Jump to content
pogosphere

Why is the world of dayz so static ?

Recommended Posts

Then fuck off.

Seriously dude. You didn't even buy the game and your raging like a 2 year old. Let's just put this thread to bed. 

  • Like 2

Share this post


Link to post
Share on other sites

Seriously dude. You didn't even buy the game and your raging like a 2 year old. Let's just put this thread to bed. 

So  im only allowed to dislike a game if i bought it.

Its the opossit way around: Why should i buy a game which i dislike ?

 

 

It's been an alpha for one week, not 3 years 0.0

 

Plz read the The "Dayz is only in development for 5 month" myth on this site before asking.

 

 

 

 

Sweet Jesus, the fucking entitlement.  People act like just because they dropped $20 to play an early release alpha DayZ should have 10,000 square miles of dynamically generated completely destructible environment, powered by CryEngine with every stick, rock and blood spatter modeled with real-time particle physics and a million AI controlled ragdoll zombies and the ability to build Minecraft style fortresses out of the environment.

 

Or even worse, the fanboy base think that the alpha is an eventual prelude to that.

 

Here's the deal.  It's a freakin game.  Constrained by the limitation of current technology, Bomhemia's finances and Rocket & Co abilities as software developers.  The graphics will not be a good as a shooter on rails or even Call of Duty or Battlefield since the map sizes are an order of magnitude larger.  Not to mention that Arma was apparently never designed for that level of detail anyway.  It appears to be designed for tanks and helicopters and infantry engaging each other at distances of hundreds or thousands of yards.  Not turning a hoard of zombies into bloody meat chunks with a fire ax, Dead Rising style. 

 

 

Be cool if it could though.

 

Im not angry in the moment, i just wonder how you can denie the following part of my last post :

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

-You say no game has all of that properties you enumerate. You are right

- I say no game , beside of a few games like Alien:Colonel Marines , Duke Nukem Forever maybe Gothic 3, has done not one of the points you have mentioned

(Im not talking about all , im talking about only 1) in an somehow acceptable form.

Arma 2 <=> Dayz has :

-no ragdoll

-no dynamic lighting engine

-no indoor lighting engien at all

-no physic engine

-more than 50 % of the boadymovements is done by text fade ins and/or animations with clipping errors

- no NPC s at all (comon you cant call this Zombi KI , NPC)

- pop up problems in the environment in middle distance (grass on  the ground fades out for example)

-no realistic firearm behavior, even how with this netcode (how is it realistic that one player can take 2 mags full of bullets and still is alive?)

It has none of them , not one single of them!

And its not in alpha its released since 2010 (see the : Dayz is only in development for 5 month" myth)

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I have never said that i want all the things you said in the game, but i want a game which is on a technological level  somehow in an area of the last 5 years.

Lets put it so simple that you understand it bfisher:

If i pay after release for a game 60 dollar than i want this game to have somewhat the same amount of features and engine-technologie than the other games which coast also 60 dollar.

Orelse the game is just not worthy 60 dollars.

Minecraft was a great game, but would you have bought minecraft for 60 dollar ?

You buy BI s or Activisions  games and they are not even somewhere near of the 60 dollar quality mark.

And than other companys like maxis with there sim city 2013 crap see that they can do the same, because you are a omnivore.

And thats bad for the rest of us gamer which still have a willpower.

This here is only fun for me, dont expect me to be angry.

Im only here because i am interessted how the fanboys justify there entitlement.

 

Edited by pogosphere

Share this post


Link to post
Share on other sites

Dude is a troll. Don't waste your time.

 

Thats easy been said from you Shaun .

You have not discuss one single argument in the entire topic and i am the troll.

My whole topic is full of arguments and the only thing which you are doing is being a mindless copycat for the excuses of Bohemia Interactiv.

How about growing a backbone and than we can talk again,Shaun.

Edited by pogosphere

Share this post


Link to post
Share on other sites

All I have to say is if you're going to make these lengthy posts, please stop saying "plz", please learn how to use the spacebar, and please learn how to spell. It's making me twitch.

Share this post


Link to post
Share on other sites

All I have to say is if you're going to make these lengthy posts, please stop saying "plz", please learn how to use the spacebar, and please learn how to spell. It's making me twitch.

Im to lazy for using autocorect.

Yes there where many plz in my last posts,what can i say i am a friendly person.

If this is all you have to say than you shouldnt say anything at all.

You have wasted your first post with shitty non informativ coments, now you can go back to your main account .

