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vandviken

Ideas that could make DayZ Standalone great.

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i have removed this post so i can work some more on it..

Scroll down the comments section to read the original.

I also meant NO high-tech yachts, i just forgot to put in no there.

Edited by IvanTheSurvivor
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Well, most of these ideas have been already suggested and discussed. Also why so big fonts? Made me feel like I was 80 years old.

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Around 90% of this has been suggested before.

Edited by narkoman14

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DayZ standalone ideas

I sat down and wrote down everything I could think of being implemented into DayZ, please take your time to read and give feedback on the ideas.

WORLD CHANGES

 Adding new island with huge city

               -   The island will be another country but still have the same climate and                       nature as Chernarus.

-         Would make the world of DayZ feel more like a world than a country.

 

-         Same nature, climate, trees and foliage as Chernarus to keep it realistic

-         The player would have to find a boat or a plane/Heli to get there and needs enough fuel.

·        Huge city 

- The island should feature a huge city.

- Fallujah style dense.

- More advanced infrastructure than Chernarus (A bit more modern and developed than soviet Chernarus, but the city should still look Russian)

- This will add “urban gameplay” to DayZ

 

 

 

·        Subway system.

              -         This city should feature a subway system.

-         Dark, scary and confusing.

-         Rats.

-         Easy to get lost.

-         Dense zombie groups endlessly walking the tunnels (You’re basically f**ked if you stumble upon them)

 

Adding smaller islands     

 

- Containing some buildings or just some trees or woods.

- Prison Island.

- Island with secrets, for example a subterranean bunker like the one in Namalsk. (needs to be dark and scary)

 

Expanding Chernarus

·        Expanding Chernarus both in north, west and east.

-         Will make it much more fun to explore and survive chernarus.

-         Adding interesting and never before seen locations.

New locations

·        Adding huge and majestic mountain/mountain range in the north.

-         Not like the volcano mountain in Taviana, but more realistic and diverse.

-         The further to the top you are the colder the climate and weather will become.

-         There will also be snow when you reach a certain height above ocean level.

-         Add a military/virus research lab on top with some military loot and medical supplies.

-         The lab building should be scary and claustrophobic.

 

-         The trip should be very dangerous and the players would have to prepare with warm clothes, heat-packs and enough food and water.

 

·        Adding infested boats and ferries in the ocean. But remember that this I post-soviet Russia so high-tech yachts

 

·        Adding more hilly and steep terrain in the north-west expansion of the map.

-         Imagine bridges over deep gorges and valleys with maybe a strong current river running below.

-         This would mix up the visual experience as well as gameplay aspects in many ways.

-         Town layout should change in these areas, adapting the steep terrain.

 

 

 

Building variation

·       Different kinds of hospitals, fire-stations, office buildings and so on.

-         This takes away immersion when you have played for a while.

-         Doesn’t need to be  a lot of different ones but at least maybe 2-3 different types of the buildings, for example “hospitals” can be small clinics in minor towns, Medium sized in some cities and large hospitals in the biggest cities (for example the new huge city I suggested)

-         Should be more variety in housing and residential buildings.

-         Should be more than one type of supermarket.

-         Should be more stores in general (but keep it Russian!!)

 

 

That was many of the world changes I would like to see in the DayZ Standalone. I know it’s a lot and it would be nearly impossible to add all these features at once, but I think it would make DayZ to the game of my (and hopefully many others) dreams.

 

GAMEPLAY CHANGES AND THINGS TO DO

 

A big problem currently for the DayZ mod is the KoS (kill on sight) and I know Dean Hall and the rest of his team are working very hard to find ways to reduce this and to increase player interaction instead of shooting another player at any chance. They are adding features such as clothing degrading and items being destroyed when shot at and so on. This is a good idea, and I think it will work out to a certain degree.

But, as a DayZ gamer myself I have noticed why this is happening. It is not for the gear, it is not for getting some food or some rounds for their weapons. It’s because it’s fun, and soon the only sort of action left in DayZ. Many people have ran out of things to do in Chernarus, they play in squads communicating over Skype, and all they need is each other, they don’t need to shout “friendly, friendly” over direct communication because they can just shoot the player instead, and keep going.

There is nothing wrong about this; actually this has become the best way to survive in Chernarus.

But I think if Dean and co, implements some of the points below, I think people would have more things to do, and would have to communicate and co-operate with strangers to survive the harsh world of Chernarus.

