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Karmaterror

Private Hives are the way forward?

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Ok, so heres my case as to why private hives can solve a lot of dayz issues, and problems with public hive. Iv always had a problem with the idea that you can log out and swap server to avoind something that should have happened. For me it takes a real chunk of realism away from playing, i almost stopped playing because i thought it was such an immersion breaking feature....until i discovered private hives.

 

I know that a bunch of my buddys who play pub hive, have an awesome camp, with any gun you could think of and all they need to survive. BUT.....its on a dead, empty server. All they do is log in there, decide on wepons loadout, and go join a populated server jus to KOS. If they get in trouble in a firefight, jus log to the safe server to heal up....its so immersion breaking.

 

Now, with a private hive. Your camp is always at risk from the server regulars. If someone did combat log, what they really gonna do....not log in for next few hours till your gone...maybe. but at least they are being punished...carnt jus server hop change pos and flank. Also on private hives I find there is less KOS.

 

Where I play atm there is 1 largeish bandit group and 3 small 2-3 player groups. Iv seen the smaller clans allay to try and take down the bandit clan as they guard NWA. I have bumped into the smaller clans and looted round with em a bit. There just seems to be a more dynamic and constant struggle between the groups.

 

In conclusion private hives solve a lot of issues.....combat logging - because you can jus cover where they logged from distance while a friend loots. KOS (to a degree) because people will know who you are and will let others know. Ghosting....because it just carnt be done.

 

I know a lot of people will disagree but for me private hive is the way forward! :)

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i see your points and with some of them i agree in full, but for me the ridiculous ways in which most people run their private hives (start with OMG420YOLOoneeleven!eleven loot 846546876 helis 39485738 tanks etc.) and the keeping characters between servers on public hive have always had me prefer the public hive

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Yeah a vanilla private hive is hard to find, but when ya do, the immersion and community aspects are increased ten fold :)

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yeah indeed, that seems to be what i read a lot these days - but i never get enough time to play to become communal in any private hive unfortunately. back in the early day i used to co-own a public hive server and it was utterly fantastic, total immersion, none of the bullshit 420KOSYOLO shit you get nowadays and before the hoards of scriptacunts hit the public hive for the first time. it was in fact shortly after the first script wave that we called it a day, sad really as we played every night for a good few months in total enthrallment until then (we had reached eng-dame by that point though, owned most servers on the server plus the one huey, had our nice base with everything a survivor can dream of in tents and such, a good sized group of 5 or 6 of us and so on). LONG LIVE THE EARLY DAY!

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Can public hives be whitelisted? I played on a great vanilla private that had a list. At first they were plagued by those script kiddies, but the list sorted that right out. They had an automated form so hackers could get in. But with the admins watching all server chatter from an IRC link, they would be removed quickly.

 

I remember at first any player could access the IRC....even direct. Me and my friends had to convince the admins to put it so only they could watch it....as the bandit group kept snooping our direct chat lol. but when they did it was a nice place to play.

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88.190.48.24:2322  <-- pretty great private hive, 99.99% Vanilla. only has you spawn with map and 1 food and drink. Right now there is a small hero group I think about 2/3 of us and a bandit/survivor group.

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Can public hives be whitelisted? I played on a great vanilla private that had a list. At first they were plagued by those script kiddies, but the list sorted that right out. They had an automated form so hackers could get in. But with the admins watching all server chatter from an IRC link, they would be removed quickly.

 

I remember at first any player could access the IRC....even direct. Me and my friends had to convince the admins to put it so only they could watch it....as the bandit group kept snooping our direct chat lol. but when they did it was a nice place to play.

unfortunately no, public hives cannot have a whitelist to the best of my knowledge. shame really as that could indeed turf a lot of the little dickheads that plague them out.

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That sounds nice....as long as waypoints are off! Waypoints completely negate the gps+rangefinders, so starting with map would be a lil OP  ;)

Edited by Karmaterror

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(the .01% is the spawn loadout, like i said its only a map and a food and water.)

that's no good to players like me though, a map is an important part of what you're scavenging for - otherwise you can literally spawn in, put a map marker where ever you want and just run to it no problem - especially if you already have water you've got yourself an open ticket to chernarus

 

EDIT:

this;

 

That sounds nice....as long as waypoints are off! Waypoints completely negate the gps+rangefinders ;)

Edited by Gwraspe

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A couple of your issues can/will be addressed in the SA.

 

Firstly, I think the last of our worries when the SA hits is going to be empty servers. I'm actually more concerned about the other end of the spectrum - there may not be enough for the huge swell in demand the Alpha release will cause. With so many packed servers, finding a quiet one to gear up on will be an achievement in itself.

 

Secondly, as I understand it, the plan is that loot tables will be centrally controlled across the whole hive. Rocket's said before, there will be certain unique items that there will potentially be only one of in the entire game. That means that you can't just jump on X server and go loot the NWAF barracks to get a DMR, then jump servers to go get another one etc etc etc, as there will likely only be a fixed number of DMRs across the whole hive.

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finding a quiet one to gear up on will be an achievement in itself.

 

My argument would be that that shouldn't even be a consideration whilst playing. If the server you chose fills up then tough luck, that's the one you chose. No magic swap to lower the player count. And most of all no spawning in in the perfect sniper spot in a full server....when you didn't have to brave the cities unarmed in said full server ;)

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agreed with the above post

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If it's a true private hive and not a shared one you have my full approval. You always see what kind of player you are fighting against when they suddenly disappear and you see either a player in the lobby or disonnecting the moment you look. Stupid ones try to log in after 5 mins...but i am patience itself.

