellent Chernaus Apocalypse - there is no point in these being recreated through this mod." "DayZ was designed to be impossibly cruel, dark, and brutal. It was not designed as a game it was more of an experiment, I prefer the term "anti-game" - in other words the mechanics are not designed to be balanced, or offer a way out for different situations. These are things game designers normally take care with."http://dayzmod.com/forum/showthread.php?tid=588&pid=4431#pid4431"This system will always allow you to play and experiment what you would do in such a situation. That is going to result in some cruel, horrifically unbalanced situations which will probably result in some players deleting DayZ and never coming back. But in that process they experienced some real human emotions.If you don't like experiencing those kind of real human emotions, I suggest doing something else where you aren't confronted with them. Like watching Grey's Anatomy."http://dayzmod.com/forum/showthread.php?tid=588&pid=4468#pid4468"This isn't really a game. Maybe a real game, from a studio, will come from the concept. For me, this is art. My intention was to generate real human emotions: high on the list was frustration, being pissed off, and a general distaste for some elements of society and what happens when the shit really goes down.If you're fed up, frustrated, maybe even angry then I've done my job. I don't want money, fame, power from it. I've achieved precisely the effect I wanted even if you never play the game again, and hopefully made people think about a few things along the way."http://dayzmod.com/forum/showthread.php?tid=125&pid=6296#pid6296"My intention is not to run a simulation a Zombie Apocalypse, nor is it to train people to survive such an event. But my intention is to force players to make decisions and that the consequences of those decisions would spark off events that would create rich stories, generating real human emotions. Therefore many very small aspects or frustrations are deliberate decisions by me to force you to make compromises. Some of those are arguably realistic or not realistic - but what really mattered to me was the effect on behavior they make."http://dayzmod.com/forum/showthread.php?tid=125&pid=6280#pid6280"Just as an aside, I prefer the term "authentic". It's more relevant to talk about what is authentic, than what is real. Because you end up in this crazy philosophical loop talking about what is real or not when playing a computer game.So perhaps, it might be best to consider replacing "realistic" with "authentic" whenever someone uses the term, because I think - generally speaking - that's what they mean. I.e. "I can't suspend my disbelief on this point because its not authentic enough." Everyone has a different tolerance for varying levels of authenticity."http://dayzmod.com/forum/showthread.php?tid=672&pid=7367#pid7367"I hear what everyone is saying, and yes - its cruel and unsporting when you get killed 10 seconds into the game. But that's what this is, it is brutal, it is cruel. This is not fair. Maybe you will hate this game. Maybe you already do. It is an unforgiving environment with no structure. It is up to you to decide what to do next.I would rather let the project die (and maybe it will, I accept that) than take over the role of establishing rules and punishments and structure. Instead I am going to work on the world's framework. It is up to the inhabitants of that world, you guys, to decide what kind of world you want it to be."http://dayzmod.com/forum/showthread.php?tid=588&pid=7100#pid7100so a tl;dr version:not a game, art designed to invoke emotion, emphasis on frustration.not a simulator or simulation, an experience that feels authentic.masochistically brutal, unfair, unforgiving, and unbalanced.these things, to me, are exactly what set this mod apart and make it interesting, and are the aims of this mod as originally stated by him (unless rocket's changed his objectives). rocket if i have misrepresented your current opinions here or angered i sincerely apologize. Share this post Link to post Share on other sites
Flying On Fumes 33 Posted June 22, 2012 Hate to say this guy's but Zombie mod's for Arma have been around for ages so Dayz is not an original idea as some people are saying, all that's different is a bunch of spawning script's for item's have been added, and some pretty UI on the right.A few of us have been scripting for Arma since Op Flash point, and wish we put all these script's together... :)Please no more this is an original idea... :) Share this post Link to post Share on other sites
sevtron 0 Posted June 22, 2012 incoming barrage of rocket quotes with sources:I've read those previously, and just re-read them again for clarification on certain issues. Thanks for the links, no sarcasm for once. :)That being said -- My chief concern with the quotes are... Well... I in no means say this with any ill regard towards Rocket; but I think he's a bit naive in what he's saying there. Or at least, he should update the statements now, in regards to BIS' interest in Dayz, and his subsequent appointment to Dayz as his project (was currently Arma3?). That means this may be, in thought, an experiment and an anti-game (which I don't actually disagree with, btw.), but it is in reality a venture by a video game company, into the viability of making this a commercial project. I stress the commercial part of the deal. If this becomes a commercial project in the future, the course for Dayz could change. And if you're not ready for it, it could change in a dramatic fashion. Because of that, what I am suggesting, and will continue suggest in the near-future, are ideas to help develop that in a more sound and unobtrusive manner for players of all inclinations. I would like to see a friendly and seamless transition from Dayz as a niche mod, to a niche commercially viable project.PS - I just think it is kind of a misrepresentation to still cling to the belief that Dayz is a little mod on the internet, and not being co-developed by BIS, or at least, heavily influenced and assisted non-commercially by BIS. This isn't a little side-project on the internet. This is a professional development, and Rocket himself is being paid TO work on this project, if what I am reading is correct. That being said, maybe there will be absolutely NO change in the course of Dayz, and Rocket will have complete direction to do what he pleases, and he will continue to have no desire to implement anything to "make it easier", lol. Share this post Link to post Share on other sites