Jump to content
Sign in to follow this  
bloodiedsimper

A Few Suggestions For Standalone

Recommended Posts

I am going to cut the foreplay and get right into it!

 

1. Optional End-Game ::

You find a boat... Repair it... Then once you get in the boat the game asks if you would like to visit the next island.

By accepting you are taken to a different DayZ map/server with all your stuff you had on Chernarus. After all the possible maps are visited you receive a rank next to your name that shows you have reached end-game and adds on for however many times you have successfully beat the game. You keep your stuff even though you beat it and continue surviving.

 

SUGGESTION 1 EDIT :: Instead of a gui pestering you, all you have to do is go 5km out into the ocean and you are automatically taken to the next map where you must go another 5km to reach land. Things are more realistic that way and you also still have to worry about nourishing your person if you get hungry along the journey.

 

2. Custom Skins/Masks ::

Arma 2 already had this so everyone knows it already.

 

3. Hardcore ::
Once you reach the end game you are asked if you would like to play hardcore...

Hardcore is deathban and if you choose to play hardcore you get banned for the amount of time you have

been surviving if you die. Clicking "YES" allows you to still keep your stuff and if your heli/boat/car is still in mint condition you may still travel between islands and you also get special clothes ( they don't give you an advantage they just look badass ) so people know that not only did you survive through all maps but you had big enough balls to click "Yes" when asked for hardcore. The clothes carry over on death and you still keep them.

Edited by ZippyTheClown

Share this post


Link to post
Share on other sites

But it's a sandbox.. you don't 'beat' a sandbox.

The aim of the game is to survive - not being dead is winning.

  • Like 3

Share this post


Link to post
Share on other sites

Ending? Nope. What happens then? I get perma-banned from the server?

 

And also there will already be hundreds of clothing items in the SA, so you will be able to 'customize' your skin.

Share this post


Link to post
Share on other sites

Teleporting between maps? No thanks.

Pop ups asking if you want to teleport/hardcore mode? No thanks.

DayZ is a survival game, and this is almost turning it into an MMORPG

  • Like 1

Share this post


Link to post
Share on other sites

But it's a sandbox.. you don't 'beat' a sandbox.

The aim of the game is to survive - not being dead is winning.

That's why I said the whole thing was optional.

Share this post


Link to post
Share on other sites

Ending? Nope. What happens then? I get perma-banned from the server?

 

And also there will already be hundreds of clothing items in the SA, so you will be able to 'customize' your skin.

No you get banned for as long as you survived... If you decide you want to play Hardcore mode. Again I made sure that I made my point very well that these suggestions would be optional. When you beat the game you don't die and you continue surviving.

Edited by ZippyTheClown

Share this post


Link to post
Share on other sites

Teleporting between maps? No thanks.

Pop ups asking if you want to teleport/hardcore mode? No thanks.

DayZ is a survival game, and this is almost turning it into an MMORPG

 

 

DayZ IS an MMORPG.

 

MMORPG - Massively multiplayer onlinge role playing game.

 

Is DayZ multiplayer? Yes. Is DayZ an RPG? YES. The only thing missing is the "massive" part, which is what this game is seriously lacking right now. We're splitting hairs when people go "DayZ isn an MMORPG." Do we want it to be the definitive zombie apocalypse simulator? Then it has to become epic in scale and scope. People need more to do. This is why people find themselves "bored with DayZ."

  • Like 2

Share this post


Link to post
Share on other sites

DayZ IS an MMORPG.

 

MMORPG - Massively multiplayer onlinge role playing game.

 

Is DayZ multiplayer? Yes. Is DayZ an RPG? YES. The only thing missing is the "massive" part, which is what this game is seriously lacking right now. We're splitting hairs when people go "DayZ isn an MMORPG." Do we want it to be the definitive zombie apocalypse simulator? Then it has to become epic in scale and scope. People need more to do. This is why people find themselves "bored with DayZ."

Let me clarify

 

By MMORPG I mean your stereotypical MMO (i.e., Runescape, Adventure Quest, WoW, etc)

Share this post


Link to post
Share on other sites

Let me clarify

 

By MMORPG I mean your stereotypical MMO (i.e., Runescape, Adventure Quest, WoW, etc)

 

I have never heard of a stereotype like that... "Wow why all the time in MMORPGs do they allow you to travel to different places? That's so fucking stupid." - Said No One Ever

 

In a zombie apocalypse you wouldn't just stay on an island you know is infected you would seek refuge and hope that you can find land that isn't infected by zombies. It would add so much variety to the game if you could travel from Chernarus to Namalsk keeping all your current items and stats.

Share this post


Link to post
Share on other sites

Let me clarify

 

By MMORPG I mean your stereotypical MMO (i.e., Runescape, Adventure Quest, WoW, etc)

 

 

Then you are clearly not using the term correctly as you are only using those examples to somehow defame the idea of making DayZ more in depth. It's not like adding more maps would suddenly turn DayZ into a top down, mouse clicking, turn based game where you have to fight monsters to gain xp. That really has nothing to do with the "MMORPG" label.

Share this post


Link to post
Share on other sites

I have never heard of a stereotype like that... "Wow why all the time in MMORPGs do they allow you to travel to different places? That's so fucking stupid." - Said No One Ever

 

In a zombie apocalypse you wouldn't just stay on an island you know is infected you would seek refuge and hope that you can find land that isn't infected by zombies. It would add so much variety to the game if you could travel from Chernarus to Namalsk keeping all your current items and stats.

 

Then you are clearly not using the term correctly as you are only using those examples to somehow defame the idea of making DayZ more in depth. It's not like adding more maps would suddenly turn DayZ into a top down, mouse clicking, turn based game where you have to fight monsters to gain xp. That really has nothing to do with the "MMORPG" label.

