desryachri 95 Posted December 23, 2013 why? if you cant play the game, nobody needs people that server hop cause they cant find loot legit. Its basically explpoiting which I think is against the tos or what its called so you could be banned permanently for doing it once, get on with that.Give it up already don't like it play a different game. Share this post Link to post Share on other sites
mercules 1290 Posted December 23, 2013 If a player is found being sent to the beach more than 3 times they will automatically get a 24 hour ban from playing in any server.I'd uninstall the game.. So you are saying it would be an effective deterrent then? 1 Share this post Link to post Share on other sites
h0stile (DayZ) 0 Posted December 23, 2013 I server hop because of empty servers. I try to stick to one that has close to 40 players and a few days later there is only a handful lingering. Globalized servers like world of warcraft for example would be nice.. I'm sure that has been suggested already. Share this post Link to post Share on other sites
.VincenT. 45 Posted December 23, 2013 I server hop because of empty servers. I try to stick to one that has close to 40 players and a few days later there is only a handful lingering. Globalized servers like world of warcraft for example would be nice.. I'm sure that has been suggested already.yea ofc atm its understandable and i must admit im doing it to sometimes, but as soons as loot respawns it should be punished! Share this post Link to post Share on other sites
desryachri 95 Posted December 23, 2013 So you are saying it would be an effective deterrent then?I am saying remove the reason for server hopping, randomise the loot ( one server has x amount of that rare item scattered all over ) barracks cause server hopping.Please don't get what I said confused with ghosting yes ban ghosters. Share this post Link to post Share on other sites
doctorbadsign 645 Posted December 23, 2013 I think people who server hop should respawn at the beach... But their character should be given a giant dunce hat that they cannot remove ;) Share this post Link to post Share on other sites
h0stile (DayZ) 0 Posted December 23, 2013 To reference WoW again...when you are initiated in combat, zombie following you or player attacked you, you can't log out until youre uninitiated.. Either you ran away from zombie or you die/kill opponent.also when you die your body stays live for x amount of time to be looted.I always give the courtesy to stay on the dead screen for 1 min after I am killed by a player to give him/her a chance to loot. Share this post Link to post Share on other sites
mercules 1290 Posted December 23, 2013 I am saying remove the reason for server hopping, randomise the loot ( one server has x amount of that rare item scattered all over ) barracks cause server hopping.Please don't get what I said confused with ghosting yes ban ghosters. That isn't a reason to server hop. Trust me. Never done it and I can get guns and clips. I would just get MORE guns and clips if I were to server hop. As I also said, server hopping compounds the loot issue because instead of having one location on a server lacking ammo for an M4 you end up with that same location on numerous serves lacking ammo for an M4. If you have 50 viable servers and 5 people Hoping through the same location on 10 servers soon you have 0 servers with loot in that location. Server hopping is basically why so many people can find a gun, but not ammo for it. 1 Share this post Link to post Share on other sites
desryachri 95 Posted December 23, 2013 That isn't a reason to server hop. Trust me. Never done it and I can get guns and clips. I would just get MORE guns and clips if I were to server hop. As I also said, server hopping compounds the loot issue because instead of having one location on a server lacking ammo for an M4 you end up with that same location on numerous serves lacking ammo for an M4. If you have 50 viable servers and 5 people Hoping through the same location on 10 servers soon you have 0 servers with loot in that location. Server hopping is basically why so many people can find a gun, but not ammo for it.But people know barracks spawn guns / amo, if those barracks spawned beans would people be server hopping there for those beans and complaining they can't find them?Random loot spawning would encourage exploration remove concentrations of banditry and eliminate the server hopping because there is no guarantee that those barracks would have any ammunition in them anyways. Share this post Link to post Share on other sites
mercules 1290 Posted December 23, 2013 But people know barracks spawn guns / amo, if those barracks spawned beans would people be server hopping there for those beans and complaining they can't find them?Random loot spawning would encourage exploration remove concentrations of banditry and eliminate the server hopping because there is no guarantee that those barracks would have any ammunition in them anyways. There are rare chances of guns spawning elsewhere. I agree with you somewhat but what would happen is that the server hopping would go from Barracks to "This building has the most loot spawns in it." and that is what they would hop from server to server in. Sadly I think a barracks is right up there with things like the office buildings for number of possible spawns. Share this post Link to post Share on other sites
desryachri 95 Posted December 23, 2013 Yeah I understand you, loot farming can't be stopped with out annoying g half the comunity but ghosting can easily be stopped with server time outs which in my opinion is more of a problem, loot farming will die down its only because it's alpher and people want guns to bandit right now it's over the top. Share this post Link to post Share on other sites