 

ZOMBIES SHOULD BE A REAL THREAT

·        Zombies should get better animations and AI.

-         I think fast-zombies is a vital part of DayZ and should be kept, but make it so they at least look like undead when running.

-         Better AI to naturally make the zombies surround you (the zombies should still be braindead and should definitely not know how to flank or anything but, maybe they have a specific sound that attracts other zombies so the player will get zombies incoming from all angles at a certain point?)

·        Zombies should deal more damage to the player.

-         Zombies should bite more, punch less.

-         The zombies should first scratch and then grab the player before they go for a bite.

-         If you are bit you have an X % chance of getting infected. Once infected there is no way back. You will die. With this the player will have to exercise more caution before entering bigger cities or zombie crowded areas.

-         When the player dies from a bite, he/she should come back as a zombie. These would be extra dangerous because they just died. These would of course have the gear that they died with on them.

-         In bigger cities there should be a lot more zombies, not just a few walking around, but huge packs (think Atlanta in the Walking dead)

 

·        Zombie hordes

-         I think there should be zombie hordes walking aimlessly across the country, and these are very dangerous when aggroed.

(Imagine stumbling across a horde at night in the woods!)

 

MORE THINGS TO DO

 

Some of my best moments in DayZ, was when me and my friends found a car on a server where cars was rare. It was quite broken and we had to co-operate to fix it. One was guarding it, while me and my other friend went out to scavenge for supplies. This made me feel like we were scavenging for something else than just weapons. Here’s a list of things that could be implemented to add more “natural objectives” to the game.

 

·       Cars

 

-         Working cars should be rare (but not too rare, because that would be unrealistic) and once you find one you would have to actually take risks and work hard to get it working.

 

-         While cars are a bit rare, fuel is even more. The player will have to scavenge for jerry cans and fuel cans.

 

 

·       TRAINS!

-         I think a neat addition to the vehicular gameplay would be to add trains to the game. These would be a big operation to fix and would almost demand several players to work together to make it work.

-         The train would follow the train tracks around the country and attract a lot of attention.

-         Imagine if you could blow up one of the bridges I mentioned earlier in the hilly terrain. If you had a satchel charge or some dynamite, you could blow up the bridge right before the train reached the bridge. I can think of so many epic situations this could lead to.

 

Dynamic, random spawns

-         Helicopter crashes should not spawn that frequent, but instead add a lot of similar dynamic random spawns, like:

 

-         Small survivor camp in the woods with maybe a poor survivor that has died from infection, with some basic loot and maybe a hunting-rifle?

 

-         Zombies should have some gear on them that “reflects” their life before death (for example a police officer having a handgun, a random civilian having some note that hints where his car is located or even emotional letters from his family when the apocalypse broke out)

 

Wildlife

 

-         Wildlife should be expanded and improved, and hunting should be a vital part of surviving.

-         Wolfs, bears and other predators will sometimes attack you.

-         Animals should be more shy and scared, you would have to be silent and patient to kill them.

-         Cooked meat from animals should be the best and most “rewarding” food in the game.

Base building/ fortification

 

-         Many players has suggested that the DayZ standalone should feature full scale base building like we have seen in the DayZ mods Epoch, origins and games like Rust. While I completely respect this idea and think it would add a lot to the gameplay, I think it would sort of destroy the whole basic idea of DayZ. It would be unrealistic that the survivors in Chernarus suddenly became master carpenters that could build huge camps and houses, even in the apocalypse. And in a game where realism is a key part, this wouldn’t make sense

 

-         I personally think a better way to do this would be to tone it down a lot and rather have the player being able to fortificate and barricade houses.

 

 

-         Adding locks so you can lock off the steel gates (in the city) and make a backstreet yours.

-         Players should still be able to put up tents and craft objects like grates and maybe some basic wooden stands (deerstands/watchstand)

-         This would have to be a process of gathering the needed items which would encourage people to work together.

-         The player should also be able to mount weapons.

 

 

 

 

All of the points above would be easier if you were to co-operate with someone else, so I hope it will encourage survivors to engage other people without shooting them and trying to make friends instead. These implementations will also add so much more to the game and make each survivors story more unique.

 

Everything Dean Hall has talked about

 

-         The item degradation looks great! (but should not be overdone, like if you get shot, your t-shirt will magically disappear)

-         The player restraining also looks interesting and will add a lot of intense moments as well as maybe decreasing KoS.

-         The new enterable buildings and interior looks great!

