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johnm81

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About johnm81

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    Helicopter Hunter
  1. johnm81

    Name 5 thinga you want the most for dayz asap.

    1 bugs fixed 2 melee system redone 3 base building epoch style 4 cars
  2. Two things. Add a stealth mechanism like in the mod. And two add an improved melee system aoe attack based off of arc swing like guild wars
  3. johnm81

    Suggestion - Board up existing houses

    Great idea. Would allow for clan territory wars as well.
  4. There is no reason why this game cant remove frustrating factors and maintain its hardcore feel. And to those who say we dont want the type of player that isnt like us let me say this. Eventually you have done it all a hundred times over and you will get bored without new content. Guess who pays for that? A steady stream of new players. You paid for development they pay for updates after gold.
  5. And yet the games that have the most success and have the capital to reinvest in their products are indeed the ones who are able to distill out frustrating features while leaving in challenging ones.
  6. 800k in sales is prob barely covers payroll n R&D.
  7. johnm81

    Clans/territory wars

    Combat logging fix wont bring a sense of community to the game. A base u n a clan maintain that is bound to the server will.
  8. To OP. You are correct. I love these ppl who could be summed up as 'too bad suck it up' would be the same people crying if servers get shut down due to low traffic. A game in this market is growing or dying. Give us players the ability to assist friends into the zombie apocalypse. Not everyone is hardy as the ones that blaze the trail but thats okay we need varity as it makes interaction more interesting vs everyone being the same gungho types as we all are.
  9. johnm81

    What, exactly, is the point of this game?

    You raise a significant point. After gearing up there isnt anything to do except pvp in some form...usually griefing. Thats why i think we need some sort of base building epoch style. So then the point is to rebuild civilization for ure grp.
  10. I like the idea. Me personally, I want to play DayZ for the survival aspect not so much the pvp. And so, I would take your idea and go even farther. I don't persay like the idea of forcing others into trying to survive in the woods, rather for players like me, simply offering me the ability to do so would be enough for my avatar to flip the world the middle finger and leave civilization. Crafting I would like to see to enable this: Hunting: 1. Animals ranging from small game to large game with an AI that can be aggressive. A large prey item should be dangerous if I wound it or miss. 2. Small game should have migration paths (more on this later). Foraging: 1. Plants should spawn edible parts for harvesting. Textures should be developed that will only be rendered when the player examines the part in their inventory. Unique textures should identify the plant part as edible, needs to be cooked first, or a poisonous species. 2. Other plants should be an indication to animal spawn spots. Low lying leafy green plants indicate rabbit spawns ect... Tools: 1. Stones should be crafted to crude blades, Blades make carved tools, ect.. Point is I should be able to collect enough items to start gearing up as a mountain man without ever having to set foot into a town. 2. Weapons such as bows or cross bows with crafted ammo should be open to me as well. Traps: 1. Animals that have migration paths can be trapped if a survivor knows where those paths are. 2. Traps can be set off by human players and are just as lethal. A set trap should be very hard to spot but not impossible if a human is looking for it. Shelters 1. Lean-to, Debris huts, ect... craft-able for storage/weather protection and textured with the same pallet as the foliage around it to make it very hard to spot. 2. Temperature/weather should be put back in DayZ and necessitate the use of shelters and fires to survive esp if a rain/snow storm is moving through.
  11. johnm81

    Kill on Sight - Complaining

    After geared and fed what else is there in this game? This is why base building is so important. Give us something meaningful to do so we dont kos out of boredum
  12. Your exhaustion or tiredness not withstanding its a moot point. Arma3 Breaking point has their characters start with a melee weapon and it works out well. Besides, when bandts are walking around with m4s who cares if you started with a shovel or your fists. On the other hand it compensates for a unrealistic aspect of this game and that is the inability of our characters to fashion melee weapons as ppl would if thisactually happened.
  13. Your personal attacks do not add any credit to your argument. You should rise above that. But being you opened an interesting topic, I would like to see all cars thart aren't enterable, to have a chance of having a lootable car part so I can repair wrecks. The part should take up a lot of pack space tho.
  14. This game has bullet physics. They have this for realism of the game. I make no claim that the game needs to be 100% realistic, but to assert that the game needs to differenciate between arm distance and arm + weapon distance isn't a stretch.
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