adrienne23 1 Posted October 26, 2013 (edited) When im knocked unconscious its bad enough that zombies attack me the whole time while im down....but what make it worse is that even after that litlte hour glass thing goes away, it STILL take my guy 5-10 seconds before he will actually start moving.... perhaps you can fix this....or at least reduce the unconscious time to take this in to acct?? some more info in this instance i was carrying a machete before i got knocked down....as soon as he got up (slowly) he had his arms in a position that seemed in indicate that he was carring some kind of shoulder rocket launcher....(but nothing was in his hands) and then he started doing some other stupid animation like he was bandaging, and then after at least 5 seconds the machete comes out....the whole time im double tapping the W key to simply run away thats all i wanted to do....just run away not do some foolish dance with zombies around me.... please fix thanks another thing i suspect....is that the mele weapons are handeled like launchers...for instance if i get off a ladder and im holding a rifle it seems to be much quicker to re hold that weapon that if i had a melee weapon equiped.....should it take much less time to put your hands on the handel of the ax or machete than to properly grip a firearm??? Edited October 26, 2013 by adrienne23 Share this post Link to post Share on other sites
Korsbaek 1778 Posted October 26, 2013 I'm pretty sure if you woke up just after being knocked out, you wouldn't be running as soon as you woke up. 4 Share this post Link to post Share on other sites
creature 1189 Posted October 26, 2013 Since Arma 2 has no animations for being attacked, knocked out, and mauled by zombies while you try to get up after regaining conciousness, I think it works ok. Share this post Link to post Share on other sites
adrienne23 1 Posted October 26, 2013 (edited) I'm pretty sure if you woke up just after being knocked out, you wouldn't be running as soon as you woke up. im PRETTY sure that when you are taking hits....you wont stand around to dance and pull worhtess things out .....is that what you would do??? pull something out that is pretty ineffective?? Edited October 26, 2013 by adrienne23 Share this post Link to post Share on other sites
Karmaterror 982 Posted October 26, 2013 (edited) Its just how the engine handles the melee weapons. The game wasn't ever intended to have them in so they are like guns with a very short range. By default as you wake up you select primary wep, so the animations have to play. Its unfortunate, but better than no melee weps ;) Edited October 26, 2013 by Karmaterror 1 Share this post Link to post Share on other sites
adrienne23 1 Posted October 26, 2013 (edited) Since Arma 2 has no animations for being attacked, knocked out, and mauled by zombies while you try to get up after regaining conciousness, I think it works ok. im talking about the time it takes for you to pull out a weapon...i dont care if their was NO animation and the weapon poped in to your hand after 1 - 2 seconds....it should not take 4-5 seconds to pull out machete....rocket launcher maybe (which by looking at the animation seems to be what he is trying to do) and the only reason i mention this is cuz it could be helpful to the devs...if they choose to look at this... also, we can not move when changing out weapons which is another artifical limitation (slinging a rifle over ones shoulder and pulling out side arm and vice versa could be easily accomplished with only a slight reduction in your pace), with that said they should at least look at the times we are immobile... obviously its part of the very limited arma 2 engine, i know i had arma 2 for years before dayz came out....but this is a mod and they can change such things if they choose... Edited October 26, 2013 by adrienne23 Share this post Link to post Share on other sites
Rekli 995 Posted October 26, 2013 but this is a mod and they can change such things if they choose...No they can't, mods cannot just change the limitations of an engine, that's one of the main reasons for the standalone. Share this post Link to post Share on other sites
King of kong 1117 Posted October 26, 2013 im talking about the time it takes for you to pull out a weapon...i dont care if their was NO animation and the weapon poped in to your hand after 1 - 2 seconds....it should not take 4-5 seconds to pull out machete....rocket launcher maybe (which by looking at the animation seems to be what he is trying to do) and the only reason i mention this is cuz it could be helpful to the devs...if they choose to look at this... also, we can not move when changing out weapons which is another artifical limitation (slinging a rifle over ones shoulder and pulling out side arm and vice versa could be easily accomplished with only a slight reduction in your pace), with that said they should at least look at the times we are immobile... obviously its part of the very limited arma 2 engine, i know i had arma 2 for years before dayz came out....but this is a mod and they can change such things if they choose...It atually can take as much as 4-5 seconds to un-sheath a machete from a holster. I've carried a machete (And Holster) and practiced drawing it. It could get stuck on a piece of clothing or something Share this post Link to post Share on other sites