 

 

ATMOSPHERE

·       Weather.

-         Weather should be worse

-         More rain and wind

-         Ground fog (sometimes)

-         Chances of storms and extreme weather, forcing the player to seek shelter and heat. This will also add new gameplay aspects.

 

·       Flying jets

-         This idea came from a forum thread I read and is purely for the atmosphere. It would be cool  if you could sometimes see and hear US or Russian jets fly way, up in the sky, just as a reminder that there is still someone out there and that the military is not dead.

·       Blood stains and dead civilians

-         Spawn randomly in buildings and nature.

-         These would create a sense of horror to the world

-         Some of these dead bodies would move their head or a body part because they were infected zombies (like the crawling zombie in the park in the pilot-episode of the walking dead)

 

·       Long car lines out of the city

-         The cars should hint a story of people desperately trying to escape the virus.

-         The line should be cause by a military checkpoint. (Should spawn dead soldiers with weapons, but the area should be very zombie crowded.)

 

·       Adding lighshafts

-         This can be ported from Arma 3

-         Adds a lot to the graphics.

 

·       The country should be more broken and “worn”.

-         I think there should be a lot of buildings that are in poor shape and have destroyed parts.

-         Bombed cities/ parts of cities. This would be realistic because the government probably looked at any way if stopping the virus so bombing was one alternative. Some of the zones would be radioactive.

 

·       Bombed radioactive zones.

-         Bombed buildings.

-         Beeping sound in ears.

-         Distorted sight.

-         Blurry sight.

-         Fainting.

-         Gasmask will protect from these effects.

-         This will also add a lot the to variety of gameplay.

 

 

I could go on all day talking about implementations that could make DayZ Standalone the best game ever made, but I think this is enough for today.

However I would love to get feedback on my thoughts and further ideas.

 

Thanks! 

-The zombies aren't undead, they are infected. 

- Survivors are immune to the virus, therefore they cannot turn.

- I'm going to presume you know nothing about ArmA 2 storyline. Chernarus has its own military, the CDF, therfore it would be CDF jets instead of Russian

-Radiation don't give a flying shit if you wear a mask or not.

Beans for trying.

Edit: I don't know how to use spoiler tags. And you should be able to piece what I mean together yourself by reading the OP's Post

Edited by King of kong
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^ Use a spoiler tag for the quote, no need to make us scroll forever :P

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- I'm going to presume you know nothing about ArmA 2 storyline. Chernarus has its own military, the CDF, therfore it would be CDF jets instead of Russian

 

Chernarus like every other RL "partner" of the soviet union uses soviet hardware...or cheaper chinese copies of soviet hardware nowadays. Most AKM are Type 56..

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For me these are best ideas ever

 

:beans:  :beans:  :beans:  :beans:  :beans:

Edited by Gdaddy22
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Chernarus like every other RL "partner" of the soviet union uses soviet hardware...or cheaper chinese copies of soviet hardware nowadays. Most AKM are Type 56..

Exactly. But the CDF jets are no longer "Russian" as such. They are Russian manufactured, yes, but Russian owned? No. He says "Russian" Jets, so that may lead one to assume that he/she means actual Russian Federation Air-force jets. It is probably okay to assume that one might see the odd Su-34 or something by the border, but Chernarussian air-space? Probably not.

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You all missed his point.

 

If you remember the 28 days later film, when the guy escapes from the british military guys who were ready to execute him, he falls down to his back and stares at the sky, hopeless and tired. And then he sees a concorde (I think) flying over him at a really high altitude. It was not a british aircraft (the film is taking place in britain for those who haven't watched it), it was some airplane from another country, doing a transatlantic flight. Also near the ending there are military jets (not british) doing recon flights.

 

 

So under a similar situation (the whole country is overun by zeds/quarantined, but other countries/islands are not) one would see commercial airplanes making trips and military jets doing recon flights.

 

I'm not saying I like or don't like this idea, just trying to explain his suggestion concerning US/Russian airplanes flying above Chernarus.

Edited by h3l1x

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You all missed his point.

 

If you remember the 28 days later film, when the guy escapes from the british military guys who were ready to execute him, he falls down to his back and stares at the sky, hopeless and tired. And then he sees a concorde (I think) flying over him at a really high altitude. It was not a british aircraft (the film is taking place in britain for those who haven't watched it), it was some airplane from another country, doing a transatlantic flight. Also near the ending there are military jets (not british) doing recon flights.

