Gdaddy22 299 Posted December 23, 2013 I think it's a pretty bad feature. I know it helps to reduce fps drops, but I think we should at least modify this. A possible solution: A player logs out, and the zombies are still there for let's say 15 minutes, then they dissapear. This would prevent people from doing cancerous combat logs in order to send all the zombies around into different universe, and being able to loot everything around with no threat. Share this post Link to post Share on other sites
matiman 166 Posted December 23, 2013 Are you talking about the mod or the SA ? I don't think that Zeds disappear on logout on SA.I aggroed a couple of zombie and was running to lost them. Dayz crashed and I was back on my desktop, I launched dayz again, log on the same server, and my zeds buddies was still there hitting on me as soon as I was connected (and not even seeing the map, screen was black, player still loading), hopefully the hit were not doing any damages. Other experience, I was in balota and spotted a Zed (but not aggroed it), I loged out for a lunch break IRL, when I logged in 10 minutes after, my undead buddy was still there. Share this post Link to post Share on other sites
daze23 549 Posted December 23, 2013 it's my understanding that (in the SA) all the zeds spawn on server (re)start. and don't spawn in or out because of players Share this post Link to post Share on other sites
Gdaddy22 299 Posted December 23, 2013 Then I didn't even notice that lol, my bad Share this post Link to post Share on other sites