Thank you.

Share this post


Link to post
Share on other sites

ARMA 3 animations fluid?? Better yes, fluid, hardly. 

It isn't fluid compared to other triple A titles, but compare it to arma 2 and dayz.

 

Dayz is lacking things that other triple A titles have. There is no denying it. You can't have everything but what OP is trying to say at least some feautres should have been implemented. 

 

Dayz is undeniably a static game.

Share this post


Link to post
Share on other sites

I paid for that game and it sucks absolute dick. Like a whole bag of dicks. Features in that game were total fabrications in many cases, and it's performance is pure shit. Please shove off. They aren't comparable projects.

 

For the record people, you seem to be overlooking the glaringly OBVIOUS problems in comparing these games which have destruction engines. They don't have persistent inventories. They don't have a nearly 300 square kilometer landmass which the server has to keep track of at all times. They don't spawn hundreds of thousands of loot objects and thousands of zombies. They don't use the RV engine, which makes the entire fucking argument pointless. This engine =/= other engines. They aren't capable of the same things. Pure and simple. Sure, "but bf4 has physics and pooticle effects and buildings that fall down (in a pre-scripted manner)! Why can't DayZ do it?" Well, quite simply, DayZ is not bf4. If you like that game, go play it instead. It still can't get even close to the same size map as DayZ. It doesn't have a persistent inventory database which the server must constantly handle and upload to a central hive. It doesn't have to deal with all sorts of complicated LOD situations like looking at a hill that is literally 5 km away. 

 

 

Really, it's just that; these kids just never played no Mario Bros.  Fucking nooblets!? :emptycan: :thumbsup: >:( <_<

Share this post


Link to post
Share on other sites

When i look at the thread name.. First thing that comes to my mind..

 

WHY IS THIS THREAD SO FULL OF SHIT?

Share this post


Link to post
Share on other sites

When i look at the thread name.. First thing that comes to my mind..

 

WHY IS THIS THREAD SO FULL OF SHIT?

 

LOCK LOCK LOCK

 

let the tears flow. :)

Share this post


Link to post
Share on other sites

When i look at the thread name.. First thing that comes to my mind..

 

WHY IS THIS THREAD SO FULL OF SHIT?

Onty welcome back to the topic , i have missed you and your informativ posts.

Where have you been so long ?

A quick brief for you what happend in your absence so far :

Most of the forum members agreed to my opinion, that gameplay and well designed areas with actual gameplay-value and something interessting to do in them, are more important than a 225^2 km big map with one generic 12 m^2 big house after the other, which has no gameplay value at all beside of endless looting those clone houses.

The forum members want more fictional places like :

-big mazelike prisons

-a big city with commercial areas and at least one shopping mall

-more industrial buildings like factorys and oil refinerys

-scrapyards

- a mine

 

and they want them from a maplayout point of few designed in a way, that interessting gunplay can happen in them.

They also want:

-some kind of indoor lighting system, so that indoor areas can be dark, if the windows are nailed with wodden planks

-gasoline cans with gasoline in it to burn down some places

-some dynamic map events, like hordes of zombies or hordes of ownerless dogs with randoom behavior (somethimes they attack as group, somethimes they run away and somethimes they just stay there and stare at you)

-some infected animals like zombie dogs/ wolfs which can run faster than you.

-and more death people in different stages of decay, lieing around or sitting in there cars and sometimes comeback  as zombies

-crazy NPC humans, who just sit or stand in there rooms and stare passivly on the wall and then attack you at randoom moments, or just do nothing and repeat silly sentences like some of you forum members do.Some of them are naked some arent , also just like you forum members.

Edited by pogosphere

Share this post


Link to post
Share on other sites

Most of the forum members agreed to my opinion, that gameplay and well designed areas with actual gameplay-value and something interessting to do in them, are more important than a 225^2 km big map with one generic 12 m^2 big house after the other, which has no gameplay value at all beside of endless looting those clone houses.

Woah, hold on a minute here.

Edited by Lady Kyrah

Share this post


Link to post
Share on other sites

So, this topis isn't a complain topic anymore, This things could happen, the dev team mentioned some new areas that could be created, you went to the big cargo ship already?

Edited by lets4dead

Share this post


Link to post
Share on other sites

So, this topis isn't a complain topic anymore, This things could happen, the dev team mentioned some new areas that could be created, you went to the big cargo ship already?

