mercules 1290 Posted December 19, 2013 Many people hop from server to server only to get food & drinks because usually all markets and everything is empty. If the loots dont respawn i dont think its peoples fault to change servers at this state.I have done this few times since my charecter is dying from dehydration and cant go on without drinks. Big cities are almost all empty after few hours of restart. There is no animals to hunt so people try to get canned food and so on from the cities. So people only "live" near big towns to get the basic items to continue game. Server will shrink alot when the loot spawning is working. They don't have to. I haven't once server hopped and every single life I have ended up loaded with food and full on drink. It isn't hard at all. During one of my lives I spawned in Cherno and immediately assumed everything would be looted. Yes, the church and grocery store were empty but I found a ton of food, backpack, clothes, some medical gear, helmet, and can opener in all the little side buildings. Apparently a lot of people just head to the market and church and then server hop because I was loaded up just fine and it was hours since the last restart. Share this post Link to post Share on other sites
Warheart 17 Posted December 19, 2013 They don't have to. I haven't once server hopped and every single life I have ended up loaded with food and full on drink. It isn't hard at all. During one of my lives I spawned in Cherno and immediately assumed everything would be looted. Yes, the church and grocery store were empty but I found a ton of food, backpack, clothes, some medical gear, helmet, and can opener in all the little side buildings. Apparently a lot of people just head to the market and church and then server hop because I was loaded up just fine and it was hours since the last restart. This still force most of the people to cherno/electro deathmatch with melee weapons. Share this post Link to post Share on other sites
Diggydug (DayZ) 331 Posted December 21, 2013 I haven't read through this all, so if it's already been said then oops, but a mixture of servers might help for now. Some servers have your character locked to them, so there would be no server hopping on that server. You could have private hives with a few servers on the hive so it's still possible but not to the extent currently. Finally you have the rest of the servers which are public hive._________ I'd just like to experiment as we go and find out what's best. We're in Alpha, there will be ups and downs let's get to it. Share this post Link to post Share on other sites
djporternz 644 Posted December 22, 2013 Why not add a 10 minute timer before you can click log out once you join, and then a 10 minute timer to log out.No... Just NO! PROS:Simplistic and easy to implement. CONS:Simplistic and 99/100 times will be false positives. Share this post Link to post Share on other sites
djporternz 644 Posted December 22, 2013 Any system that allows you to loot on one server and hump it onto another is going to be exploited. It won't matter what system you put in place, if you can transport gear across servers you're pretty much screwed. Roll on private servers. (Yesterday will be fine, Rocket! No pressure ;-) ) Share this post Link to post Share on other sites
Tonybalony 1 Posted December 22, 2013 If u switch servers u should respawn along the coast maybe instead of spawning where u last logged out if u go on a diff server Share this post Link to post Share on other sites
Monkey magic 1 Posted December 22, 2013 It's an alpha. You signed up for this. If you don't like it you didn't have to buy the SA.Think it's safe to say everybody knows its an Alpha but thanks for reminding us!!People are just talking about issues they have & possible ways to fix them, don't be such a miserable sod. 1 Share this post Link to post Share on other sites
__redruM 7 Posted December 22, 2013 A 30 second timeout that is "compounded" works fine, depending on how the compounding works. Something like1st switch 30s2nd 1 minute3) 2m4) 4m5) 8m6) 16m7) 32m It gets crazy long quick, but still lets you switch a couple times safely if there are issues. Reset back to 30s every 8 hour and you are done. Share this post Link to post Share on other sites
Sickerthansars 53 Posted December 22, 2013 not to be a dick but why do we have to have 10000 threads on adding mil grade weps, server hopping, kosing, hacking, can we just have a general for each one please mods Share this post Link to post Share on other sites
ryan__mc__@hotmail.co.uk 131 Posted December 22, 2013 (edited) It's an alpha. You signed up for this. If you don't like it you didn't have to buy the SA. Think it's safe to say everybody knows its an Alpha but thanks for reminding us!!People are just talking about issues they have & possible ways to fix them, don't be such a miserable sod. Idd moneymagic ...never mind this moron...hes the kind of person that doesn't know what an alpha is for and he shouldn't be in the alpha for that simple fact.....alpha is for giving feedback (good or bad) on everything to do with the game. Edited December 22, 2013 by Massicor Share this post Link to post Share on other sites