AP_Norris 1018 Posted October 27, 2013 im PRETTY sure that when you are taking hits....you wont stand around to dance and pull worhtess things out .....is that what you would do??? pull something out that is pretty ineffective??That's like saying I'm going to aim my gun after a flashbang just blew up in your face. Share this post Link to post Share on other sites
NagsterTheGangster 388 Posted October 28, 2013 Im with buddy here, if you got knocked the fuck out Friday style, you wouldnt be runnin right after you awoke lol 1 Share this post Link to post Share on other sites
mercules 1290 Posted October 28, 2013 (edited) Im with buddy here, if you got knocked the fuck out Friday style, you wouldnt be runnin right after you awoke lol I can promise people who have been knocked out do not hop up and run. All the times I have knocked unconscious... lets see... Choked out and nearly died in a fight: First I could hear ringing in my ears and speaking like it was very far away... much like some movies. Then roaring like wind or water as my hearing came back. It was a while before I could see clearly much less flop my arms and legs around. About a minute later I could move in a coordinated manner. That was AFTER coming to.Knocked senseless from a concussion being kicked in the head. I woke up. Tried to stand up and promptly fell flat again where the world decided to spin me around for about 40 seconds until I vomited. I managed to get on my side for that so I didn't choke on it.Car accident head on into a tree from icy roads. Woke up sitting up with the seat belt holding me in. I had hit the steering wheel because they didn't have airbags back then and the I hit the tree right where the steering column was so it was shoved back about a foot. I groggily woke up and I don't remember the first 5 minutes or so of being awake. Which is why I only found one glove before walking 8 miles into town in a blizard because this was also before cell phones.You don't just hop up after being knocked out and start running around. You are lucky they only hit you with the animation and don't force you to stop and vomit or sway/curve while moving because your equilibrium tends to be knocked off kilter. The lack of hearing is a bit accurate depending on how you were hit but some double or blurred vision would be good too. Edited October 28, 2013 by Mercules Share this post Link to post Share on other sites
SFRGaming 718 Posted October 29, 2013 The knockout timer will be taken out in SA. Share this post Link to post Share on other sites
King of kong 1117 Posted October 29, 2013 The knockout timer will be taken out in SA.THE HORROR!!!!!!!!!!!!!!!!!!!!!! Share this post Link to post Share on other sites
AP_Norris 1018 Posted October 29, 2013 The knockout timer will be taken out in SA.So... We will have no idea when we can get back up.It would be a pretty good simulation if the screen went back and sounds were messed with to make it more disorientating. Share this post Link to post Share on other sites
TheRedScare 353 Posted October 29, 2013 We should have hallucinations from not eating or drinking. I wanna see some fresh spawn running around yelling about zombies when its just a rabbit running around near him. Share this post Link to post Share on other sites
AP_Norris 1018 Posted October 29, 2013 We should have hallucinations from not eating or drinking. I wanna see some fresh spawn running around yelling about zombies when its just a rabbit running around near him.Why would being hungry make you see zombies?He would more likely run into zombies thinking they're a giant piece of KFC. Share this post Link to post Share on other sites
TheRedScare 353 Posted October 29, 2013 As in a combination of both not eating for ages and not drinking, I don't mean you literally see a zombie I mean you start hearing the sounds of aggro'd zombies. If you lived in a world full of zombies you would be paranoid normally never mind when you start suffering from extreme malnutrition. You'd start freaking out. Share this post Link to post Share on other sites
AP_Norris 1018 Posted October 29, 2013 As in a combination of both not eating for ages and not drinking, I don't mean you literally see a zombie I mean you start hearing the sounds of aggro'd zombies. If you lived in a world full of zombies you would be paranoid normally never mind when you start suffering from extreme malnutrition. You'd start freaking out.I suppose, but that idea gets thrown around as bandit punishment and gets hate.I'd definately like to hear the stomach of a stick up man growling in a showdown and get away by giving him just a can of beans. Share this post Link to post Share on other sites