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mercules

Hive System - People are already server hopping

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IMO there isn't much in the game that server hopping will highly benefit players - they cannot even store that gear for later use.  Oh cool, this little punk has a full load out and obviously will eventually die, let's be happy he cannot simply go to his tent in the middle of barrens up North and has to risk his little life to get another decent load out.

 

By the time the storage units roll out, I believe something to fight this (at least to some extent) will be implemented because that's when I would get annoyed.  Let the children hop around and get what they want, they aren't enjoying the game like it's supposed to and don't worry about them.

 

Once private servers become established it won't be hard for you to find one where a mature crowd plays and events like that are rare - this is an Alpha too (had to)....... 

 

It's still a difficult for scenario for new and experienced players overall.

* Lets say you finally clear Balota Airfield and there are no players in the area. Then you have a bunch of heavily armed players spawning in various military buildings?

- What are the chances for you to survive, probably very low to none.

 

Actually, my bad. Experienced players go to loot dead servers then they play on the populated servers.

* Since populated servers have little to no gear on the military coast bases, it's easy pickings there. Probably a great way to get blood bags, tho.

Edited by Sobieski12
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IMO there isn't much in the game that server hopping will highly benefit players - they cannot even store that gear for later use.  Oh cool, this little punk has a full load out and obviously will eventually die, let's be happy he cannot simply go to his tent in the middle of barrens up North and has to risk his little life to get another decent load out.

 

By the time the storage units roll out, I believe something to fight this (at least to some extent) will be implemented because that's when I would get annoyed.  Let the children hop around and get what they want, they aren't enjoying the game like it's supposed to and don't worry about them.

 

Once private servers become established it won't be hard for you to find one where a mature crowd plays and events like that are rare - this is an Alpha too (had to)....... 

 

Except he isn't risking his life to gear up and he can pick and choose because he has a wider selection to choose from. For example:

He spawns into server a that has 3 people on it and has likely just restarted. He grabs an M4 and a clip for it, and a Ballistic helmet. Next server he sees another M4 but doesn't care but grabs the clips around there and some military boots. Next server he grabs a CCO sight and yet another clip. So and so forth until he has exactly the loadout he wants and meanwhile he gets multiple shots at rarer spawns even if he isn't picking up the more common military ones. 

So there is still a great benefit to server hopping for loot. Right now. Consider it a warning when going near anyplace with military loot, people will likely spawn in one room over or on top of you and probably already have better gear from doing that. :)

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Except he isn't risking his life to gear up and he can pick and choose because he has a wider selection to choose from. For example:

He spawns into server a that has 3 people on it and has likely just restarted. He grabs an M4 and a clip for it, and a Ballistic helmet. Next server he sees another M4 but doesn't care but grabs the clips around there and some military boots. Next server he grabs a CCO sight and yet another clip. So and so forth until he has exactly the loadout he wants and meanwhile he gets multiple shots at rarer spawns even if he isn't picking up the more common military ones. 

So there is still a great benefit to server hopping for loot. Right now. Consider it a warning when going near anyplace with military loot, people will likely spawn in one room over or on top of you and probably already have better gear from doing that. :)

 

+1

Basically what is going on atm in a nutshell.

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It's still a difficult for scenario for new and experienced players overall.

* Lets say you finally clear Balota Airfield and there are no players in the area. Then you have a bunch of heavily armed players spawning in various military buildings?

- What are the chances for you to survive, probably very low to none.

 

I can state it was very low.  :D 

I even left some zombies alive outside the building at NEAF as an early warning system. He just had ballistic protection and I did not. I know he was bleeding. At Green Mountain I tagged the one guy with a Mosin twice before he combat logged and the other guy with a few of the ten bullets I had, as well as an axe. All the guys went away bleeding but the coast didn't care about that. 

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just scale the loot spawn by playercount.

 

So... Zero? Since it spawns at server start when no players are on? :)

I know you mean in the future when they alter the system to not be server start, but I still felt the need to multiple something time nothing and get nothing. ;)

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So... Zero? Since it spawns at server start when no players are on? :)

I know you mean in the future when they alter the system to not be server start, but I still felt the need to multiple something time nothing and get nothing. ;)

 

Tbh, I thought of this system as-well.

* But yeah.. rocket needs to implement the new loot system 1st, then this idea might actually be amazing.

 

People no longer looting dead servers to get military grade gear safely.

Edited by Sobieski12

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Do you really expect him forcing every server to it's own database? That would be him biting his own ass. Because that's the only way to prevent people from logging and hopping and what happened to mercules.

This is a very short sighted response. ^^^

 

There are plenty of ways to discourage server hopping, even across a connected hive.

 

If you joing Server A, then Server A becomes your "home" server. If you decide to leave that server and jump into another server, you are penalized with a 5/10 minute cool down period before you can enter into "Server B". Once you enter Server B,  it becomes your new home server. If you exit server B, only to re-enter it 10 seconds later, you will not have to wait, as it is your home server.

