johnm81 15 Posted December 25, 2013 Melee System. Suggested changes: 1. A melee weapon should be in the spawning load out.2. Increase Melee weapon range. Currently zombie hand to hand equals a shovel, which makes no sense.3. All melee weapons should knock down and stun a zombie on first hit for 3 seconds. Allowing player to hit them on the ground.4. Give Melee weapons a right click blocking next attack move. As of right now with fire axes not exactly what I would call plentiful and zombie spawns slowly being turned up its getting frustrating to have to abandon a bunch of houses just because have a useless nerf foam melee weapon (aka all of them but the fire axe) with two zombies that seem to have a 95% bleed proc on their hand attacks which seem to have an equal if not longer range than my shovel, bat, ect... 1 Share this post Link to post Share on other sites
Gerandar 212 Posted December 25, 2013 punch the zombie once or twice in the head, it will fall down long enough for you to loot whatever it is you found in the house if your not super slow. Share this post Link to post Share on other sites
johnm81 15 Posted December 25, 2013 punch the zombie once or twice in the head, it will fall down long enough for you to loot whatever it is you found in the house if your not super slow. Wrong, they get up right away. Share this post Link to post Share on other sites
Frytek 130 Posted December 25, 2013 Im afraid these changes are pointless. Why would you spawn with a melee weapon? This game is supposed to be hard, not a fairy tale. And its cool when zombies are a threat at last. 6 Share this post Link to post Share on other sites
Lemonater47 11 Posted December 25, 2013 In melee you really have to go for the head. You can kill a zombie with 2 whacks in the head with a pipe wrench or 10 whacks in the body. Its all about aim and you really got to be in first person in melee. Though the axe is at the moment the best melee weapon I think. Its pretty good. Share this post Link to post Share on other sites
fluxley 2228 Posted December 25, 2013 Punch them in the head while they are on the floor, should only have to knock them down 3 or 4 times. with a bit of practice you should easily be able to juggle a couple at a time. Share this post Link to post Share on other sites
xX_fr0st-w0lf_Xx (DayZ) 343 Posted December 25, 2013 Spawn with a melee? Care bears, care bears everywhere. Be a man and use your fists. 2 Share this post Link to post Share on other sites
sigvatr 154 Posted December 25, 2013 It's not hard to find a weapon early in the game, baby. Share this post Link to post Share on other sites
johnm81 15 Posted December 25, 2013 Im afraid these changes are pointless. Why would you spawn with a melee weapon? This game is supposed to be hard, not a fairy tale. And its cool when zombies are a threat at last. Two points to address; 1. We should spawn with a melee weapon because this game should strive for some degree of realism. If a zombie outbreak was reality, why wouldn't I as a survivor pick up the first branch, rock, shower curtain poll, fireplace poker, ect...? Melee weapons are just as abundant as the tshirts on our back that we have when we are 'birthed' on the southern coast. 2. You confusing the concept of challenging to frustrating. Unrealistic traits such as zombies have equal hand to hand combat range to a shovel isn't challenging its frustrating. Share this post Link to post Share on other sites
johnm81 15 Posted December 25, 2013 In melee you really have to go for the head. You can kill a zombie with 2 whacks in the head with a pipe wrench or 10 whacks in the body. Its all about aim and you really got to be in first person in melee. Though the axe is at the moment the best melee weapon I think. Its pretty good. Not true. A bat wack to the head 'sometimes' puts them down. Not because what you say about the head hit box is false, but because the server client syncs aren't good enough for reliable aiming to the head = server sees a head hit. Share this post Link to post Share on other sites
johnm81 15 Posted December 25, 2013 Spawn with a melee? Care bears, care bears everywhere. Be a man and use your fists. You spawn with a shirt that can be made into bandages. You care bear, care bears everywhere Be a man and strip before playing. See I too can make pointless remarks. Share this post Link to post Share on other sites
