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I think there is a need to cut down on the murders a bit.

For one I think that just shooting a person in the back should somehow penalize you. Killing someone once or twice would be still more or less ok. But if you shoot all 20 people you saw in the past 5 hours you should get a smack on the head. For example zombies find you easier. Or if you keep killing players they get up as an extra strong zombie and attack you. Might somehow slow down the griefers.

Another thing I would like to touch on is killing for gear. It's all fine an dandy being the douchebag and killing someone for that knife of his, but how about making it so that if you shoot someone there is a chance (I'd say 60% is about right) of some of the items breaking. Like a drinking flask getting a hole in it so it's unusable, a knife gets chipped and is also unusable. Basically anything the player carries can get damaged if you shoot him. Would be more realistic and might encourage hold ups. Give me some of your stuff or I kill you instead of just plain old shoot him in the back and loot him for what he's worth.

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Rocket has stated already that he is thinking about the idea of equipment possibly breaking when you are shot etc.

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