Aha, and an indoor lighting engine , an dynamic lighting engine (which arma 3 has by the way) , proper animations , ragdoll hit animations and destroyable wooden objects are things thet can not happen in arma 2/dayz.Even if they happen in battlefield 4 or red faction guerrilla or everquest next or the devision , which are all multiplayer games with a huge amount of player and items(everquest,division) by the way.

And to make it more clear, dayz has none of those things . I am talking not about all of them, even if the games i listet have all of them and BI makes not less money then the developer from red fraction (a 4 years old game).

Stop acting like those things are futureistic , they are in many games even multiplayergames since almost 6 years. Dayz is not a dlc for Operation Flashpoint even if rocket thinks and acts like it is.

The big cargo ship:

Yes i was by the new ship. Its shitty designed from a gameplay/gunplay point of few.

Thats the main problem of the game.The developer of this game design the objects like they see it on there cameras 1 to 1, instead of thinking first of fictional places with good mapdesign which support good gun play.

Even games like call of  duty or crysis 3 had maps with better  shipwrecks on them!

 

Edited by pogosphere

Share this post


Link to post
Share on other sites

Honestly if the graphics really bother you that much this early in...are you really a fan of what DayZ is meant to be? True fans of the dayz survival experience excuse its faults for the overall enjoyment of being able to play out the tension of a zombie survival scenario. This game is now going to be CONSTANTLY patched and tweaked and updated for the rest of its life, and it can only get better.

 

 

You have into consideration that you will be meeting people new to the game and who have not played or even know about the mod... 

Their perspective is that this is a "new" game, granted an alpha but it is a "new" game and they will naturally compare it to games such as the Witcher 3, Elder Scrolls Online, Skyrim, Dead Rising 3 and what ever else is out or coming out etc.. etc.. 

 

So we have try not to "flame" them too quickly and take the time explain things to them that this game is not about graphics or physics but interaction, survival, decisions etc... like DocHoman has done! :)

Share this post


Link to post
Share on other sites

Lightning, was already mentioned before, it's a thing that will be developed, and ragdoll is already made, just not implemented yet, I think the animations of dayz are good, only problem is the delay sometimes.

Share this post


Link to post
Share on other sites

You have into consideration that you will be meeting people new to the game and who have not played or even know about the mod... 

Their perspective is that this is a "new" game, granted an alpha but it is a "new" game and they will naturally compare it to games such as the Witcher 3, Elder Scrolls Online, Skyrim, Dead Rising 3 and what ever else is out or coming out etc.. etc.. 

 

So we have try not to "flame" them too quickly and take the time explain things to them that this game is not about graphics or physics but interaction, survival, decisions etc... like DocHoman has done! :)

I am not new to the game , i bought operation flashpoint , arma 2 and arma 3.

 

I am not compareing it to singleplayer games, i am compareing it to:

Battlefield Bad Company 2

Battlefield 3

Battlefield 4

The Division

Everquest Next

Red Fraction Guerrilla

Planetside 2

 

 

 

So, this topis isn't a complain topic anymore, This things could happen, the dev team mentioned some new areas that could be created, you went to the big cargo ship already?

The big cargo ship:

Yes i was by the new ship. Its shitty designed from a gameplay/gunplay point of few.

Thats the main problem of the game.The developer of this game design the objects like they see it on there cameras 1 to 1, instead of thinking first of fictional places with good mapdesign which support good gun play.

Even games like call of  duty or crysis 3 had maps with better  shipwrecks on them!

 

Edited by pogosphere

Share this post


Link to post
Share on other sites

Because they are not interested in creating "levels" maybe, but places that look real?

Bohemia Interactive : "Our places are not fun to play , but they look real"

Great catchphrase for a commercial.

Edited by pogosphere

Share this post


Link to post
Share on other sites

pre disclaimer: I have used Caps in this post for emphasis but please do not read it as 'shouting' I just couldn't be bothered to go in and replace all the caps with bold text. Not angry, just quizzical amusement and a little bit of pity.

 

No i hate EA.
But i have visited the sim city 2013 forums a while ago to shit on them.
 

And now you're here doing the same to the Dayz forums, well done.

 

I haven't bought the game. I play it over my friends account.

And I would suggest that you don't buy it, obviously we'd miss your unique perspective on things but I'm sure we'd cope.

 

Again great feedback from all of you!

