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king_of_the_beans

So this is how you stop server hoppers/farmers

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Ok so I am basing this of a mod for Minecraft called MineZ, similar to DayZ.

 

So the way loot works on there is that loot respawns after a set amount of time like 10min. However you cant camp for loot or server hop because

 

A. Loot doesnt spawn if you are next to its spawn location.

 

B. When ever you join a server loot around you disappers to stop server hopping.

 

If you get those aspects implemented server hopping will be a thing of the past.

 

Tell me your ideas down below :D

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How does this stop ghosting??? And Dayz currently spawns all loot at the start of the mission.

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A. Loot doesnt spawn if you are next to its spawn location.

They tried that in the mod. People just left and came back.

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How does this stop ghosting??? And Dayz currently spawns all loot at the start of the mission.

He's suggesting it to stop server hoppers for loot, not server hoppers for ghosting. Read the post.

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I thought that too. It's what the DayZ MOD does. I had no idea why they couldn't implement the same system. 

Then I realised, it's a whole new engine. The same fix might not be possible, and it never was perfect. It enabled, "Loot Cycling", Where you'd grab all the gear from a building, keep the good stuff, drop the junk outside. Run away for 20-50m and come back, the loot would be back and you could repeat the process. I'm not a sure if the current engine enables this exploit, but I haven't seen any piles of loot outside buildings yet.   

 

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Ok so I am basing this of a mod for Minecraft called MineZ, similar to DayZ.

 

So the way loot works on there is that loot respawns after a set amount of time like 10min. However you cant camp for loot or server hop because

 

A. Loot doesnt spawn if you are next to its spawn location.

 

B. When ever you join a server loot around you disappers to stop server hopping.

 

If you get those aspects implemented server hopping will be a thing of the past.

 

Tell me your ideas down below :D

 

let's say i want to server hop at NWAF, I'm in building x, I go to building Y 100 m away, i log out, i log in on a different server, i go back to building X, i log out, log in, go to building Y, and keep doing this

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I thought that too. It's what the DayZ MOD does. I had no idea why they couldn't implement the same system. 

Then I realised, it's a whole new engine. The same fix might not be possible, and it never was perfect. It enabled, "Loot Cycling", Where you'd grab all the gear from a building, keep the good stuff, drop the junk outside. Run away for 20-50m and come back, the loot would be back and you could repeat the process. I'm not a sure if the current engine enables this exploit, but I haven't seen any piles of loot outside buildings yet.   

 

That happens in MineZ as well the only benifit to this is that if they are outside then they are open to fire from enemies.

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let's say i want to server hop at NWAF, I'm in building x, I go to building Y 100 m away, i log out, i log in on a different server, i go back to building X, i log out, log in, go to building Y, and keep doing this

Ya the NWAF is huge :/

 

However they will probaly get shot if they are going out in the NWAF

 

I know this is does not fix everything but it does make it harder for all server hoppers and loot farmers

Edited by king_of_the_beans

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Hate to say it, but the best fix for server hopping would be taking a page from Minecraft. Put character files on the Server side instead of a large database. Now your inventory, location, everything is handled and specific to that server. No more hoppers, no more ghosts. Less things for the DayZ Devs to fix and keep track of because now the database(s) are handled by the server owners.

People would still bitch.

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Hate to say it, but the best fix for server hopping would be taking a page from Minecraft. Put character files on the Server side instead of a large database. Now your inventory, location, everything is handled and specific to that server. No more hoppers, no more ghosts. Less things for the DayZ Devs to fix and keep track of because now the database(s) are handled by the server owners.

People would still bitch.

What if the server shuts down

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Ok so I am basing this of a mod for Minecraft called MineZ, similar to DayZ.

 

So the way loot works on there is that loot respawns after a set amount of time like 10min. However you cant camp for loot or server hop because

 

A. Loot doesnt spawn if you are next to its spawn location.

 

B. When ever you join a server loot around you disappers to stop server hopping.

 

If you get those aspects implemented server hopping will be a thing of the past.

