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james222

Server issues: server hopping, disconnecting while bleeding and people spawning behind me at the AF.

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The title pretty much explains everything, the mod dealt with most of these things just fine. And the take over of private servers pretty much solved the issue of hopping onto another server, moving into another building and rejoining to kill the guy from behind. Since joining is so fast and easy, everybody does it without punishment. It ruins gameplay, its making DayZ a deathmatch at points of interest. Loot needs to be fixed, if loot spawned like it probably should people wouldn't be server hopping so much. 

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I guess you haven't seen any of the other 14,000 posts in these very issues eh?

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^

Its Alpha they have more important stuff to focus on, for players this is a big problem (notice this stuff myself) yet for (I assume) for the devs its not their main focus atm as its still an alpha and they will work on this later on.

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^

Its Alpha they have more important stuff to focus on, for players this is a big problem (notice this stuff myself) yet for (I assume) for the devs its not their main focus atm as its still an alpha and they will work on this later on.

I dunno, I'm more or less advocating private servers with reasoning. 

Edited by Chernarus

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I prefer them having to work on server stability/zombie glitching inside buildings or any fine tuning of the game first and then handle ghosters or alt-f4 people. 

I see your point but you still want their updated server files and fixes like anyone else that runs an server ^^

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Stop The Server hopper! if one Player  too many Server changes in a short time , must be inhibited for a certain time.

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Throw a 1minute character log out on it imo if they would add something. If I am logging out im in a bush or tree anyway.

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I dunno, I'm more or less advocating private servers with reasoning. 

You start Private servers now they won't get the info they need to fix the issues. This is Alpha not the Full game.

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You start Private servers now they won't get the info they need to fix the issues. This is Alpha not the Full game.

Well while DayZ mod was in Alpha we had a fix for that.

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I prefer them having to work on server stability/zombie glitching inside buildings or any fine tuning of the game first and then handle ghosters or alt-f4 people. 

I see your point but you still want their updated server files and fixes like anyone else that runs an server ^^

 

If you think zombies glitching through buildings is more important than ghosters and combat loggers, you are sadly mistaken. Zombies clipping through walls is not a game breaking issue, players server hopping, combat logging (even after dead) and many other things are far more game breaking, and ruin the experience of the game.

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