You really don't deserve it, what is the point of giving you feedback when you stubbornly refuse to listen to reason and blatantly refuse to debate any counter points that don't fit into your entitled view that "This game needs MOAAAR and if you have to reduce the map to 20% of it's current size then YOU SHOULD because I WANT IT and TO HELL with the thousands of players who have loved Bohemias' previous games and are willing to love this one when it is finished.

 

Old games are not nessesary bad games. There is a huge amount of old games, which are more fun to play than many of the new, so called, triple A titles.
The most important aspect of any game is, that you get sucked into the world and forget everything else around you for a few hours.

Yep, I agree, I quite like playing chess for instance, but after playing it I don't go onto the chess forums and complain "WHY no stealth ninja pawns? why no exploding bishops? and why can't I dig tunnels so that I can get underneath the enemy?.

 

To achieve that, the game should have as less as possible, so called, immersion-breaking moments.

These are moments like:

- running against an invisable wall because you reached the end of the level."
Correct me if I'm wrong but I've yet to hit an invisible wall at the edge of any Bohemia level, they generate procedural terrain which goes on infinitely, I thought you'd played arma games?

- solid objects like a railway or road stop to exist when you reach the end of the map.
So Chenaurus should be sat in a giant crater, and we REALLY want the dev team to spend their time enclosing all the edges of the MASSIVE map which is Chenaurus.

 

- beeing unable to jump or climb certain points of the maps which look climbable.

This is not and never will be Assassins creed thankfully, Even though I believe there is room in the world for a zombie parkour game, this isn't it, Maybe you should consider buying Dying light when it is released? I might be tempted into giving it a go but if it's anything like dead island their previous game, it'll be worth only one play through.

 

- beeing unable to destroy even wooden objects

Plenty of people have given you reasons for this but you refuse to counter them with any argument other than "other games has this, why not Dayz?" Even though you should by now have realised that adding in thousands of moveable objects that the server has to track ON TOP of the thousands of zombies and in-game inventory objects, players and ballistics would slow any Internet game down to an unplayable crawl.

 

- recognizing that the enemy you are hitting has almost no hitimpact-animation what so ever.

It's an Alpha and If you had bothered to follow the developement process AT ALL like us so-called fan boys then you would know that the zombies(infected) have had very little dev' time and will be worked on a great deal further.

 

- beeing unable to bounce over light objects like chairs
I'm sorry, you want... bouncing? who are you? Tigger?

 

- textfade-ins and teleports replaceing player animations

Alpha, please learn what this word means, Dean Hall has already mentioned (research again) that he thought it would be a good idea at the time and as a place holder it works but he's looking at changing it and has already given us indicators in the inventory.

 

Take this scenarios as an example:


Scenario 1:

I am in dayz, have no ammo at all, or have wastet my last shoot and a, with an firearm armed, bandit is chaseing me into a building.
I am running up into the first floor and he follows me with a distance of only 10 meters.

-How fun would it be if i could smash the wooden window-frame in the room of the first floor with an axe , climb out of the window dangle on the roof of
the window and from there jump down onto the ground,while he is running into the room sees the smashed window, looks down, sees me running into the forest
near the house, takes a last shot and barely misses.

You may not be able to smash open the window but with the new jumping It IS possible to exit certain windows by jumping through them, IF you had bothered to follow developement you would have seen Hicks do exactly this in a previous stream.

 

Scenario 2:

Imagine there would exist an actual indoor ligthing system, like it is standart for all other games since many years ago.
And you want to loot a bigger house which is totally barricaded, with nailed up windows, so that only a small amount of light can shine into
the house. The Inside of the house is not completly dark but dark enough that some bandit, or a bandit group, could hide in the shadows of the
cant over furnitures or in lockers, with their shotguns pressed against the walls of the locker, just waiting so that you can come close enough to pum you full with
shotgun shells.

Again do your research, the lighting is being worked on so that hopefully flashlight beams will not penetrate walls, but this is EARLY ALPHA.

 

-How fun would it be if you could actuall hide in furnitures like lockers or crawl through (selfmade) holes in the floor under the wooden planks of the floor.
 So that you can slowly crawl  under the enemy and shoot him from under the floor while he is standig on the floor.

-How fun would it be to flood the whole ground with gasoline, out of petrol cans, waiteing untill the enemy group walks in and then ligthing the ground on fire,
 while they are standing in the middle of the gasoline-flooded room.
 

A great deal of fun I'm sure, but these scenarios are just day dreams,like my chess example earlier, but they are YOUR daydreams and are not necessarily shared by the dev team who are making the game THEY want to play rather than what YOU want to play.