 

 

So under a similar situation (the whole country is overun by zeds/quarantined, but other countries/islands are not) one would see commercial airplanes making trips and military jets doing recon flights.

 

I'm not saying I like or don't like this idea, just trying to explain his suggestion concerning US/Russian airplanes flying above Chernarus.

The UK is an island. Chernarus is not. It would be extremely hard to contain. The border between the Russian Federation and Chernarus is un-protected, thus, it would be extremely easy for the infected to pass the virus onto Russia and Takistan. Also, Thirsk, Celle, Taviana, Namalsk, Takistan, Zarghabad and other nations are infected. The USAF would more likely be trying to contain the situation in the US. 

Airlines are the perfect delivery system. As are ferries and other travel systems. If the virus originated somewhere on the American continet it is more likely that Atlantic nations such as France, Republic of Ireland, Iceland, Portugal etc would be infected first. This would give Britain, which is partly shield from the brutal Atlantic by the Republic of Ireland, more time to organise a defense.

And I don't watch violent movies.

Edited by King of kong

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I'm not saying I like or don't like this idea, just trying to explain his suggestion concerning US/Russian airplanes flying above Chernarus.

 

You know how far the US is from Russia right? And why would the US government be interested in an outbreak? Maybe those were their bioweapons?

Edited by Enforcer

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You know how far the US is from Russia right? And why would the US government be interested in an outbreak? Maybe those were their bioweapons?

You know there are US airforce bases in multiple countries right? You also know there are many USS aircraft carriers roaming the international waters right? Anyhow, it's not something I suggested, I just explained what OP was talking about. It all comes down to the story behind the infection, if it's worldwide, if it's contained in some countries, continents, etc.

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Where's the post gone?

 

DayZ standalone ideas

I sat down and wrote down everything I could think of being implemented into DayZ, please take your time to read and give feedback on the ideas.

WORLD CHANGES

 Adding new island with huge city

               -   The island will be another country but still have the same climate and                       nature as Chernarus.

-         Would make the world of DayZ feel more like a world than a country.

 

-         Same nature, climate, trees and foliage as Chernarus to keep it realistic

-         The player would have to find a boat or a plane/Heli to get there and needs enough fuel.

·        Huge city 

- The island should feature a huge city.

- Fallujah style dense.

- More advanced infrastructure than Chernarus (A bit more modern and developed than soviet Chernarus, but the city should still look Russian)

- This will add “urban gameplay” to DayZ

 

 

 

·        Subway system.

              -         This city should feature a subway system.

-         Dark, scary and confusing.

-         Rats.

-         Easy to get lost.

-         Dense zombie groups endlessly walking the tunnels (You’re basically f**ked if you stumble upon them)

 

Adding smaller islands     

 

- Containing some buildings or just some trees or woods.

- Prison Island.

- Island with secrets, for example a subterranean bunker like the one in Namalsk. (needs to be dark and scary)

 

Expanding Chernarus

·        Expanding Chernarus both in north, west and east.

-         Will make it much more fun to explore and survive chernarus.

-         Adding interesting and never before seen locations.

New locations

·        Adding huge and majestic mountain/mountain range in the north.

-         Not like the volcano mountain in Taviana, but more realistic and diverse.

-         The further to the top you are the colder the climate and weather will become.

-         There will also be snow when you reach a certain height above ocean level.

-         Add a military/virus research lab on top with some military loot and medical supplies.

-         The lab building should be scary and claustrophobic.

 

-         The trip should be very dangerous and the players would have to prepare with warm clothes, heat-packs and enough food and water.

 

·        Adding infested boats and ferries in the ocean. But remember that this I post-soviet Russia so high-tech yachts

 

·        Adding more hilly and steep terrain in the north-west expansion of the map.

-         Imagine bridges over deep gorges and valleys with maybe a strong current river running below.

-         This would mix up the visual experience as well as gameplay aspects in many ways.

-         Town layout should change in these areas, adapting the steep terrain.

 

 

 

Building variation

·       Different kinds of hospitals, fire-stations, office buildings and so on.

-         This takes away immersion when you have played for a while.

-         Doesn’t need to be  a lot of different ones but at least maybe 2-3 different types of the buildings, for example “hospitals” can be small clinics in minor towns, Medium sized in some cities and large hospitals in the biggest cities (for example the new huge city I suggested)

-         Should be more variety in housing and residential buildings.

-         Should be more than one type of supermarket.

