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curko@centrum.sk

This we've used to spy on you...

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A'right, I don't really know what exact things have changed, since the last time I used the thing it was one good year aback, but here goes:

 

We had a server named UK207 running DayZ 1.7.2.3-4, the good ole times when duping worked and the hacked-in AS50 TWS was present... Now, of course, cheaters, teleporters and server hoppers were pretty much prevalent and us server admins hadn't had many privileges over regular players, except for kicking or banning them, so we've got a bit fed up with all this, I've cleaned dust off my noob coding skills and made a completely-legal server-side Win32 cheating tool:

 

575cuoC.png

 

As you might (or might not) have known, DayZ as of 1.7.2.4 used to log player, vehicle and tent positions into the ARMAOASERVER.RPT file regularly.. the only problem here, was to determine the correct computing algorithm, parse the few last kilobytes off the server file, and convert those server positions into Chernarus map grid coordinates. Then we were good to go !

It could also spit out the generated map to a separate JPG somewhere on the Net. You know, for non-admin UK207 players to "check" as a bonus of their visit (khe khe).

 

Unfortunately, 1.7.2.5 stripped the server logs off player positions and leaved just those of freshly-put tents, and repaired vehicles, so a thick line was drawn over this little project that was (till now) never really known of. No more raids on unsuspecting players and no more bans for helicopter spawners.. (speaking about helis, their speed really made quite a point-distance difference on the map!).

 

NrjK5lK.png

 

And the purpose of this thread? Well as we all know, DayZ standalone is now out, and although I haven't got to analyze the logs the game spits out today, I can say one thing for sure: every time the positions are going to be logged on the server-side;, legal and completely undetectable cheating will always exist in this game. Just saying.

 

Heck, if a popular demand was created I could update it and make this thing public, to assist other server admins who are fed up with cheaters.. and give 'em a little bonus as they pay and rent their servers... (Ofc there might be a ton of similar utilities on the Net nowadays, I did not check really).

 

So, um, yeah. Play safe :)

 

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for sure something similar like this will kill standalone :|

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 legal...cheating

 

That's rather contradictory, I feel. What exactly was the purpose of this topic, other than to state the obvious?

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The purpose of the topic is explained in the fifth paragraph. I just found this along with the source code on my hard drive, so I got that nostalgic feeling and .. maybe with some positive reception I could release the binary.

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The purpose of the topic is explained in the fifth paragraph. I just found this along with the source code on my hard drive, so I got that nostalgic feeling and .. maybe with some positive reception I could release the binary.

 

Perhaps, however, are third-party-programs such as that allowed yet?

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As it doesn't alter your game experience from the client side; I see no reason why it shouldn't; as all you need is a read-access to the .RPT file (read only is sufficient).

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Apart from giving admins a backdoor method of cheating in game, the purpose of this was what?  Hacker detection?  These "tools" or more precisely server side hacks, played a far bigger role in cheating than prevention.

 

Oh and if you want to discuss this in relation to the SA, that goes in the DayZ forum, this one is the DayZ MOD forum.

Edited by RN_Max

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