geogeorgegeo@hotmail.co.uk 50 Posted October 31, 2013 Which is why people play deathmatch in elektro, get killed and run back to a city and repeat. Share this post Link to post Share on other sites
mercules 1290 Posted October 31, 2013 Which is why people play deathmatch in elektro, get killed and run back to a city and repeat. Yes, but Battlefield 3/4 does that so much better than DayZ since it was designed to do that and DayZ wasn't. ;) Heck, DukeNukem Forever does that better than DayZ. Share this post Link to post Share on other sites
rapid12 2 Posted October 31, 2013 I've heard that the SA won't be moddable Does that mean there won't be mods like Epoch,Origins,Overwatch, DayZrp etc? If that's right, then I really hope there will be enough updates to make the game like those mods I personally don't think the SA will be anywhere near as good as some of the mods are today, in fact I think it will flop massively due to the massive delays. BI probably better off appointing someone dedicated to their work, then it might have a chance, but an ever so small chance. Share this post Link to post Share on other sites
brzator47@gmail.com 524 Posted October 31, 2013 Can you give examples. I can. In both Epoch and Origins there is a way to basically secure gear in a manner that a player would have to stalk you and kill you at the right moment to get it. I don't see that as a bad thing. You can't guard your stash 24/7 alone.... but then again you could guard it a lot better than you can in Vanilla where people can access it while you CAN'T be guarding it because you are not online. See, if tents only existed while the owning player was online then every time they run off to loot things the tent is exposed but they have a reasonable ability to affect it's security. They could have several people take turns guarding their tents while a few ran off and looted, which is how most people would do it. Otherwise they could loot only nearby places and keep checking on their tent. As it is there is the workday and while I sleep that anyone can wander up and just take everything. I don't like the, "Can't access in any way..." Safe and House in those other mods, but given that someone can scope your place out when you are not online and then wait for you to log in and ambush you while they are open, they are not totally secure. It's basically a way of saying, "While you have to do that real life stuff, you don't have to worry about your pretend stuff." That is the primary change but I think it is a solid one because otherwise we are only rewarding those who have more freetime. ;)You do make a good point about gear in vanilla being less secure than it realistically would be in a real life situation. However, I still much prefer the tents/stashes system where finding someone's stuff is the hard part (unless you have a chopper and use 3rd person but that's another story) as opposed to camping a base waiting for players to log in. Finding a vanilla epoch server is hard indeed. Almost to the point you could consider some features being a part of the mod considering how many servers have them on. I don't like vanilla epoch either, but in the end it doesn't matter how creative, or how well thought out and executed your idea is in this game. As long as you allow modding, it is only a matter of time before it turns into 10000 vehicles|extra barracks|safe zones|self bloodbag|spawn with DMR lameness. Share this post Link to post Share on other sites
mercules 1290 Posted October 31, 2013 Finding a vanilla epoch server is hard indeed. Almost to the point you could consider some features being a part of the mod considering how many servers have them on. I don't like vanilla epoch either, but in the end it doesn't matter how creative, or how well thought out and executed your idea is in this game. As long as you allow modding, it is only a matter of time before it turns into 10000 vehicles|extra barracks|safe zones|self bloodbag|spawn with DMR lameness. I have to agree, which is why I don't want open modding for the SA. What might work is for there to be controlled modding available. Mods can be published as DLC but they would have to be approved by a team before they could be published. The second half would be no private hosting. Private hosting is what allows various mods to get even further corrupted. Share this post Link to post Share on other sites
BAHADIR 124 Posted October 31, 2013 I believe SA will have the base building system, so I really wonder what you gonna request after that ? (origins and epoch fans). Let me guess: *You will want Currency and trader system back in SA.*You will want more and more vehicles and Helicopters again. Like theres not enough.*You will want Donor crap. (I know some majority will request that especially, mark my words).*You will want end-game system. Consider all of the things above has been accepted. Then what ? You achieved everything, you killed players as many as you can, found lots of stuff and hiding them in a safe place that no one can find them. Build 3 or 4 very nice bases, repaired a nice chopper or two. Then what ?Let me tell, you will just go back where you started. To DayZ Vanilla... The game style that has only 1 goal, surviving as long as you can. Share this post Link to post Share on other sites
mercules 1290 Posted October 31, 2013 I believe SA will have the base building system, so I really wonder what you gonna request after that ? (origins and epoch fans). Let me guess: *You will want Currency and trader system back in SA.*You will want more and more vehicles and Helicopters again. Like theres not enough.*You will want Donor crap. (I know some majority will request that especially, mark my words).*You will want end-game system. Consider all of the things above has been accepted. Then what ? You achieved everything, you killed players as many as you can, found lots of stuff and hiding them in a safe place that no one can find them. Build 3 or 4 very nice bases, repaired a nice chopper or two. Then what ?Let me tell, you will just go back where you started. To DayZ Vanilla... The game style that has only 1 goal, surviving as long as you can. That is a pretty far leap of logic there. Epoch and Origins fans want these other things like Donor load outs. Lets examine this a bit. So there are no Vanilla servers that use Extra vehicles and helicopters? Hmmm... no, it looks like there is a large percentage of them that have that. Okay well maybe all Origins and Epoch serves have that and so the fans of those would want that. Oh, no, wrong again... Just like in vanilla there are servers that do not have this extra junk and those that do. Your bias is showing. Vanilla Epoch and Origins is very similar to Vanilla Dayz with some extra time sinks built in, ones that actually encourage co-operation instead of hiding in a tree/bush until someone falls under your gun sights. Basically Standalone should look at what aspects of the vanilla versions of different mods are successful and weigh what they bring to the game and see if that might improve the experience for others. 1 Share this post Link to post Share on other sites
xx_fr0st-w0lf_xx 53 Posted October 31, 2013 (edited) Dayz was never about survival, its to easy to survive.I wouldn't consider epoch or origns or vanilla survival the only thing that can be considers pure survival is namalsk. Namalsk was the only time where I felt that I needed to survive. Food was rarer then military loot and it wasn't uncommon to freeze to death during the nights. I remember when I was 10 minutes before dieing of starvation and I found a few corpses by a train track that had 2 cans of beans and a soda can. I felt like the king of the world. High military loot was in abundant but unless you plan on eating bullets they weren't much use to you. They were traded for food. I remember offering a guy an akm for a can of beans once and he felt he was getting ripped of. I don't get that feeling with dayz. And unless its your first life on dayz, you can't call vanilla dayz survival. Because it isin't. Mods just add variety and longevity to the game. I won't make it fun forever but it will feel like a new game with every submod you launch. Thats why I want modding in, so I can feel like I'm playing Namalsk again. That is a pretty far leap of logic there. Epoch and Origins fans want these other things like Donor load outs. Lets examine this a bit. So there are no Vanilla servers that use Extra vehicles and helicopters? Hmmm... no, it looks like there is a large percentage of them that have that. Okay well maybe all Origins and Epoch serves have that and so the fans of those would want that. Oh, no, wrong again... Just like in vanilla there are servers that do not have this extra junk and those that do. Your bias is showing. Vanilla Epoch and Origins is very similar to Vanilla Dayz with some extra time sinks built in, ones that actually encourage co-operation instead of hiding in a tree/bush until someone falls under your gun sights. Basically Standalone should look at what aspects of the vanilla versions of different mods are successful and weigh what they bring to the game and see if that might improve the experience for others. Once again, well said. Edited October 31, 2013 by xX_frost-wolf_Xx Share this post Link to post Share on other sites