In my opinion is loot should stay where you find it, it also makes more people choose a limited number of servers they play on and supports regular players.

Edited by Enforcer

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Yeah, i mean real private hives with just 1 server. Where you have to live with the consiquences of actions, and a quick name change wont fool anyone :)

 

Another example for them being good is if you find a camp, you have to think before looting it. If you take a car, and then that group finds it at your camp theyl know it was you who took it. And then you can become a target. Sometimes its just worth noting the location and skimming ammo or food and drink every now and then. You don't get highly geared groups joining just to mess up all the camps on a server then move on. Those types have nothing invested in the long term player dynamics of surviving.

Edited by Karmaterror

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Scripts/exploiting and combat logging are huge issues. Those two quite clearly forced this whole "re tool the engine and make a proper game" development. I think your complaints about public and what you like about private are, at root, still a result of scripts and combat logging. Let's all pray to the DayZ gods there is a solution!

 

You've pointed out the richer social experience a player gets when playing with "regulars" on a private hive. I totally agree. I play a single Epoch server. I also frequent the last busy U.S. public server, us3480, as a regular. There's a few other regulars there as well. But it occurred to me recently that 30 of the 55 avg players on at any given moment are basically drifters. They are these guys, like the buddies Karmaterro mentioned, who rent their own public server where they admintool hack in all items and gear up there in solitude and safety and then log into the few remaining busy servers to pvp. 

 

If the SA remedies the loopholes, I think there is good reason to believe it can deliver the persistent social experience that private hives offer. Of course, there will always be drifters. But a healthy core of busy servers will allow all of us to sort of choose or settle into our own "home servers". You'll start seeing the same names again and again. You'll create your stories. 

 

To your point though, this is all hinged on their ability to create a network where servers stay busy and we don't get the mess we currently have where dayzcommander displays 100+ public servers all with good ping all empty! 

 

What's more exciting is that with the performance improvements and the negation of ping, there's more opportunity for travel and more options for where you might create "home servers".

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Also, the mod ain't going nowhere!

The SA will probably be quite boring at first. I'm thinking it'll be more like a proof of concept more than anything. I mean, let's get real here for a moment-No tents!, no cars!, no base building! The mod experience has progressed quite far. All players are now accustomed to all these things. The SA is gonna feel boring at first. In fact, so far as I know, still just gonna be the one gun (m4cco? i think) at launch right? 

 

Everything I've seen so far tells me this thing is gonna be kick ass and huge when it all comes together. But that's still a few years off and I think it's great we can learn lessons from the private hive scenario that improve the SA. 

 

However, there's some majesty to us all being on same hive, the same server! so to speak, that I can't really articulate but I think a lot of us were drawn to that concept. If you do some feat on your own Epoch server, it don't mean that much to me; that isn't my world. As far as I'm concerned you're not even playing DayZ, just some mod heresy with 8 trillion vehicles! And you think the same of me! One day it'd be cool to run into OP, Karmaterror. Right now, that ain't happening. The player base is SO DISPERSED! For certain playstyles, makes it feel like the game is dead.

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 In fact, so far as I know, still just gonna be the one gun (m4cco? i think) at launch right? 

 

Where did you get that from? That doesn't sound even close to right. Are you thinking of mods/attachments perhaps?

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I love private hives right now but I do hope that SA will be public hive. Due to the fact that Rocket has spoken alot with the CCP guys who made EvE Online. If he has taken home anything from those conversations, I hope to god its the way CCP have set up their server. Those of you who play EvE will understand what I am on about. There may be only the one server that has tens of thousands of people on it but it's split into nodes where thousands of people can run around if need be. To pull this off however, Rocket would need to create ALOT of maps and make a world where EVERY SINGLE DayZ player could fit into it. It would be awesome but hard for Bohemia to pull off in any time frame.

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if player logging out is because he stop to play or something in real life happen need focus attention on this :thumbsup:  :)

 

so is no problem you disconnect from server is not possible join different server for 15 minute minimum ;)

 

is ok return to server you just leaving straight away but for different server on same hive is waiting time for all player

 

for sure this reduce server hop bitches >:(

Edited by KoS

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Private hives are trash. They promote nothing but mismanagement, abuse by admins that's ego and sense of self-entitlement is overly inflated because they "own" the server, and they're a massive pain in the ass because 1 asshole admin can go "Welp, *hive wipe*" I've never had fun dealing with pHive administration, I never foresee it ever being a pleasant experience. It should be left to publicly-appointed members of the community (if not official staff) on official DayZ servers, where you can play any server any time with a consistent character.

 

pHives suck.

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Private hives are trash. They promote nothing but mismanagement, abuse by admins that's ego and sense of self-entitlement is overly inflated because they "own" the server, and they're a massive pain in the ass because 1 asshole admin can go "Welp, *hive wipe*" I've never had fun dealing with pHive administration, I never foresee it ever being a pleasant experience. It should be left to publicly-appointed members of the community (if not official staff) on official DayZ servers, where you can play any server any time with a consistent character.

 

pHives suck.

 

 

me too I prefer public hive but is not true all private hive suck :|

 

dayz despair is like experiment max hardcore setting rare loot no military gun etc, is unique experience like pure dayz for me :thumbsup:  ;)

 

this shit not possible on public hive

 

I agree most private hive suck and too many admin are dick face guys :D

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I agree most private hive suck and too many admin are dick face guys :D

 

The moderators let you say whatever you want on the forums, don't they?

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The moderators let you say whatever you want on the forums, don't they?

 

 

only if I say the true ;)

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I also like private hives in the way that you get to know people.

And people aren't super well equipped from server hopping and stuff.

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