tlane 17 Posted December 26, 2013 Last topic update mentioning caffeine (3 September 2013): http://forums.dayzgame.com/index.php?/topic/146885-hud-idea-pleasuresatisfaction-indicatorbar/?hl=caffeine#entry1456652 I would like to see the introduction of a caffeine mechanic and envision it working in the following manner (more or less) given the current state of the stand alone. First there would be two separate meters for caffeine (caffeine and caffeine tolerance) like there is for energy, blood, health, etc. This caffeine meter would start at 0/8000. Drinking soda would increase this caffeine meter by 1000 * 1/n (where n is caffeine tolerance). Drinking soda would also increase the caffeine tolerance meter by 100 (this meter starts at 0/1000). Reaching 5000 caffeine would cause the player to shake slightly while aiming. If the meter is between 100 and 700 the player will go through caffeine withdraws (energy crash + headache). The player will be unable to sprint (double tap W). While the players caffeine is between 700 and 8000 the player will no longer receive the negative effects of low energy (going unconscious), however will continue to suffer all other consequences of low energy. Every game minute that passes the player will lose 25 caffeine and 25 caffeine tolerance. I know this could probably use some tweaking so, I look forward to your suggestions. Share this post Link to post Share on other sites
DemonGroover 8836 Posted December 26, 2013 Starbucks. Share this post Link to post Share on other sites
Hanku 6 Posted December 26, 2013 I fully approve of this. If nothing else, it could be pretty funny. I can see myself handcuffing some poor random and force-feeding them mocha's until their heart explodes. Share this post Link to post Share on other sites
TIC 1050 Posted December 26, 2013 Caffeine tranfusions confirmed. Share this post Link to post Share on other sites
jesquik 75 Posted December 26, 2013 I think that some serious thought about a drug mechanics should be added, although I believe rocket has mentioned that he is looking into this currently. There are many systems, especially in pen and paper RPGs, that could lend some guidance on how to create those systems. Caffeine should be treated as a drug, with positives and negatives associated with it, although caffeine is mostly a purely beneficial drug with very few drawbacks (which is why it is legal.) Not being able to sprint when dealing with a caffeine withdrawal is just ridiculous, sorry. However, if they added harder drugs like heroin, then withdrawal would be a significant issue. I can't actually see a reason to use heroin on your own character, but it sure would be awesome to force addict someone to a drug and then let them loose just to fuck with them. Share this post Link to post Share on other sites
tlane 17 Posted December 26, 2013 (edited) Not being able to sprint when dealing with a caffeine withdrawal is just ridiculous, sorry. Do you have an alternative suggestion for a negative effect during withdrawal? It needs to be punishing enough to counter the positives. What if the window of decreased sprinting were shorter? What if for that time period you consumed energy hella faster? EDIT:Oh and dude... I would fucking shoot some major amounts of heroine in this game. Total role playing experience. (hell the needles are already in the game) Also can you link some sources for the pen and paper games you were referring to directly in the thread? That would be rad. Edited December 26, 2013 by tlane Share this post Link to post Share on other sites
thomas28 31 Posted December 26, 2013 However, if they added harder drugs like heroin, then withdrawal would be a significant issue. I can't actually see a reason to use heroin on your own character, but it sure would be awesome to force addict someone to a drug and then let them loose just to fuck with them.i like it,but heroin is used as a painkiller.heroin = "diacetylmorphine" or "morphine diacetate" perhaps heroin can be used as morphine. Share this post Link to post Share on other sites
jesquik 75 Posted December 29, 2013 (edited) Also can you link some sources for the pen and paper games you were referring to directly in the thread? That would be rad. Sure man, check these out: Pathfinderhttp://paizo.com/pathfinderRPG/prd/mastery/drugsAndAddiction.html DNDhttp://www.dandwiki.com/wiki/Beneficial_Drugs_(3.5e_Variant_Rule) There are a lot more that aren't available online, but there are tons of systems out there in the books. EDIT:Oh and dude... I would fucking shoot some major amounts of heroine in this game. Total role playing experience. (hell the needles are already in the game) Also, I totally get what you are saying regarding the role playing aspect. That is why I would shoot someone up, not to grief, but because it would be really interesting to follow them and watch :D EDIT: Do you have an alternative suggestion for a negative effect during withdrawal? It needs to be punishing enough to counter the positives. What if the window of decreased sprinting were shorter? What if for that time period you consumed energy hella faster? Honestly, I don't think caffeine needs a withdrawal. My point is that some drugs are mostly beneficial and have very little drawbacks. Caffeine is one of those. You would have to drink a lot of caffeine over many days to become dependent, and then all you get is a headache. I suppose a headache should affect sound until you eat some aspirin? Edited December 29, 2013 by jesquik Share this post Link to post Share on other sites