 

But for that kind of cat and mouse games you would need an actual dynamical lighing engine and some kind of particle engine, which simulates the dispersion of the fire.
And an fluid engine so that the enemys have the chance to spot the wet floor .And you would need actual furniture and items in the house, instead of almost compleetly
empty rooms, which are not designed to have interessting gameplay in them, because its much more importand to render that region where you where hiking, and took all the
pictures with your camera, geographically corect , instead of building some fictional buildings which have big enough rooms with enough furniture and items in it to
generate  interresting indoor gameplay.

Again research, or even just read the previous posts in the thread YOU made.
Game developement (or any design procedure) is never successful when they just say "throw everything in"
Being a designer myself I'm fully aware that design is a decision making process, you either generate lots of ideas and throw out the worst (or the unacheivable given the constraints), or you generate those ideas and select the best (again, within the constraints).


As has already been explained to you, the constraints that the devs are under include: The clients hardware, the security issues ( hence them spending months on coding the usual arma scripting functions into C+, developing the Network bubble and making an increasing number of functions server rather than client side, you know developing the foundation),The size (which we all love) of the map, the amount of players, interactive objects, zombies etc.

Maybe it hasn't occured to them to throw all of the work that has so far gone into the dev of the game so that YOU get to push a chair over or hide under the floor because it was fun in that movie you had going on in your head.

And you know what? If you were truly invested in these ideas you could always post them in the suggestions part of the forum.

 

Games like far cry 3 for example have a great fire engine:

Meh, "ooh pretty fire" didn't make me want to play farcry more than once, so £30 for 30 -40 hrs play max, doesn't come close to the thousands of hours spent playing Arma2 or the Hundreds of hours playing the FREE dayz mod.

Look, for example, at the indoor areas of this division trailer at 1:19 min . I cant get enough of how much love they put in every detail of the indoor areas.

 

YAY division! INSPIRED BY DAYZ they've thrown millions of dollars into developing a trailer which gives us no idea about the size of the game, the scope, the originality, how many players a server can handle and how many servers it will take to run the map, all we've seen so far are pretty dreams and promises but for all we know it could take another 5 years to make,have rubbish gameplay and require you having an uber pc to run it even close to as pretty as it looks, let's face it at the moment that game is nothing more than a twinkle in the devlopers eye. And when it comes out and irt doesn't meet your every exacting requirement, never mind, you can just not buy it and in to paraphrase you , you can enjoy "visiting their forums to shit on them".

 

Welcome to MythBusters:

The "Bohemia Interactive has no financial possibility" myth

Stop acting like Bohemia Interactive is a small developmentstudio, which is just in the moment developing its basic programming tools and infrastructure.
Bohemia Interactive (BI) is around until Operation Flash Point. They where foundet 1999:

http://en.wikipedia....mia_Interactive

Every small developmentstudio would be exuberantly happy if they had only a small part of the financial possibilitys  BI has and had for over 10 years.
They made so much money with there products, just look at the steam sales of dayz standalone "alpha". If they have no money at the moment , than just because of
bad managment and spending money for things which are unnessesary for the gamedevelopment.

 

Maybe you should write to them with your C.V. If you succeed in taking over in a management capacity you can start to dismantle a much respected and unique developer and start to knock out the "Battlefieldstylegamewithzombies" that you so dearly wish Dayz to be. Or maybe you could go work for mythbusters, I'm sure they'd be really impressed with advance research abilities and scientific reasoning.

 

The "Dayz is only in development for 5 month" myth

Dayz is arma2 multiplayer, only renamed and rebranded. If you look at it there is now way that you can say that this game is an indipendent game.

So by 'looking at it' you can see the code behind it can you? It's already evident that the way the dayz engine handles thing is significantly different to how arma2 or the mod handled things, because it's an alpha and not fully optimized yet we get to 'see' the differences. For example, when you move things around or combine things in the inventory there is slight delay and the pop up text will say 'receiving'. this shows that the client is having to contact the server to see if the action is viable. This may seems like a small thing but it has Huge implications, it means that the server has ultimate control over inventory items which gives the game a huge defence against hacking and a way of controlling all inventory items in the game.This game is NOT arma2, it just looks a bit like it.

 

 -Its almost (to an degree over 90%) the same map than in arma 2

If it aint broke don't fix it.

 

-Its the same engine (beside of some shadow improvements which are not even as good as in arma 3, and volumetric clouds)
Brilliant engine for large scale military warfare retooled for large scale zombie apocalypse,and your problem is?
 