BelMarduk 169 Posted December 23, 2013 I don't see why it's hogwash? It's a perfectly legitimate suggestion that could be tried and tested behind closed doors to see if it's achievable. Just because you personally perceive to not be achievable doesn't mean it isn't, so please do not dismiss someone's suggestions with such flippant remarks. Also nobody stated that this be implemented immediately, if at all. There really shouldn't be any kind of restrictions implemented at this stage of the build, it's an alpha, we need freedom to go to any server and do as we please so the dev team can record as much analytical data as possible, that is not up for debate. If the dev team read this thread and take it into consideration that's all that matters. You only have to look at my past suggestions to see a lot have already been implemented. I try to think outside the box instead of repeating the same basic idea like, put in a logout timer. It still doesn't address Ghosting and Loot farming. I just hope they give the idea a go, after-all Alpha is R&D at the end of the day. No harm in making suggestions but there is harm in blankly dismissing them. Its a continuity issue. Sure, I like outside the box thinking. My critique is nothing personal. Until loot spawns are fixed hopping for farming is simply a symptom of a bigger issue. The 'fixes' implemented in the MOD gives by far the best balance across the board for the inherent *bad* issues of server hopping. A log out timer, a combat timer, and an avatar that sticks around a bit after log out under certain conditions simply *works*. Ad in one more thing, a '*log in* proximity timer', something to the effect you can not log (at your log out location) in if another player is 200m from your location could be a good work around for ghosting, when the area is 'clear' of other players you then log in.I always considered loot farming an area in the MOD as completely legit. An industrial site is never going to be as 'clean' as what you see in the MOD (or SA for that matter). Loot farming (IMHO) is akin to actually rummaging through the piles of junk, drawers, bins etc that *would* actually be in the buildings yet are not drawn. Share this post Link to post Share on other sites
pvt_ammo@hotmail.com 164 Posted December 24, 2013 This is mainly for those who make the comment " server hopping/loot farming isn't much of a big issue " sorry to tell you but it is, and it's game breaking. I've been trying to make a video to show the reasons why server hopping and loot farming is such an issue but the capture screwed up and then I got killed from a glitch. Gotta love my luck in this game lol But to outline what I wanted to show was this. I hopped several servers over the course of about 30 minutes to an hour at NWAF. I had got a full set of pristine gear, everything. Tactical vest, helmet, boots, pants, gloves, gas mask you name it. I got pristine backpacks ( I usually place one big bag inside another to get the extra slots which I hope they patch out ), pristine ammo boxes, 3 in total full of 60 round per slot of ammo for a total of 1080 rounds of ammo. Not including my loaded pristine coupled 60 round mag I had in the rifle and another in my main inventory for a grand total of 1200 rounds, this stuff is suppose to be rare? Not when server hopping is concerned. Pristine Yellow storage cases, 4 of those and enough medical supplies and food to keep me going. A full pristine M4 with every scope, butt, handguard, silencer and bipod. Pristine FNX45 with pristine RDS and more ammo for that to choke a server hopper with. On top of that I was never short of water because there is a Well conveniently placed at the south end of the airfield, perfect, so I never have to leave if I get thirsty. Oh and every barracks has at lease some form of food in. The larger prisons usually has rice, a whole bag of which will keep be going for days. I'm guessing you're now possibly getting the picture I am trying to paint here. A mere 30 minutes to an hour of loot farming through server hopping and I'm end game. To get this kind of set would take the non-exploiting player probably a few days with a lot more hazards to contend with. The whole survival aspect has been negated just because I can do this. The whole reason for the game has been removed. It also gives a huge disadvantage to those who are playing the game as intended. Entering an airfield with a chance that some goon will spawn in, fully kitted out right on top of you which has happened to me on a few occasions. You're not playing a game of survival anymore, you're playing a game of who can get the most and best loot the fastest. Don't get me wrong, I'm not one to play like this always. I merely did it to demonstrate the shortcomings of such a system. I truly play for the RP aspect and love attempting to hold players up, rolling with groups of friends and having a very difficult time of surviving. I still find the game too easy in its current state ( I know it's an Alpha ) But certainly look forward to the disease system and more dead folk walking wondering the world, but I digress. That isn't a reason to server hop. Trust me. Never done it and I can get guns and clips. I would just get MORE guns and clips if I were to server hop. As I also said, server hopping compounds the loot issue because instead of having one location on a server lacking ammo for an M4 you end up with that same location on numerous serves lacking ammo for an M4. If you have 50 viable servers and 5 people Hoping through the same location on 10 servers soon you have 0 servers with loot in that location. Server hopping is basically why so many people can find a gun, but not ammo for it. Mercules makes an awesome statement to backup my argument. Yet another reason server hopping/farming really is an issue that should be addressed as much as cheating and punished accordingly. Desryachri, on 23 Dec 2013 - 4:58 PM, said:If a player is found being sent to the beach more than 3 times they will automatically get a 24 hour ban from playing in any server.I'd uninstall the game.. So you are saying it would be an effective deterrent then? Mercules quotes Desryachri with a perfect example of why we need to take a zero tolerance stance on such matters. Even if my suggestions are too complicated, not possible or simple don't work as intended if tested, there definitely needs to be a system in place to combat such game play behavior and it needs to be very strict. A slap on the wrist isn't a good enough deterrent to get through to this type of player. 1 Share this post Link to post Share on other sites