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Zoom Vs Iron sights

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I think this is quite flawed and makes the iron sights redundant in general use. 

Without iron sights, you can zoom and you have a pretty good dot to use. 

With Iron sights, you cannot zoom, you have a small piece of dull iron. A tiny white spec of paint on the sight would be nice or a polished glint.

Why use the iron sight? The Sight needs a slight zoom OR the zoom should be disabled or slightly reduced..

I don't think I'm being picky. Although I have slightly increased my FOV, I can't FEEL my cheek on the gun, near the sights. It feels like I'm holding the gun with both arms extended, doesn't feel right.  

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Easy fix is to not have the crosshair be an accurate depiction of where the bullet will hit.

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Ah, yes, the bionic superman eyes. I posted photos of this in another thread. I'll post them here for visuals. 

 

jp7pch.jpg

2s16lvt.jpg

 

You're not picky. It is entirely unrealistic. People say it accounts for your eye being able to focus on something from the distance. Why they simulated that with a zoom that intense is beyond me. Are your eyes also able to zoom out and increase your field of view? 

 

 

Easy fix is to not have the crosshair be an accurate depiction of where the bullet will hit.

 
You still have the issue that somehow you can magically magnify your vision like three fold. No reason to have it other for it to be a crutch for those without scopes. 
Edited by The_Man
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Easy fix is to not have the crosshair be an accurate depiction of where the bullet will hit.

 

Or completely disable it, along with 3rd person camera.

 

DayZ Hardcore servers!

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Or completely disable it, along with 3rd person camera.

 

DayZ Hardcore servers!

 

I think this could also help KOS... I mean, It's being treated like an FPS game, maybe it's the cross-hair/dot?  

Edited by DaveZ
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Or completely disable it, along with 3rd person camera.

 

DayZ Hardcore servers!

 

It looks like first person servers will have their own hive according to the developers. No crosshairs, no zoom in/out, no third-person. What else? 

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They should just take the zoom out. Its not realistic unless you are a velociraptor (they were supposed to have binocular vision). And if the dot was removed, people would just get the dot another way (overlay or chewed up paper stuck to screen)

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It looks like first person servers will have their own hive according to the developers. No crosshairs, no zoom in/out, no third-person. What else? 

I've read that, and I'm looking forward to it.

 

I think this could also help KOS... I mean, It's being treated like an FPS game, maybe it's the cross-hair/dot?  

It's not going to help with KoS, it's just going to make banditry a lot more challenging and less douchy (IE, not 3rd person to look around walls and all that crap)

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Some of us don't have top-of-the-line graphics cards. Focusing on an object in the distance with zoom makes perfect sense.

 

-Joker

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There should be a zoom, there's a reason why it's in ArmA. For those against it, go compare your real-life vision to what you can see in game and then come back.

 

I don't know why when looking down iron sights your eyes don't zoom as much when just looking around normally. It doesn't make sense and was something I noticed from Rocket's streams.

Ah, yes, the bionic superman eyes. I posted photos of this in another thread. I'll post them here for visuals.

jp7pch.jpg

2s16lvt.jpg

The second picture is normal zoom. There's your explanation.

The FIRST picture is the one unnaturally zoomed out.

That's why in ArmA all scope magnifications are relative to the zoomed IN level.

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Ah, yes, the bionic superman eyes. I posted photos of this in another thread. I'll post them here for visuals. 

 

jp7pch.jpg

2s16lvt.jpg

 

You're not picky. It is entirely unrealistic. People say it accounts for your eye being able to focus on something from the distance. Why they simulated that with a zoom that intense is beyond me. Are your eyes also able to zoom out and increase your field of view? 

 

 
 
You still have the issue that somehow you can magically magnify your vision like three fold. No reason to have it other for it to be a crutch for those without scopes. 

 

 

It does not account for your eye able to focus on something in the distance it accounts for resolution.

 

Human eye sees approximately 576 megapixels .

 

Meanwhile the monitors do not even come close to that. While you can simulate the human eyes field of view what you can simulate yet is just how much detail and information our eyes can see.

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There should be a zoom, there's a reason why it's in ArmA. For those against it, go compare your real-life vision to what you can see in game and then come back.

 

I don't know why when looking down iron sights your eyes don't zoom as much when just looking around normally. It doesn't make sense and was something I noticed from Rocket's streams

 

We're talking about expansive country, not urban area's. The Zoom function, when looking at a tree-line 100M away is very much unlike Real Vision. 

EDIT: Instead of ZOOM? Why not have a FOCUS? The clarity of objects could be increased while the peripheral vision (edges of your screen) blurs. Moving objects, could become more animated and the surrounding contrast dulled 

Edited by DaveZ

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We're talking about expansive country, not urban area's. The Zoom function, when looking at a tree-line 100M away is very much unlike Real Vision. 

EDIT: Instead of ZOOM? Why not have a FOCUS? The clarity of objects could be increased while the peripheral vision (edges of your screen) blurs. Moving objects, could become more animated and the surrounding contrast dulled

People can't see anything far away on a small flat monitor, and they can't see around them either. Zoom lets you focus on a point (supposed to be normal eyesight) and it lets you zoom out to have a larger FOV. Without zoom people would need very large, wrap-around monitors to better simulate human eyesight.

