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dfear

Many hoppers too few zombies

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Devs say the servers can not load a great number of zombies and they simply dont respawn cause of the server side workload waiting for some sort of future optimization. I know this is alpha stage and I would not have had to buy it, but what's the outlook of dayz standalone? So many people hopping from server to server to force weaponry loots, me and others walking for kilometers to get 3 zombies and zero mags... There is something wrong, I'm not talking about the netcode or the server load optimization but the game present and future policy. If the end game is to survive, who will be eligible to survive?

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Keep in mind this is Alpha. This is the beginning of a long road of changes. 

 

I look forward to a fix for server hoppers too, even if it meant one character per server, but we'll see what happens.

Edited by Diggydug

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If you shoot them and they switch servers when they become unconscious, as soon as the guy spawns he is going to die. Down side for you is you wasted your bullets.

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Its a matter of proportions too, if 40 players populate a server then there should be enaugh loots to allow them all to survive but if loots are soo poor without respawn and you allow hoppers... life goes bad!

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I tested this once, I was camping the miltiry base near balota , killed around 5 players already , people just server hopping like crazy . the main reason is loot is doesn't respawn.

When loot wil respawn people will server hopp less.

but the main reasons people server hopping is :

1. no loot respawn

2. it's very easy and fast to change servers

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The way I hope it will turn out is that zeds will become a real danger factor if they increase in numbers and actually have some sort of ai in place... I'm hoping even to a point where it's incredibly hard / nigh impossible to lone wolf through the military spawns or the bigger cities unless you're extremely careful and know what you're doing. And add some zed spawns inside buildings, namely the barracks... if that can be achieved there's no need for artificial solutions to server hopping; it would simply be to dangerous to even attempt it. But I suppose clans would still figure out a way to clear the barracks succesfully, loot it and hop to the next server and repeat, so ultimately I'm hoping for server tied characters.

Edited by JoostVoordeel

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I tested this once, I was camping the miltiry base near balota , killed around 5 players already , people just server hopping like crazy . the main reason is loot is doesn't respawn.

When loot wil respawn people will server hopp less.

but the main reasons people server hopping is :

1. no loot respawn

2. it's very easy and fast to change servers

 

Except people server hopped (and still server hop) in the mod even though loot has always respawned. They're just lazy and it's efficient.

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I dont want an increase in zombies until they are less buggy and have slightly better mechanics implemented. Mainly being able to stealth around  without being caught a million miles away.

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Think at hordes of zeds walking trough walls (without collisions) ahah

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yes because that solved the issue in the Mod, the only thing that solved the server hop issue even when items re-spawned every 15 min was private hives

 

I tested this once, I was camping the miltiry base near balota , killed around 5 players already , people just server hopping like crazy . the main reason is loot is doesn't respawn.

When loot wil respawn people will server hopp less.

 

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Keep in mind this is Alpha. This is the beginning of a long road of changes. 

 

I look forward to a fix for server hoppers too, even if it meant one character per server, but we'll see what happens.

 

I think the best solution is a sort of "family plan" implementation with servers. What I mean is: You're allowed to Favorite some number of servers (say 5) which you can move your character between. Put in a 24 hour delay for removing a server from your favorites, and perhaps some other sensible restrictions, and now you allow players to hop between a few Favorited servers for legitimate reasons (lag, full, dislike the regulars, etc.), but greatly restrict the effectiveness of abusing it for in game benefits.

 

Edit: For clarity, I'm agreeing with Diggydug. Note, his suggestion is the same as mine where the number of servers allowed per character is 1, instead of some higher number.

Edited by KuroKitten

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