 

This is just one way to discourage, not prevent, server hopping across a hive.

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This is a very short sighted response. ^^^

 

There are plenty of ways to discourage server hopping, even across a connected hive.

 

If you joing Server A, then Server A becomes your "home" server. If you decide to leave that server and jump into another server, you are penalized with a 5/10 minute cool down period before you can enter into "Server B". Once you enter Server B,  it becomes your new home server. If you exit server B, only to re-enter it 10 seconds later, you will not have to wait, as it is your home server.

 

This is just one way to discourage, not prevent, server hopping across a hive.

Dean had something similar in mind where he was stating they were thinking about adding a compounding 30 seconds on for each server switch. The issue with time based systems is that it is STILL easier and faster than running to another point of the map that spawns the same loot. The idea of "Private" servers not on the hive but still under BI's thumb so they don't end up with people spawning with a ported over DMR or something like that would be nice as well. 

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Dean had something similar in mind where he was stating they were thinking about adding a compounding 30 seconds on for each server switch. The issue with time based systems is that it is STILL easier and faster than running to another point of the map that spawns the same loot. The idea of "Private" servers not on the hive but still under BI's thumb so they don't end up with people spawning with a ported over DMR or something like that would be nice as well. 

 

Yeah, 30 seconds is nowhere near long enough. It needs to be 5/10/ or 15 minutes. It will not prevent server hopping, but will definitely discourage it. If you can only enter 4 servers in one hour because you have to wait 15 mintues, that would dramatically cut down on how much hopping occurs.

 

Also, this time limit would prevent "ghosting", or in other words people logging out in a firefight, jumping into another server to change positions, then logging back into the original server to get an advantage in the firefight.

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I think this have  to be a priority  to the devs .. 
I just  walk like  an hour in one server looking  for any loot, stay in the  same  server and nothing, with people spawning and re spawning in the same  locations.

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I've read through this whole thread, some good ideas, but some of them just don't seem enough to discourage people from actually server hoping! Like, waiting 30 seconds to log back in. Big deal, 30 seconds. Anyone can wait that, just to get the chance of more gear for their character...

 

Me and my buddy were thinking. 

 

If the hive figures you're changing server to quickly. Like a server every couple of minutes, that you log in, but you're frozen. Your character is locked to the location you've logged back in at. Not able to do anything, for x amount of time. This, gives the people actually looting legitimately, a chance to be like, *wth! he logged in on me! diieee!!* 

Server jumper dies, losses gear. He doesn't do it again. 

 

OR, the player is able to run around, has the timer to log in though, like the 30 seconds or more, PLUS, when he logs into a new server. He won't be able to see any loot for 5 - 10 minutes. Discouraging him from jumping servers. 

 

Who wants to wait around for the loot to be visible? They just wanna get in, get out, no hassle, no trouble. 

 

and log out timer for EVERYONE, where ever they are. No shortcut cutting it either. ALT + F4 disabled.. Etc.

 

 

*edit.*

 

Not complaining. Just adding to other peoples thoughts and stuuufff

I think this Alpha is alot of fun when played properly. 

Even if I have had to run to NWAF twice after my character kept on getting wiped. 

But it's all good fun! 

Edited by DizzyDUB

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I've read through this whole thread, some good ideas, but some of them just don't seem enough to discourage people from actually server hoping! Like, waiting 30 seconds to log back in. Big deal, 30 seconds. Anyone can wait that, just to get the chance of more gear for their character...

 

Me and my buddy were thinking. 

 

If the hive figures you're changing server to quickly. Like a server every couple of minutes, that you log in, but you're frozen. Your character is locked to the location you've logged back in at. Not able to do anything, for x amount of time. This, gives the people actually looting legitimately, a chance to be like, *wth! he logged in on me! diieee!!* 

Server jumper dies, losses gear. He doesn't do it again. 

 

OR, the player is able to run around, has the timer to log in though, like the 30 seconds or more, PLUS, when he logs into a new server. He won't be able to see any loot for 5 - 10 minutes. Discouraging him from jumping servers. 

 

Who wants to wait around for the loot to be visible? They just wanna get in, get out, no hassle, no trouble. 

 

and log out timer for EVERYONE, where ever they are. No shortcut cutting it either. ALT + F4 disabled.. Etc.

 

 

*edit.*

 

Not complaining. Just adding to other peoples thoughts and stuuufff

I think this Alpha is alot of fun when played properly. 

Even if I have had to run to NWAF twice after my character kept on getting wiped. 

But it's all good fun! 

 

Personally I would implement a function of which prevents a player from joining the server if a player is about 100 meters from the area that your spawning in.

* This would effectively prevent people coming up behind players looting high value areas.

 

But this idea also has some obvious cons, such as logging next to your friends...

* Maybe implement a friends feature of which you could log in next too.