-         Should be more stores in general (but keep it Russian!!)

 

 

That was many of the world changes I would like to see in the DayZ Standalone. I know it’s a lot and it would be nearly impossible to add all these features at once, but I think it would make DayZ to the game of my (and hopefully many others) dreams.

 

GAMEPLAY CHANGES AND THINGS TO DO

 

A big problem currently for the DayZ mod is the KoS (kill on sight) and I know Dean Hall and the rest of his team are working very hard to find ways to reduce this and to increase player interaction instead of shooting another player at any chance. They are adding features such as clothing degrading and items being destroyed when shot at and so on. This is a good idea, and I think it will work out to a certain degree.

But, as a DayZ gamer myself I have noticed why this is happening. It is not for the gear, it is not for getting some food or some rounds for their weapons. It’s because it’s fun, and soon the only sort of action left in DayZ. Many people have ran out of things to do in Chernarus, they play in squads communicating over Skype, and all they need is each other, they don’t need to shout “friendly, friendly” over direct communication because they can just shoot the player instead, and keep going.

There is nothing wrong about this; actually this has become the best way to survive in Chernarus.

But I think if Dean and co, implements some of the points below, I think people would have more things to do, and would have to communicate and co-operate with strangers to survive the harsh world of Chernarus.

 

ZOMBIES SHOULD BE A REAL THREAT

·        Zombies should get better animations and AI.

-         I think fast-zombies is a vital part of DayZ and should be kept, but make it so they at least look like undead when running.

-         Better AI to naturally make the zombies surround you (the zombies should still be braindead and should definitely not know how to flank or anything but, maybe they have a specific sound that attracts other zombies so the player will get zombies incoming from all angles at a certain point?)

·        Zombies should deal more damage to the player.

-         Zombies should bite more, punch less.

-         The zombies should first scratch and then grab the player before they go for a bite.

-         If you are bit you have an X % chance of getting infected. Once infected there is no way back. You will die. With this the player will have to exercise more caution before entering bigger cities or zombie crowded areas.

-         When the player dies from a bite, he/she should come back as a zombie. These would be extra dangerous because they just died. These would of course have the gear that they died with on them.

-         In bigger cities there should be a lot more zombies, not just a few walking around, but huge packs (think Atlanta in the Walking dead)

 

·        Zombie hordes

-         I think there should be zombie hordes walking aimlessly across the country, and these are very dangerous when aggroed.

(Imagine stumbling across a horde at night in the woods!)

 

MORE THINGS TO DO

 

Some of my best moments in DayZ, was when me and my friends found a car on a server where cars was rare. It was quite broken and we had to co-operate to fix it. One was guarding it, while me and my other friend went out to scavenge for supplies. This made me feel like we were scavenging for something else than just weapons. Here’s a list of things that could be implemented to add more “natural objectives” to the game.

 

·       Cars

 

-         Working cars should be rare (but not too rare, because that would be unrealistic) and once you find one you would have to actually take risks and work hard to get it working.

 

-         While cars are a bit rare, fuel is even more. The player will have to scavenge for jerry cans and fuel cans.

 

 

·       TRAINS!

-         I think a neat addition to the vehicular gameplay would be to add trains to the game. These would be a big operation to fix and would almost demand several players to work together to make it work.

-         The train would follow the train tracks around the country and attract a lot of attention.

-         Imagine if you could blow up one of the bridges I mentioned earlier in the hilly terrain. If you had a satchel charge or some dynamite, you could blow up the bridge right before the train reached the bridge. I can think of so many epic situations this could lead to.

 

Dynamic, random spawns

-         Helicopter crashes should not spawn that frequent, but instead add a lot of similar dynamic random spawns, like:

 

-         Small survivor camp in the woods with maybe a poor survivor that has died from infection, with some basic loot and maybe a hunting-rifle?

 

-         Zombies should have some gear on them that “reflects” their life before death (for example a police officer having a handgun, a random civilian having some note that hints where his car is located or even emotional letters from his family when the apocalypse broke out)

 

Wildlife

 

-         Wildlife should be expanded and improved, and hunting should be a vital part of surviving.

-         Wolfs, bears and other predators will sometimes attack you.

-         Animals should be more shy and scared, you would have to be silent and patient to kill them.

-         Cooked meat from animals should be the best and most “rewarding” food in the game.