xX_fr0st-w0lf_Xx (DayZ) 343 Posted December 25, 2013 Two points to address; 1. We should spawn with a melee weapon because this game should strive for some degree of realism. If a zombie outbreak was reality, why wouldn't I as a survivor pick up the first branch, rock, shower curtain poll, fireplace poker, ect...? Melee weapons are just as abundant as the tshirts on our back that we have when we are 'birthed' on the southern coast. 2. You confusing the concept of challenging to frustrating. Unrealistic traits such as zombies have equal hand to hand combat range to a shovel isn't challenging its frustrating.1) Horrible, you are survivor, so pick up the first weapon you see. If I was a survivor I would have also packed food and water, should we spawn with those too?2) The second one has nothing to do with challenging or frustrating, just something that must be fixed to maintain immersion and realism. Share this post Link to post Share on other sites
johnm81 15 Posted December 25, 2013 It's not hard to find a weapon early in the game, baby. True. weapons aren't hard to find. But the ones that actually are worth their salt are. Share this post Link to post Share on other sites
johnm81 15 Posted December 25, 2013 1) Horrible, you are survivor, so pick up the first weapon you see. If I was a survivor I would have also packed food and water, should we spawn with those too?2) The second one has nothing to do with challenging or frustrating, just something that must be fixed to maintain immersion and realism. The difference is if the game wont let me pick up the many objects around me to use as a melee weapon then spawning with one is a fix that brings the game closer to realism. Sick people with arm reach greater than a shovel breaks realism yes, that break is frustrating as well. Share this post Link to post Share on other sites
xX_fr0st-w0lf_Xx (DayZ) 343 Posted December 25, 2013 The difference is if the game wont let me pick up the many objects around me to use as a melee weapon then spawning with one is a fix that brings the game closer to realism. Sick people with arm reach greater than a shovel breaks realism yes, that break is frustrating as well.Its not like finding a melee weapon is hard, it doesn't take long to find the best loot in the game, why shorten the time by making us spawn with melee weapons. Out of curiosity have you played the mod by any chance? Share this post Link to post Share on other sites
Gdaddy22 299 Posted December 25, 2013 (edited) 1. A melee weapon should be in the spawning load out. NO I only like idea number 4, that would add something new to the meele fights, although blocking in game that's using arma 2 engine sounds ridiculous Edited December 25, 2013 by Gdaddy22 Share this post Link to post Share on other sites
SolidOwlPL 37 Posted December 25, 2013 Tbh you shouldn't even spawn in with flashlight (and i wouldn't be surprised if it gets taken out later). And what you are saying is that spawning in on a beach sometimes in a middle of a forest with a melee weapon will add more realism to the game? Rethink that.Don't worry the weapons reach will most likely be addressed, if i recall correct in one of the streams Rocket said that they are still working on the swing animations etc. Want some advice? Try harder and stop looking around the coast for the best loot eva, cause you will not find it there. Share this post Link to post Share on other sites
johnm81 15 Posted December 25, 2013 Its not like finding a melee weapon is hard, it doesn't take long to find the best loot in the game, why shorten the time by making us spawn with melee weapons. Out of curiosity have you played the mod by any chance? Finding useful melee weapons, aka fire axe, is a bit of a challenge as loot spawns much less frequently as the Mod. Which segways into your question. Yes extensively. zeds in the mod were WAAAAAY more frustrating than the SA I will admit. So big improvement there, but imo some more small tweaks needed. Share this post Link to post Share on other sites
Traveler (DayZ) 27 Posted December 25, 2013 (edited) Concerning OP's points:1) NO!2) Well, a bit maybe, it does make little sense now...3) NO!4) NO. Too Simple. Basically, again someone asking to simplify the game. As I am in no way opposed to making melee actually work better, the steps mentioned to make life easier should definitely not be taken, given the outlook and vision for this game...And you shpuld spawn with a flashlight dammit, I lost mine somewhere...now night is a nightmare! edit: They should definitely fix the animals-making-zombie-noises! Happens most often at night and ruins gameplay utterly and totally...and should be very easy to fix (remove all animals, they are no good for anything atm!). That being said, I want to be able to make a campfire in the backwoods. Don't need to cook something on it, but we were promised better-looking campfires. Where are these? Fix that! ;-) Edited December 25, 2013 by Traveler Share this post Link to post Share on other sites