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Can't you just wait until Rocket put the queued server joining against server hopping

 

My OP was part frustration and part fair warning. We all know it happens from the public servers in the Mod, but it is really heavy right now in the SA. Get in and get out is even more important than it would normally be with that mechanic in play. :)

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I've had plenty of spirited debates on this subject in the few weeks before release.

 

I'd rather them just lock characters down to the server. Server hopping absolutely undercuts everything in my opinion, even in areas which you wouldn't expect.

 

That or reset the character's position on server swaps to the coast. Or, only carry the stats of the character and not the gear.

Edited by Katana67
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The only problem is that I've had servers bug out so I can't interact with anything and need to hop to a new one to do anything. The timeout would be preferable to simply locking you to one server.

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The only problem is that I've had servers bug out so I can't interact with anything and need to hop to a new one to do anything. The timeout would be preferable to simply locking you to one server.

 

For me, it's much more than making the process difficult to initiate. It's about making it difficult to live once you've done it. The immediate tactical exploits of server swapping don't concern me as much as the larger implications for loot distribution and a lack of consequence.

 

That, and in my opinion, you can't have a wholesome construction/storage mechanic and keep cross-server characters.

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It's an alpha. You signed up for this.

 

If you don't like it you didn't have to buy the SA.

 

People with this type of attitude should have the game unistalled from their computer.

 

The whole purpose of the alpha is to find bugs, issues, and point out features that may be needed or removed. The purpose of this thread is to discuss issues with server hopping, because it is an issue. Most everyone here is actually trying to help the development of the game, but people like you throw a wrench in that process. If you don't like someone's suggestion please supply us with reasons for that, otherwise don't waste our time.

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People with this type of attitude should have the game unistalled from their computer.

 

The whole purpose of the alpha is to find bugs, issues, and point out features that may be needed or removed. The purpose of this thread is to discuss issues with server hopping, because it is an issue. Most everyone here is actually trying to help the development of the game, but people like you throw a wrench in that process. If you don't like someone's suggestion please supply us with reasons for that, otherwise don't waste our time.

Ehem...

He was taunting me and I didn't rise to the bait. I frequently tell people that when they point out how zombies don't path correctly. However I also tend to tell them that the devs have already stated the zombies are not pathing correctly and that it is in the known issues thread. 

The difference is that I am not posting a text scream that the devs need to fix this or the game will fail ASAP like most of the posts I point out the game is in alpha. I am sharing my experiences, frustrations, and offering a friendly warning at the same time as to what is currently going on. I already know it will change so he didn't need to tell me but other posters have started threads talking as if this was the end game and now all is lost. ;)

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They could just spawn you in at a random location if you change servers,  problem solved.  

 

Now where my peace prize.

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They had a mechanic in the mod briefly that prevented server hopping by putting in a 'respawn at the coast with all your stuff' if you hopped like 3 or more servers in a set period of time.  If I recall correctly it did not work as intended in the mod and sometimes people would spawn at the coast (with their stuff) just from logging in.  Hopefully they can take another crack at this approach as it would prevent server-hopping for loot and not fracture the community as private hives do.

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hey guys before we go to far with this lets look at the biggest reason.

 

The server only adds loot on restart (i dont see anything contrary in the new changelog)

-there fore once its gone its gone.

-so people will server hop cant fight it

-put back a reasonable loot timer and you will see this diminish

-put in a WORKING timer and see it diminish

 

On the timer, breaking point arma 3 has one.

- it is fucking annoying to no end

 

This is how the anti server hop timer works, lets hope they can figure out how to make it so the server can distinguish from an honest server change and server hop.

 

 * attempt join your desired server

         -times out or some random error (just giving a hypothetical situation)

 * hrmm thats annoying, oh well ill join another server and that should get me playing, sweet.

         -servers think you are hopping, penalized with an 8 minute timer

 * smash monitor with fist and walk away

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hey guys before we go to far with this lets look at the biggest reason.

 

The server only adds loot on restart (i dont see anything contrary in the new changelog)

-there fore once its gone its gone.

-so people will server hop cant fight it

-put back a reasonable loot timer and you will see this diminish

-put in a WORKING timer and see it diminish

 

On the timer, breaking point arma 3 has one.

- it is fucking annoying to no end

 

This is how the anti server hop timer works, lets hope they can figure out how to make it so the server can distinguish from an honest server change and server hop.

 

 * attempt join your desired server

         -times out or some random error (just giving a hypothetical situation)

 * hrmm thats annoying, oh well ill join another server and that should get me playing, sweet.

         -servers think you are hopping, penalized with an 8 minute timer

 * smash monitor with fist and walk away

There was quick spawns in the mod and people would still hop servers to clear out barracks.

 

I personally find the bigger issue with people server hoping to move up behind you during drawn out firefights, that happened to me quite often in the mod.

 

The only solution i see truly working is giving a random spawn(with all your gear) if you change server a couple of times in 15 minutes.

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