Base building/ fortification

 

-         Many players has suggested that the DayZ standalone should feature full scale base building like we have seen in the DayZ mods Epoch, origins and games like Rust. While I completely respect this idea and think it would add a lot to the gameplay, I think it would sort of destroy the whole basic idea of DayZ. It would be unrealistic that the survivors in Chernarus suddenly became master carpenters that could build huge camps and houses, even in the apocalypse. And in a game where realism is a key part, this wouldn’t make sense

 

-         I personally think a better way to do this would be to tone it down a lot and rather have the player being able to fortificate and barricade houses.

 

 

-         Adding locks so you can lock off the steel gates (in the city) and make a backstreet yours.

-         Players should still be able to put up tents and craft objects like grates and maybe some basic wooden stands (deerstands/watchstand)

-         This would have to be a process of gathering the needed items which would encourage people to work together.

-         The player should also be able to mount weapons.

 

 

 

 

All of the points above would be easier if you were to co-operate with someone else, so I hope it will encourage survivors to engage other people without shooting them and trying to make friends instead. These implementations will also add so much more to the game and make each survivors story more unique.

 

Everything Dean Hall has talked about

 

-         The item degradation looks great! (but should not be overdone, like if you get shot, your t-shirt will magically disappear)

-         The player restraining also looks interesting and will add a lot of intense moments as well as maybe decreasing KoS.

-         The new enterable buildings and interior looks great!

 

 

ATMOSPHERE

·       Weather.

-         Weather should be worse

-         More rain and wind

-         Ground fog (sometimes)

-         Chances of storms and extreme weather, forcing the player to seek shelter and heat. This will also add new gameplay aspects.

 

·       Flying jets

-         This idea came from a forum thread I read and is purely for the atmosphere. It would be cool  if you could sometimes see and hear US or Russian jets fly way, up in the sky, just as a reminder that there is still someone out there and that the military is not dead.

·       Blood stains and dead civilians

-         Spawn randomly in buildings and nature.

-         These would create a sense of horror to the world

-         Some of these dead bodies would move their head or a body part because they were infected zombies (like the crawling zombie in the park in the pilot-episode of the walking dead)

 

·       Long car lines out of the city

-         The cars should hint a story of people desperately trying to escape the virus.

-         The line should be cause by a military checkpoint. (Should spawn dead soldiers with weapons, but the area should be very zombie crowded.)

 

·       Adding lighshafts

-         This can be ported from Arma 3

-         Adds a lot to the graphics.

 

·       The country should be more broken and “worn”.

-         I think there should be a lot of buildings that are in poor shape and have destroyed parts.

-         Bombed cities/ parts of cities. This would be realistic because the government probably looked at any way if stopping the virus so bombing was one alternative. Some of the zones would be radioactive.

 

·       Bombed radioactive zones.

-         Bombed buildings.

-         Beeping sound in ears.

-         Distorted sight.

-         Blurry sight.

-         Fainting.

-         Gasmask will protect from these effects.

-         This will also add a lot the to variety of gameplay.

 

 

I could go on all day talking about implementations that could make DayZ Standalone the best game ever made, but I think this is enough for today.

However I would love to get feedback on my thoughts and further ideas.

 

Thanks! 

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-Radiation don't give a flying shit if you wear a mask or not.

Unless its alpha radiation, that shot wouldn't penetrate your skin... But if you manage to swallow it your insides would probably start bleeding.

Beta and gamma pretty much goes right through ya though, you'd need a led suit to stop it.

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Unless its alpha radiation, that shot wouldn't penetrate your skin... But if you manage to swallow it your insides would probably start bleeding.

Beta and gamma pretty much goes right through ya though, you'd need a led suit to stop it.

Even so radiation is a rather stupid idea. Why would you bomb a building with infected in it with a small radiation warhead? That just makes it uninhabitable for years. If they used any bomb it would be one that just blows the whole building up. At least they can still rebuild in the area then.

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I'd like to see some small scale nuclear plant that went to shit, perhaps located in a remote area up north for extra spook 

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Perhaps one of the infected could become irradiated and turn into The Incredible Zulk. 

Edited by TheRedScare
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This is going to take a while to address... well, I guess I've got to start somewhere.

 

  • 'A Huge City on an island'

For one thing, having a gigantic city in the middle of an ocean makes next-to no sense. While I'm all for having islands and stuff far off the coast of Chernarus, it wouldn't make any sense to put some very large and explorable area so far off that very few people would even get to experience it. I'd be fine with it if it were its' own map, but it wouldn't fit the way you described.