semipr0 402 Posted December 28, 2013 Ghosts are the lowest form of life in DayZ with the possible exception of combat loggers. Its always been a problem with the single hive architecture though. When you can just hop through a dimensional portal and end up in the same place, there is very little point to actually utilizing the entiriety of the map to search for gear all you need to do is get to one place that has a good cross section of everything you'll need, like...Zelenogorosk in the SA, which has military, residential and industrial spawns all within about 100m of each other and you're all set. Hop through low pop servers to gear up and...well overall you're pretty much done with the game at least in the current state of the SA. Now that kinda sucks but the real problem with ghosting isn't the people cheaping it up by grubbing up all the good gear from server to server, eventually the real problem with ghosting means there is no actual place of semi-security that you can fall back to or use as a base that cannot be infiltrated and invaded by someone who will simply see that you're stacked up in say....the big industrial at Berezino, with a few friends covering the outside approach..and all they have to do is get close enough to see that, get an idea of where people are keeping watch, then they just hop to another server, enter the big industrial where there are no defenders whatsoever, hide under the staircase or something or in a good position on one of the floors where the defenders were last know to be, log in to the original server and immediately have the tactical advantage of surprise because no one was immediately expecting a threat from inside the building. Its the cheapest and easiest way to win a fight in a central hive experience when it comes to a building you know is defended. The only fix I've ever really considered for this problem is to timestamp a player record on connection and disconnection, and disallow fast reconnections to multiple servers. This removes a bit of freedom from the player but its the only way to keep people from just avoiding having to play the game as intended by simply abusing the "Long Earth" nature of Chernarus in a main hive multi-server environment. Effectively the only way to stop it is simply to disallow it by limiting server switching based by login/logout timestamping, and serverID checks. If someone is exceeding a certain amount of server swaps in a proscribed time frame. Then if a player is falling under the predefined login checks in regards to timestamp and serverID history on their record, a progressively longer login delay or logout timer should be applied to their character. In simple terms, if I log on to say, US 1, and spend less than 600 seconds on that server, log out, then I login to US 2 and again I spend less than 600 seconds on that server, these things should be recorded to the Hive (and they are, given the amount of data you are pulling from the hive already) and its a simple case to simply block server access right at the loading screen with a delay timer that displays right over the character that says you have to wait X amount of minutes to join another game. Since mostly everyone will only have one character, this cuts down heavily on people taking the easy and cheesy method of gearing up and/or outflanking known enemy defenders because all it takes is a few simple checks when the client queries player data from the hive, on launch, to determine the key data needed to know if the player is a server hopper or a legitimate player. The hive most definitely knows the last serverID you played on when you start the DayZ client, so effectively all you have to do is force everyone back to the menu screen after server logout, and run a hive data check every time. If the Timestamp data for login/logout/serverID/PlayerPosition over the last X minutes of play doesn't match up...then simply enforce a login delay on the character which deactivates both the Play and Server browser buttons. This all by itself curb checks peoples capability to constantly ghost through the network and avoid playing the game...cause its really what they're doing, they're avoiding playing the game at all but still "winning" as it were and they'll always have a direct advantage against people playing the game as intended because they gear faster and they're a constant threat to anyone playing the game as intended because they can appear at any time that someone playing the game legitimately is trying to get access to high value loot and simply overpower them based on their constant and direct access to key military hardware that the non-ghosting player cannot get their hands on because of the hoppers in the first place. Share this post Link to post Share on other sites