 

Tell me your ideas down below :D

 

this is not feasible and would make loot spawns in city's meaningless by disappearing every time some one logs in near or in the town and rune's the looting for other survivors. what would happen if i was to walk up to a m4 and it disappear because someone logged in in the building next door.

 

the only way to stop server is to randomly move you character every time you log in. so if you logged out in electro and straight away log in to another server you might log in up north. have a hour timer on and after a hour you can log back in where you logged out.

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What if the server shuts down

 

 

Then you find a new one. If people play a server, and they can come up with some idea to monetize it (like VIPs and Donors or buying minor items like a lot of MC servers do) to pay for the server, you will get some long lasting communities. I really don't see another option other than limiting your inventory to be server specific, which would be a lot easier for the entire character profile to be server side, so location, status, etc as well. Servers that dont treat people fairly wont last long, and people will get separated into their communities. The guys who want to KoS all day and hunt people will end up on those servers, and people who want to play friendly and just kill zombies will end up on those servers. Especially once mods come out for the SA to make it no PVP. I'm hoping someone makes one that just reverses damage on whoever shot/swung if they target another player.

Edited by Oduunich

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the only way to stop server is to randomly move you character every time you log in. so if you logged out in electro and straight away log in to another server you might log in up north. have a hour timer on and after a hour you can log back in where you logged out.

 

Still abusable for people to get "free" teleports on map.

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If people play a server, and they can come up with some idea to monetize it (like VIPs and Donors or buying minor items like a lot of MC servers do)

 

I played DayZ mod on private server with those donation, donors and VIPs and it was horrible.

 

I rather have server hopers then VIPs and donors.

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Still abusable for people to get "free" teleports on map.

that is true but a lot less impact on the game play, as in no more server hopping and will also minimize ghosting. it wont stop ghosting completely but will make it happen a lot less.

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Sever hopers will never be stoped as they can always find a way around it. However we can discourage server hopping and doing this will most likely discourage it 10 fold.

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I played DayZ mod on private server with those donation, donors and VIPs and it was horrible.

 

I rather have server hopers then VIPs and donors.

 

If it's done RIGHT there shouldn't be problems. Sounds like you were on an abusive one doing it wrong. Use the existing weapons for example.

Doing it RIGHT means that everyone can use the Mosin, but the VIPs can use the PU Scope on it. Maybe they are the only ones who can use the new .357 Mag at all, but everyone has the FNX.

A server doing it WRONG would have VIPs as the only ones to use a gun at all.

 

Like I said, you wont get that sort of thing until we can do mods to the SA servers. Making character profiles local to the server is the main bit to stop Server Hopping and Ghosting. It will leave people stranded for awhile on a server they may not like if they are too attached to their gear. You will end up with server communities instead of 1 giant DayZ community, which may or may not be a good thing.

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Meh, I rather play on public servers with ghosters and hopers then on private one with admin and his friends.

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That is what B is for

People who log in at a major city will despawn all the loot. When a server starts all the loot will be gone... Without A, B will delete all the loot permanently.

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Doing it RIGHT means that everyone can use the Mosin, but the VIPs can use the PU Scope on it.

Lol, how is that RIGHT? Let's let the devs make the money, not stupid 9 year olds who can hit "start server" with $30.

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Meh, I rather play on public servers with ghosters and hopers then on private one with admin and his friends.

 

Ghosters and hoppers are predictable. Abusive Admins are not. 

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Why is server hoppers a problem? I switch between servers and run around to different military bases and always find loot.

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People who log in at a major city will despawn all the loot. When a server starts all the loot will be gone... Without A, B will delete all the loot permanently.

Not permentaly read my WHOLE post

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Why is server hoppers a problem? I switch between servers and run around to different military bases and always find loot.

1. It's not how the game is meant to be played; you're supposed to find loot legitimately.

 

2.  It's gives the server hopper an unfair advantage- for example; imagine a server hopper and their safe spot is the bathrooms inside the barracks at balota. Another player looting the same barracks checks the bathroom and finds nothing, then moves on to the bunks next door. 2 seconds later server hopper appears in the bathroom, proceeds to do his/her run, runs into player from earlier, kills him. See how that's unfair?

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