  • Small islands, like a prison island

Smaller islands are great, and a prison island is a lovely idea, too. Underground bunkers, while cool, are awfully annoying to make and don't really give the effect that you'd want them to (as is on the current engine), this has been discussed by the devs before. 

 

  • Subway system

Maybe, but honestly too much work to do. Also, having very dense zombie spawns would be super hard on the framerate of people's computers and probably wouldn't achieve the effect you think it would.

  • Volcano/Mountain Lab

I don't think a military base on top of the mountain is necessary; maybe a scientific research station or scenic viewpoint, but nothing amazing. However, having some tall mountains would be cool.

  • Infested boats/ferries in the ocean

Most boats would probably be wrecked or beached by the time DayZ takes place (Although never specified, obviously a few weeks time has passed). Most of the zombies would either have died or left the ship. However, wrecked ships out in the middle of the ocean to explore would be cool. No $2 billion dollar yachts are necessary.

  • More hilly/steep terrain

I'm all for having some varied terrain in the north just like the very cliff-like mountains on the coast.

  • Gorges/Valleys

People have been asking for things like this forever, rivers are a really popular request. The biggest problem is that the water height in Arma is all at the same level, so the rivers would still be sea-level and wouldn't have the rushing rapids effect at all. Really cool idea, but would need tons of effort.

  • Different types of similar buildings

Yeah, seeing the exact-same firestation and barracks over and over again is pretty boring.

  • KoS Reduction

Nothing you can do will even seem to hinder killing on sight. You can incite people however you want but the biggest risk of all is running an encounter with another player, regardless of how tough any zombie is or how rare any loot is.

  • Zombie flanking

Well, the zombies aren't undead, they're just infected. And having them trying to surround you would just create the same problem that strafing zombies does. 

  • Hordes

Yes, but the problem is making them not feel forced. Dean has said multiple times that they want every cool or exotic encounter that people have to be genuine and not some pre-posed feature, so it's a point of debate on how to create this.

  • Trains

No thanks. It's very unlikely you're going to find enough parts to fix up the trains (If the ones that are left could even work without the grid) and that also assumes that the paths there would be completely unobstructed. It's just not worthwhile enough to add. However, having wrecked trains with loot spawns would be cool.

  • Blowing up the bridges

Terrorism Simulator 2013, eh? But honestly, implementing bridge detonation would be so ridiculously difficult and tedious alongside a completely functioning locomotive system that it's not worth the dev's time.

  • Dynamic loot/gear

I don't really think that survivor camps should spawn, because the idea is that the recent survivors at all are the ones playing, and this would remove that effect. However, zombies actually do spawn with loot that reflects what they might've had before they died. They don't carry guns, though, so it would be worth having a rare chance to find an empty Makarov PM or CZ-75 or whatever in a police officer's holster. (So long as there's nothing ridiculous like a soldier with an RPK-74 slung over his back)

 

The UK is an island. Chernarus is not. It would be extremely hard to contain. The border between the Russian Federation and Chernarus is un-protected, thus, it would be extremely easy for the infected to pass the virus onto Russia and Takistan. Also, Thirsk, Celle, Taviana, Namalsk, Takistan, Zarghabad and other nations are infected. The USAF would more likely be trying to contain the situation in the US. 

Airlines are the perfect delivery system. As are ferries and other travel systems. If the virus originated somewhere on the American continet it is more likely that Atlantic nations such as France, Republic of Ireland, Iceland, Portugal etc would be infected first. This would give Britain, which is partly shield from the brutal Atlantic by the Republic of Ireland, more time to organise a defense.

And I don't watch violent movies.

Thirsk, Celle, Taviana and Namalsk don't even exist in Arma 2's storyline (Or DayZ's, for that matter), they are maps that had their own DayZ addons created. Also, Zargabad is part of the country of Takistan, just not the same map as shown in-game. 

And actually, Chernarus is much larger than is shown in-game, it's just because of engine limits that they did not include the entire political country of Chernarus. Thus, it's never specified whether the border is protected or not.  

And the United Kingdom is one of the highest traveled-to (And from) countries relative to the United States, so it's likely that it would be infected as soon as most other Western European countries.

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This is going to take a while to address... well, I guess I've got to start somewhere.

 

  • 'A Huge City on an island'

For one thing, having a gigantic city in the middle of an ocean makes next-to no sense. While I'm all for having islands and stuff far off the coast of Chernarus, it wouldn't make any sense to put some very large and explorable area so far off that very few people would even get to experience it. I'd be fine with it if it were its' own map, but it wouldn't fit the way you described.