-Its even so that it has less weapons and items than arma 2 multiplayer.

As you have ignored the rational feedback of several posters I'ma gonna ignore your request to not use the alpha thing, IT'S ALPHER!

 

Its not only arma 2 mp renamed , its less than that . It has not anymore all the weapons and items and fanmade contet which arma 2 mp and the day z mod had a year ago.
And arma 2 was released 29th of may 2009 , even the dlc "operation arrowhead" was released 27th of june 2010.

They're building a solid FOUNDATION, If they wanted I'm sure they could instantly bring in a shedload of content from previous games, BUT they are going through a DESIGN process and will pick and choose carefully which items they wish to have in their game. Mods are a separate issue as they could run into legal issues if they threw other people work into the game without permission, and really, do you think that every mod that Arma eventually had,(thousands of 'em) was released the same day that the game came out?

 

So if dayz "standalone" has almost the same map as arma 2 + indoor areas + itemsystem + better static shadows and volumetric clouds, than tell me why should i not be allowed to
say that dayz is in development and therefore in alpa for almost 3 years ?

You ARE allowed to say it, but you're wrong. The map has had loads of work done to it, a radical redesign of the north, new areas, new buildings, most buildings now enterable etc.And the Dayz Standalone has been in developement for about 12 months.

 

Actually its more than 3 years now because the game is only a rebrandet arma 2 with even less contetn and over 90 % of the residual contet absoulut identical !!

The F1 McLaren has been in development for hundreds of years because erm.. stagecoaches had wheels.

Just because they have added indoor areas + itemsystem + better static shadows and volumetric clouds its not a indipendet game.

You cant be serious with that.
Network bubble, server/client architecture, new skeleton, new zombie pathing system (unfinished 'cause... ALPHA), New map areas, wrecked ship, apartment complex, new animations, new inventory system, new lighting system, oh and volumetric clouds.

 

movements,.............,large amount if npcs at the same time (zombies or other).

Arma2 has vehicles, 225km2 terrain, structure destruction, player movement, large amount of npc's, The icing on the cake that YOU want may be possible but there's no point in implementing it when nobody has the pc or the network infrastructure to actually run it.

 

But is it more important to have a 225 km^2 mapsize or a proper indoor lighting engine or some proper indoor areas at all, which are not total empty, look mostly the same, have all almost the same size and form and have absolutely no gameplay value beside of looting a 12 m^2 room after the other , at all.

Yes the large map size IS important to the thousands of player who bought the game before even the DEVS wanted it to be released. We all like it so much that the Devs released it way earlier than they would have liked because thousands of player were BEGGING them to. And not many of them were worried about the pretty pretties that you seem to need.

Why can you possible think that it is a good idea to create a 225km^2 big map, with almost no interesting indoorareas at all , and put towns with almost only small 12 m^2 big rooms, town for town,  on the map?What would change if the area would not be 225 km^2 large but instead of this a quarter of this. Nothing with only 100 players on the map.

"only 100 players on the map " (insert facepalm meme here).  As has already been explained to you, the game and map have been an innovation based on an outstanding engine capable of rendering huge view distances and enabling air to air combat, why would they cripple this, especially just to add moveable chairs? Why would they throw it this huge environment capable of being run on a single server with no loading screens for the cosmetic rubbish that you so dearly want? If they did they would be destroying the game that thousands of people have shown their support for by BUYING the game, (unlike you who hasn't supported this at all).

 

-You say no game has all of that properties you enumerate. You are right
- I say no game , beside of a few games like Alien:Colonel Marines , Duke Nukem Forever maybe Gothic 3, has done not one of the points you have mentioned
(Im not talking about all , im talking about only 1) in an somehow acceptable form.

Hard to decipher this last part, so I'm guessing that English isn't your first language, in which case kudos for knowing more than one language. But to address What I believe to be your point: No there isn't a single game out there which has everything YOU want, nor will there be a single girl, job, house, car, holiday that fits that criteria If what you want is EVERYTHING.

 

Arma 2 <=> Dayz has :
-no ragdoll

In development said to be coming.

 

-no dynamic lighting engine
It has a lighting engine, what more do we need?

 

-no indoor lighting engien at all

I went into building and lit it up with my torch, That'll do for me.

 

-no physic engine
-more than 50 % of the boadymovements is done by text fade ins and/or animations with clipping errors

If it had NO physics engine then NOTHING would move. At all. Body movements done by text fade in????