johnm81 15 Posted December 25, 2013 Tbh you shouldn't even spawn in with flashlight (and i wouldn't be surprised if it gets taken out later). And what you are saying is that spawning in on a beach sometimes in a middle of a forest with a melee weapon will add more realism to the game? Rethink that.Don't worry the weapons reach will most likely be addressed, if i recall correct in one of the streams Rocket said that they are still working on the swing animations etc. Want some advice? Try harder and stop looking around the coast for the best loot eva, cause you will not find it there. Rethink it? Okay. ... Mhmmmm hummmm. Yeah I still think it needs to be in there to compensate for not letting my character pick up objects in the game world and use them as melee weapons. Your advice is useless as is my usual practice and has yielded similar results. Share this post Link to post Share on other sites
frosti 2165 Posted December 25, 2013 2. Increase Melee weapon range. Currently zombie hand to hand equals a shovel, which makes no sense. That would allow me to repel whole zombie apocalypse with an axe, just like in DayZ mod. So no. Share this post Link to post Share on other sites
johnm81 15 Posted December 25, 2013 Concerning OP's points:1) NO!2) Well, a bit maybe, it does make little sense now...3) NO!4) NO. Too Simple. Basically, again someone asking to simplify the game. As I am in no way opposed to making melee actually work better, the steps mentioned to make life easier should definitely not be taken, given the outlook and vision for this game...And you shpuld spawn with a flashlight dammit, I lost mine somewhere...now night is a nightmare!It really doesn't simplify the game. It makes 1v1 zeds more consistant. But you need to keep your eyes on where the game is going. The game is going to lots of zeds in towns. Lots. The ability to 1v1 a zed allows the element of strategy when approaching many zeds. You will have the increased complexity of how do you peel one off a group at a time. Instead of the blind dumb luck of did the server sync with my client enough detect the head shot? No? Oh well here bleed some for your trouble. Share this post Link to post Share on other sites
johnm81 15 Posted December 25, 2013 That would allow me to repel whole zombie apocalypse with an axe, just like in DayZ mod. So no. Not if fixing the swing animation as rocket said they are doing means your swing is slower than a hand to hand strike. Share this post Link to post Share on other sites
Rkelt 46 Posted December 25, 2013 Even now i try to sneak, evade and run away from the infected if posible...thou i seemed to find a way to fight(with their current IA). without gettin hitJust circle around and they cant hit you...There will be more melee weapons in the future...i think... It really doesn't simplify the game. It makes 1v1 zeds more consistant. But you need to keep your eyes on where the game is going. The game is going to lots of zeds in towns. Lots. The ability to 1v1 a zed allows the element of strategy when approaching many zeds. You will have the increased complexity of how do you peel one off a group at a time. Instead of the blind dumb luck of did the server sync with my client enough detect the head shot? No? Oh well here bleed some for your trouble.If i see a group of more than 3-4 infected, i just ran away and ...no way i cant beat them all without gettin hurt(or killed) Share this post Link to post Share on other sites
Dyckman 26 Posted December 25, 2013 Zombies are realllyyyyyyyyyyyyy easy in this game. I actually preferred how unpredictable the ones from the mod were, even though they were more due to lag and limited design. But, you can outrun any zombie, they're really not even worth dealing with. Maybe with a lot of zombies it'll make sense why they're so easy, but you can pretty much ring around the rosy with a bunch of them and still live. This is pretty much all you have to do with a melee weapon, notice how I sorta brush them towards my right so ensure I hit them and I try to aim up for their head. Punching is the same, one hit to their head and they're down. Share this post Link to post Share on other sites