Anyways, the zoomed-in level is regarded as "1x" zoom. In ArmA 3 it zooms less than in ArmA 2 for whatever reason.

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People can't see anything far away on a small flat monitor, and they can't see around them either. Zoom lets you focus on a point (supposed to be normal eyesight) and it lets you zoom out to have a larger FOV. Without zoom people would need very large, wrap-around monitors to better simulate human eyesight.

Anyways, the zoomed-in level is regarded as "1x" zoom. In ArmA 3 it zooms less than in ArmA 2 for whatever reason.

 

One player can have an extreme advantage over another by setting their FOV appropriately and using zoom (while having ironsights). Perhaps the player he is about to shoot has a very wide FOV. Good luck to that other player spotting him as easily as the first player. Seems like a realism mode would make all players use the same FOV. 

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I've also been wondering, is there a weapon accuracy difference between just shouldering your rifle and using the built in zoon versus shouldering your rifle and then bringing up iron sights/scope?

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I've also been wondering, is there a weapon accuracy difference between just shouldering your rifle and using the built in zoon versus shouldering your rifle and then bringing up iron sights/scope?

Not that I have noticed. I can accurately lay down fire better in 1st person shouldered with the dot than with the sights for some reason. No idea why.

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Meh, even knowing about the FOV "zoom" thing, I would rather have a wider FOV, it just feels weird otherwise, it also seems a bit more realistic in terms of peripheral vision, though I will be honest, that's not the primary reason I use it, it gives a larger view for spotting threats(player or otherwise).

I have also switched to first person only servers since this new patch, much better experience, and if they can see me, it means I can see them!

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People can't see anything far away on a small flat monitor, and they can't see around them either. Zoom lets you focus on a point (supposed to be normal eyesight) and it lets you zoom out to have a larger FOV. Without zoom people would need very large, wrap-around monitors to better simulate human eyesight.

Anyways, the zoomed-in level is regarded as "1x" zoom. In ArmA 3 it zooms less than in ArmA 2 for whatever reason.

  

 

I know how this sounds, but fuck them. If you have a small monitor, you accept that you have a disadvantage, before you play any game. But you play then say that deserve "Equal human rights" or some shit like that.

3rd person view accommodates the multi monitor view effect .It's supposed to simulate REAL awareness. But the VERTICAL AXIS should be limited, to prevent excessive exploitation. Which requires playtesting. Which is why we're here. 

 

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I know how this sounds, but fuck them. If you have a small monitor, you accept that you have a disadvantage, before you play any game. But you play then say that deserve "Equal human rights" or some shit like that.

3rd person view accommodates the multi monitor view effect .It's supposed to simulate REAL awareness. But the VERTICAL AXIS should be limited, to prevent excessive exploitation. Which requires playtesting. Which is why we're here. 

 

 

3rd person view doesn't accommodate for anything it just lets you see around cover and over cover.

 

The fov slider is what you ment.

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3rd person view doesn't accommodate for anything it just lets you see around cover and over cover.

 

The fov slider is what you ment.

I was talking about awareness, Field Of view. Which is what you'd have by tilting your head and rolling eyes. Jumping on the the spot. Yes, you could use your legs to look over a wall, could you? Would you see a wall and think, "I don't have X-ray vision, I have legs to jump, but NOT x-ray vision."  

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People need to stop thinking about it as a "zoomed in" view. It's the zoomed out view that is there as a compromise because playing with the normal zoom on a computer monitor would be impossible.

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People need to stop thinking about it as a "zoomed in" view. It's the zoomed out view that is there as a compromise because playing with the normal zoom on a computer monitor would be impossible.

You're getting too deep, again as other people do. 

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Some of us don't have top-of-the-line graphics cards. Focusing on an object in the distance with zoom makes perfect sense.

 

-Joker

 

You still have a lot of details unless you player on 640x480 or 800x600 or 1024x768 in which case you should really buy another computer because 1080p has been standard for a long time.

 

It does not account for your eye able to focus on something in the distance it accounts for resolution.

 

Human eye sees approximately 576 megapixels .

 

Meanwhile the monitors do not even come close to that. While you can simulate the human eyes field of view what you can simulate yet is just how much detail and information our eyes can see.

 

Lame excuse imo...zoom renders binocs and scopes obsolete so why have them? It has always been disturbing me that a player using no magnification has almost the same advantage or let's say more advantage because no scope zoom comes with a wider fov than a player looking through a scope and sees almost the same amount of details afar. 1 trillion players have the same issue world wide with all other games because we all have the problem using a monitor for display pusposes and even a 4K monitor won't change that ( if you happen to have a supercomputer to run it in that resolution ) and there are less to no complaints in other forums about distance related detail matters than here.

Edited by Enforcer
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Ah, yes, the bionic superman eyes. I posted photos of this in another thread. I'll post them here for visuals. 

 

jp7pch.jpg

2s16lvt.jpg

 

You're not picky. It is entirely unrealistic. People say it accounts for your eye being able to focus on something from the distance. Why they simulated that with a zoom that intense is beyond me. Are your eyes also able to zoom out and increase your field of view? 

 

 
 
You still have the issue that somehow you can magically magnify your vision like three fold. No reason to have it other for it to be a crutch for those without scopes. 

 

wrong

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