DMentMan 707 Posted November 26, 2013 A suggestion a have is an animation for when your leg is broke, like you walk slow and almost falling when you walk, and jumping a bitwith the leg thats not broken. i think this would be better than crawling, but maybe not, i dont know its just my idea. (This is my first started post so no hate please) Share this post Link to post Share on other sites
Gwraspe 318 Posted November 26, 2013 its a good idea and one that has been discussed a good number of times, if i recall correctly i believe in standalone you will no longer crawl due to broken leg but something more similar to your idea - i may be wrong though Share this post Link to post Share on other sites
enforcer1975 1111 Posted November 26, 2013 You don't put weight on a broken leg...ever. But a good idea to give every wound a specific animation. Afaik there was one shot in the gut animation in one of the dev videos. Share this post Link to post Share on other sites
cywehner1234 582 Posted November 26, 2013 I believe you actually do this. I saw the animation in one of the DevBlogs, but im not sure if its for broken legs. Share this post Link to post Share on other sites
enforcer1975 1111 Posted November 26, 2013 As long as it isn't hollywood style where you put a band-aid on the bullet hole or broken bone and carry on as if nothing happened it's ok. You should have to use something like a crutch and be really slow with the humping. They don't give you crutches, painkillers and order you to rest IRL for no reason...yes it's a game but if you add any kind of mechanic you should stay closer to reality. Share this post Link to post Share on other sites
Korsbaek 1778 Posted November 26, 2013 As long as it isn't hollywood style where you put a band-aid on the bullet hole or broken bone and carry on as if nothing happened it's ok. You should have to use something like a crutch and be really slow with the humping. They don't give you crutches, painkillers and order you to rest IRL for no reason...yes it's a game but if you add any kind of mechanic you should stay closer to reality. It doesn't need to be that realistic. I would be all in for the healing process taking a couple of in-game hours though. Share this post Link to post Share on other sites
enforcer1975 1111 Posted November 26, 2013 It doesn't need to be that realistic. I would be all in for the healing process taking a couple of in-game hours though. That's why i said closer to reality, if we had to heal wounds as long as IRL you would mostly end up dead on your first day as a survivor or be out of action for the next 4-8 weeks. I agree with it taking a couple of hours let's say around a game day so players take care of their avatars and not just charge head on into every situation. Share this post Link to post Share on other sites