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theshooter

Do you think the WOUNDING SYSTEM is realistic enough?

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Hi there,

I'm playing DayZ SA for over a week now and I must say, I like what I see. The clothing system, new animations, etc. But what kind of makes me go wild is the health/wounding system. 
First of all, I experienced the following today:

 

I was heading for Balota with the hope to get some more ammunition, since I was nearly dry. Instead, I found three guys who were poppin' some unarmed survivors for no reason. The typically KOS situation. I decided to teach them a lesson. Anyway, one guy was running off the group in the direction of the tower. I got him in my sight, squeezed off a round and he dropped dead to the ground, since I hit his head. Another guy went into the tower and yet another was heading for the hangars. Before he reached them, I was able to place a nice shot directly on his back, with no effect. He was just bleeding from a wound, still able to run away. He just wore a simple t-shirt, so no protection was given against the 5.56x45 round from my M4A1. 

 

I don't know if the rounds ingame were hollow-points, full metal jackeds or jacked hollow-points, but either of them would have broken his spinal cord, penetrated a lung, or caused a major blood vessel to burst, maybe even the aorta. 

 

The second shot hit his shoulder, but he was still running...

 

What I want to say with this example is, that the wounding system is not very realistic. Getting shot in the chest only requires a bandage and you're fine again. This would maybe be suitable for the moment, but you would need advanced treatment ASAP, since you could suffer from internal injuries and bleedings, causing a deadly sepsis...

I would love to see DayZ advance in this area, since it would add alot more dynamic to the game and you would think twice of getting into combat in the first place. Imagine you were shot and are desperately searching for compresses, antibiotics and surgery equipment at the next hospital, or tracking down a bandit you just shot by following his blood trail. Providing a life-saving surgery to your friend, who just got shot a few hours ago... Cutting off a limb to isolate an infection, burning out a wound to stop the bleeding... There are so many possible scenarios...

 

What do you think? 

 

Best regards, 

TheShooter

 

 

 

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As far as I know the wounded system has not been introduced into the game yet. Rocket displayed it some time ago in one of his videos but I have never seen an instance of it in game. Pretty sure it's intentionally taken out.

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I'm aware that the current version is not final. ;) 

I just want to get an insight on how you guys like the current wounding system and what you would like to see implemented.

 

Hoping for improvements in the future tough.  :beans:

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its alpha buddy, they will eventually add each location u got hit by a bullet is going to have a impact on your char, ex: if you got shoot in the arm your aim will be a mess etc etc..

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No.

 

*shot in head with rifle while wearing a motorcycle helmet*

*gets back up*

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Hitboxes will be added. Which is a good thing.

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Once is in ppl will got into combat less often. looking from the video rocket showed while back it doesnt look like you will be able to still use both arms if one is broken, and so on......wounds will actually impair you

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Could you post a link to this video? I've also seen a wounded survivor hobble around in one of Rockets videos, are there more? 

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I got shot in the head and survived wearing nothing on my head.

Second bullet got me though.

Execution gone wrong.

It was fucking funny though. Guy had to reload as it was his last bullet. I went to run away from my execution. Didn't m get far.

I probably would have passed out not long after. I went instant grey.

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