  • Small islands, like a prison island

Smaller islands are great, and a prison island is a lovely idea, too. Underground bunkers, while cool, are awfully annoying to make and don't really give the effect that you'd want them to (as is on the current engine), this has been discussed by the devs before. 

 

  • Subway system

Maybe, but honestly too much work to do. Also, having very dense zombie spawns would be super hard on the framerate of people's computers and probably wouldn't achieve the effect you think it would.

  • Volcano/Mountain Lab

I don't think a military base on top of the mountain is necessary; maybe a scientific research station or scenic viewpoint, but nothing amazing. However, having some tall mountains would be cool.

  • Infested boats/ferries in the ocean

Most boats would probably be wrecked or beached by the time DayZ takes place (Although never specified, obviously a few weeks time has passed). Most of the zombies would either have died or left the ship. However, wrecked ships out in the middle of the ocean to explore would be cool. No $2 billion dollar yachts are necessary.

  • More hilly/steep terrain

I'm all for having some varied terrain in the north just like the very cliff-like mountains on the coast.

  • Gorges/Valleys

People have been asking for things like this forever, rivers are a really popular request. The biggest problem is that the water height in Arma is all at the same level, so the rivers would still be sea-level and wouldn't have the rushing rapids effect at all. Really cool idea, but would need tons of effort.

  • Different types of similar buildings

Yeah, seeing the exact-same firestation and barracks over and over again is pretty boring.

  • KoS Reduction

Nothing you can do will even seem to hinder killing on sight. You can incite people however you want but the biggest risk of all is running an encounter with another player, regardless of how tough any zombie is or how rare any loot is.

  • Zombie flanking

Well, the zombies aren't undead, they're just infected. And having them trying to surround you would just create the same problem that strafing zombies does. 

  • Hordes

Yes, but the problem is making them not feel forced. Dean has said multiple times that they want every cool or exotic encounter that people have to be genuine and not some pre-posed feature, so it's a point of debate on how to create this.

  • Trains

No thanks. It's very unlikely you're going to find enough parts to fix up the trains (If the ones that are left could even work without the grid) and that also assumes that the paths there would be completely unobstructed. It's just not worthwhile enough to add. However, having wrecked trains with loot spawns would be cool.

  • Blowing up the bridges

Terrorism Simulator 2013, eh? But honestly, implementing bridge detonation would be so ridiculously difficult and tedious alongside a completely functioning locomotive system that it's not worth the dev's time.

  • Dynamic loot/gear

I don't really think that survivor camps should spawn, because the idea is that the recent survivors at all are the ones playing, and this would remove that effect. However, zombies actually do spawn with loot that reflects what they might've had before they died. They don't carry guns, though, so it would be worth having a rare chance to find an empty Makarov PM or CZ-75 or whatever in a police officer's holster. (So long as there's nothing ridiculous like a soldier with an RPK-74 slung over his back)

 

Thirsk, Celle, Taviana and Namalsk don't even exist in Arma 2's storyline (Or DayZ's, for that matter), they are maps that had their own DayZ addons created. Also, Zargabad is part of the country of Takistan, just not the same map as shown in-game. 

And actually, Chernarus is much larger than is shown in-game, it's just because of engine limits that they did not include the entire political country of Chernarus. Thus, it's never specified whether the border is protected or not.  

And the United Kingdom is one of the highest traveled-to (And from) countries relative to the United States, so it's likely that it would be infected as soon as most other Western European countries.

Although Shannon Airport (ROI) is used as a re-fuel place for US planes quite alot. And we get hundreds of tourists. It was just an example.

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Perhaps one of the infected could become irradiated and turn into The Incredible Zulk.

You must remember that they're still just people.

They'd die before they mutated.

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You must remember that they're still just people.

They'd die before they mutated.

DON'T STIFLE MY CREATIVITY!

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DON'T STIFLE MY CREATIVITY!

I'm sorry.

If they were at small exposure for a long period of time like the ghouls from fallout it is entirely possible for strange mutations to occur I'm quite sure.

Mutations are just crap ups in the DNA and when that happens often enough and is being used to make scar tissue or something...

That's when I think actual mutations can happen.

But something as crazy as a third arm or skin that just falls off you would be probably had to be conceived exposed to that radiation.

Edited by AP_Norris

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