- no NPC s at all (comon you cant call this Zombi KI , NPC

NPC = Non player character therefore zombies = NPC, but most people DON'T want little indestructible quest givers standing on the street corners, and If you want to play co-op multiplayer against teams of A.I there's a cool game called Arma just over there.

 

- pop up problems in the environment in middle distance (grass on  the ground fades out for example)

You used Farcry as an example earlier, In that game (a little in 3 but LOTS in 2) You could wipe out a whole enemy squad, drive 100 m down the road, do a u turn and when you got back there the WHOLE SQUAD would have respawned! I GTA games the player runs around in large environments but ALL npc's, vehicles and destroyed objects are spawned in a bubble a round the player that is reset as soon as he leaves the immediate area, you would prefer this?
The pop ups are purely there to tailor to the fact that not everybody has an identical uber pc, you have to have variables in games that allow the player to tinker and achieve reasonable frame rates, welcome to Pc gaming where you have options.

 

-no realistic firearm behavior, even how with this netcode (how is it realistic that one player can take 2 mags full of bullets and still is alive?

You have have got to be kidding right? It's ALPHA, they're still working on net code as you would know with ...Research, there're bound to be occasions when something doesn't go to plan but after playing Arma for years now I'd have to say that they achieve a lot with their net code despite people running the game sometimes with tens if not hundreds of unofficial mods, and the only time I'v ever seen this happen with my own eyes was in the mod and it was later shown to be a hacker.

 

It has none of them , not one single of them!
And its not in alpha its released since 2010 (see the : Dayz is only in development for 5 month" myth)

No not 5 months not 3 years, around 12 months since they decided to rewrite the architecture of the game, you can refer to your wrong minded post as much as you like but it will still be wrong.

 

Im not angry in the moment

Why should you be? You didn't pay for the game, you haven't been following the developement since the mod first came out, you have next to zero time invested in this game, you just gave it a cursory go on a friends account, then hopped on to these forums, to complain.
 

I have never said that i want all the things you said in the game, but i want a game which is on a technological level  somehow in an area of the last 5 years.

Then go and buy a game that has all that you want in it, personally I don't believe that your high requirements have been met yet by any game company and this is why you're hanging your hopes on games like Division which because they haven't been built yet have met no technical requirements for a game other than making a trailer look 'cool' (If you like that sort of thing).

 

If i pay after release for a game 60 dollar than i want this game to have somewhat the same amount of features and engine-technologie than the other games which coast also 60 dollar.
Orelse the game is just not worthy 60 dollars.
Well then, how about you follow Dean Halls' advice and wait until the game reaches that price point, read the reviews, watch some gameplay footage, and then and ONLY then, decide whether you think it is worth your no doubt hard-earned cash.

 

Minecraft was a great game, but would you have bought minecraft for 60 dollar ?
You buy BI s or Activisions  games and they are not even somewhere near of the 60 dollar quality mark.

So you like minecraft, but you were capable of looking past its use of blocks to make everything? Is this why you want everything to be destructible so you can play dayz in minecraft mode? And who's asking you to pay 60 bucks for this game?, You can buy it for 30 right now and let it sit in your steam folder for 2 years if you want, or not, it's your choice to make, but you seem to have such unrealistic expectations of modern games that I would suggest that you don't.

 

And than other companys like maxis with there sim city 2013 crap see that they can do the same, because you are a omnivore.
And thats bad for the rest of us gamer which still have a willpower.

Don't get your reference but I can tell you you now that plenty of us have plenty of willpower, rather than whining on about perceived problems, we post potential solutions, we reasonably discuss issues and some of us can see behind the trolling facade of individuals that post "WE WANT MOOAR" and realise that willpower, patience and a reasonable intellect are the last things on their mind, they just want MOOAR and they want it NOOOW.

 

This here is only fun for me, dont expect me to be angry.

As before why should you be Mr. zero investment. I think you'll find that no-one else here is angry either, but we do have the right to reply and it's genuinely amusing to see so much entitlement and fail in a thread, so thanks for that :)

 

Im only here because i am interessted how the fanboys justify there entitlement.

So you are justified in calling somebody a fanboy because they disagree with your ill researched and erroneous conclusions, Therefore I'm entitled to call you a Hater because you disagree with the people who are OK with the game, but really how does this advance the discussion?

