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crazyandlazy

Bullets not registering/delay for anyone else?

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My computer can handle Dayz SA but it seems all my bullets aren't registering. Hear me out.

 

I see the person first and in scenarios like this all I have to do is kill them and come out without a scratch but since my bullets aren't registering, they manage to hurt me. It is getting really annoying now. Can anyone tell me the workaround so that bullets register properly? I mean, I hear the sound of bullets shooting out and yet I keep getting hurt where I should not have even one scratch. I hate wasting bullets but it seems I have to spray and pray in this game. I want to burst fire.

 

Appreciate it.

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Nope. Zombies are fine. One hit and they go down. But with people it takes way too long. I have the to shoot a duration of like 9 bullets.

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You shooting from first or third person?

 

Aim is horribly inaccurate from TPS, from FPS you can be a one-man army. Also remember to burst fire, 2 short bursts of 3-4 rounds is better than firing a whole clip in one go.

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You shooting from first or third person?

 

Aim is horribly inaccurate from TPS, from FPS you can be a one-man army. Also remember to burst fire, 2 short bursts of 3-4 rounds is better than firing a whole clip in one go.

 

I shoot ADS in 3rd person. Is there a real penalty if you use 3rd person?

 

I love burst fire. I always pick burst fire mode for my guns for all my games but the bullets don't hit so it's best to just shoot. I tested it out and the guns recoil up and to the right. 

 

Oh I have one more question. How does the ADS work in this game? I read somewhere you are suppose to imagine the barrel of your gun and not depend on ADS. Please give me some detailed advice?

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Its probably a combination of desync, shit aim, 3rd person being inaccurate, and you not considering bullet trajectory

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How do you know you are missing? After playing something like BF (hit indicators), I find it very odd to shoot people and not know if I am hitting them or not. I shot at someone from about 2 meters away crouched, first person and aimed down sights and I still have no idea if I hit them as there was no body/person. He shouted something when I started shooting and must have either logged before I hit (doubtful, I had the jump on him) or logged dead and the body went.

 

I have not noticed any decrease in accuracy using aimed/third person, I find it is actually easier to aim that way and you can zoom in more too (unless you have a mag scope).

 

I've been shot and kill right through concrete stairs too so I don't put to much faith in the hit mechanics of this.

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How do you know you are missing? After playing something like BF (hit indicators), I find it very odd to shoot people and not know if I am hitting them or not. I shot at someone from about 2 meters away crouched, first person and aimed down sights and I still have no idea if I hit them as there was no body/person. He shouted something when I started shooting and must have either logged before I hit (doubtful, I had the jump on him) or logged dead and the body went.

 

I have not noticed any decrease in accuracy using aimed/third person, I find it is actually easier to aim that way and you can zoom in more too (unless you have a mag scope).

 

I've been shot and kill right through concrete stairs too so I don't put to much faith in the hit mechanics of this.

 

If you shoot, there is a little bit of blood spraying out if it hits but this sort of detail is overlooked when you're in the heat of  the moment. I know it missed because I saw the enemy first, took my sweet time to aim and yet I need more bullets than necessary to kill him.

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