"You're a fanboy"
"You're a Hater"
"You're a fanboy"
"You're a Hater"
"You're a fanboy"
"You're a Hater"


Seriously, stop being so impatient, If you wait, the game will get better, you will get more mature, you may have time to do some research into game developement in general and learn to control yourself rather than spouting Fail on forums of games you don't like.

Hell, If you wait long enough, computer tech' may get to the stage where we can all have full-body truly immersive games with infinite landscape fantastic physics and all the good stuff.

My first console played pong and breakout and if you wanted to play in colour you had to stick a strip of coloured vinyl onto the CRT TV screen that you played on. And it was good.

The first time I saw Space invaders was on holiday in France, before it got to the UK as far as I know. In arcades at that time a flight simulator was silhouettes of planes on wires with a backlight, so to ME I find modern gaming miraculous and don't feel 'entitled" at all.You on the other hand seem to be emitting waves of entitlement with every sentence you write.

 

 


 

  • Like 7

Share this post


Link to post
Share on other sites

Why the cargo ship is bad

Cargo-Ship-FRIGIA.jpg9bed4ef2d669f2078aa18e989716e225.jpg?ito

It has no interresting gameplay value in it. Its not carefully designed in reguards of gunplay (Relation between cover and open spaces. Different routes to get to one point. Ability to change the floor quick/Verticality)

@ LordSnapcase:

Your feedback was good to. Good job and welcome to the topic .

I hope you stay a while. :)

Edited by pogosphere

Share this post


Link to post
Share on other sites

 

I am not compareing it to singleplayer games, i am compareing it to:

Battlefield Bad Company 2

Battlefield 3

Battlefield 4

The Division

Everquest Next

Red Fraction Guerrilla

Planetside 2

 

 

I really don't understand why you continue to compare a single game against a collection of games each time. Each game there is different and none similar to DayZ SA. You have not even mentioned the most obvious game to compare against DayZ, Skyrim.

 

The benefit of using the Arma2 engine in the first place was that it was a military simulator, which gives a very authentic feel to the gameplay experience itself from combat to exploration which none of the other titles you mentioned can. In fact most of them have a very cartoony or arcady feel to them. I believe the Arma2 engine was picked because the guy in charge was ex army himself and wanted to get across a very specific atmosphere, one which no other game I've played does and he succeeded (I've played all the ones you've listed except Everquest Next which isnt even out yet and The Division). I really think your problem is with the type of game DayZ is rather than specifically the engine to be quite honest.

  • Like 1

Share this post


Link to post
Share on other sites

Before i start:

*snip*

So dont dissapoint me.

 

First off, do you really/honestly want building/environment destruction? Have you ever played a minecraft server after it has been up for a while? Remember, this is a MMO not a single player experience.

 

Does a huge map make any difference over a smaller map? Absolutely. This is as much (if not more) as a PvE game as it is a PvP game. The more area I have to enjoy the PvE aspects of the game the better. (this can be argued to an extent, the arguments are invalid however as well, its ALPHER and all content has yet to be added)

 

Is 'eye candy' the most important feature of a game? Nope, not even a little bit. The playability of the game is first and foremost of importance. I can think of more games I played on my C64 with sprite graphics (Elite comes to mind, Hunt for Red October another, Flight (pre-MS flight as it was on the C64)) that I have put 100's(more) hours into than many many AAA 'eye-candy express' games of today. Most of which I don't even bother playing. Because they were just that fun.

 

Read the roadmap of the game, for the 'mitigation' of just about every other point in OP. <--- ITS ALPHER

 

That all being said, who forced you to pry open your wallet to buy this game? Personally, before I bought Arma CO (specifically to play DayZ May, 2012) I did so only after watching hours of game play on youtube. I was very disapoint when I finally got the game, as it was like just the day before or so heli's were removed from the MOD... I jumped on TDL (The Dead Linger) as it looked smashing, I bought it the day after the 10g (I think it was update) that broke guns making it unplayable. I still have high hopes for TDL. Point being, when you are going to buy a game...

a) due diligence is on YOU. If a game is not what you want, or you don't think there is any way 'promises' can be kept, then don't enter into the exchange (you buying a game).

b ) being butt-hurt because you failed 'a' is well, also on you

c) I am indeed a fan boy of DayZ, as I have yet to have a game that gets my heart pounding, head spinning, and palms sweating the way DayZ does.

Oh, the very first computer game I played was 'golf' in 8th grade (1982) on a TRS 80 (green screen) with an ascii representation of the 'course'. I have been playing computer games ever since... 

  • Like 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×