 

I apparently have offended.

 

What I'm trying to say is it is immersion breaking to teleport between worlds, as it makes me think of the more stereotypical MMO's like WoW.

Edited by Statik

Share this post


Link to post
Share on other sites

I apparently have offended.

 

What I'm trying to say is it is immersion breaking to teleport between worlds, as it makes me think of the more stereotypical MMO's like WoW.

You missed the point again.

You don't teleport to islands... You need a fully repaired boat or heli to make the trip...

Share this post


Link to post
Share on other sites

 A few more LESS major suggestions by TheSpaztasm -

 

1. Tracking devices ::
You can craft tracking devices using a GPS and a radio or something. This suggestion came from TheSpaztasm

and I thought it needed light. Basically he suggested that you should be able to track your friends or slaves if you have a frag grenade

crafted with it so if they try to remove it they blow up. And it'd also be cool if you can craft them with an arrow to shoot a passing car with it.

 

2. Insanity ::
Like humanity but when your humanity gets far too low your player becomes monsterous and blood thirsty...

Not only do you have to keep the character nourished and hydrated well but you also need to kill often, too. A side suggestion that came with it

was the ability to cannibalize players.

 

3. Turning Into A Zombie When Infected ::
When you die of infection your lifeless body turns into a zombie. An AI of course but a strong one maybe... Faster than the regular ones and maybe a one hit infection. Also a suicide option if you have a gun with ammo would be good to go with this.

Share this post


Link to post
Share on other sites

You missed the point again.

You don't teleport to islands... You need a fully repaired boat or heli to make the trip...

I believe OP is implying that once you get those, you can teleport. Because you can actually make all those trips without the required vehicles.

Share this post


Link to post
Share on other sites

I believe OP is implying that once you get those, you can teleport. Because you can actually make all those trips without the required vehicles.

I am the OP...

 

But honestly the engine wouldn't be able to support larger maps so that's why I mentioned teleportation.

It could be improved like instead of having a GUI annoy you each time you get into your newly repaired PBX or heli you have to drive 5km out into the ocean then you are automatically taken into the next map where you again have to drive 5km out to other map.

  • Like 1

Share this post


Link to post
Share on other sites

YES MORE MAPS!! So many ways they could be introduced. You could travel off the roads to maps that aren't islands, then out to sea to access maps that are. For the ocen scenario id have a few buoys out in the sea say 4 if you have 4 extra maps. You would have to sail/fly to the buoy, then scroll on an addaction menu (like the ones used to repair vehicles) and there would be an action to "follow buoys to Taviana" or w/e island it is. Loadscreen hides the server swap, and the hive saves ya gear. Vehicles could be more problematic to move between maps, but maybe with a script you could delete the veh your leaving in from the Chernarus map, then spawn a fresh one in the new server as you join.

Share this post


Link to post
Share on other sites

We can argue all we like about if DayZ is a 'sandbox', 'MMORPG' or a 'survival simulator' or even a type of 'survival horror' but I think after all this time it has become pretty clear that players need something to work towards or at least more depth which is why these suggestions keep coming up.

 

People mention RPG like elements (passive 'abilities' or traits like being immune because of vaccination and/or 'micro skills' like getting a bit better at first aid/mechanics/building fires/gutting) because the initial draw for the game, the wonderment of something new and the fairly unique social interaction stage of the mod has finished. The feeling I get is that many people got bored of asking if another player was 'friendly' and playing for a while, only to get betrayed. The reason people got bored is because it happened repeatedly. This wouldn't happen repeatedly in real life because one bad betrayal would probably cause your death. 

 

People also talk about an 'end game'. I think this is okay, but Rocket and his team will have to be very very clever and careful about how they implement any such features. Games like GTA, Saints Row, Far Cry, Crackdown etc all have 'sandbox' elements to them, but there are more structured missions and even a main story for when you want them. Anything like this in DayZ SA would have to be incredibly subtle but I think it is the reason people keep on saying 'wouldn't it be cool if the map/radio lead you to X crash-site or bunker' and the reason I keep on mentioning the 'lore' (back story) in my posts is because people want a detailed word with more things to DO even if they are only vaguely hinted at and not compulsory. This must be what drives people to mod or ask for base building and trading options in the game.

 

I haven't put many hours into the game but things I still 'do' include collecting fire/hunting gear, getting a better gun, visiting deer stands, repairing vehicles and a bit of random PVP.

 

I think what we have to remember here is that yes, DayZ is a type of simulator but also a game and it is meant to be fun. I don't think we should get quite as worked up as we do when people turn to PVP, clan wars and helicopter battles. All that looks pretty fun to me. We need to stop answering posts like this with 'NO' or 'not realistic' because DayZ isn't in the slightest bit realistic. I'm pretty confident that if Rocket and co implemented a few 'micro skills' running in the background, the diseases he mentioned, some interesting story items and minor 'events' in the SA we'd all find it pretty interesting and engaging.

 

I'm sure 99% of players, including myself, don't want  to be able to get to 'level 100' and then beat the 'uber-zombies' and see the credits roll, but I would like a richer gaming experience. Balance is key, we've got pretty far already on user generated gameplay, ('This is DayZ. This is your story.') and I think the evidence of that (Clan websites, YouTube vids) speaks volumes for how much effort people have put in, but I hope the developers give the SA a little more structure and content. Time will tell. 

Share this post


Link to post
Share on other sites

I believe OP is implying that once you get those, you can teleport. Because you can actually make all those trips without the required vehicles.

 

There's a difference between travelling between multiple cells on a map and teleporting. Do you consider it teleporting when you go into a dungeon in Skyrim? Because technically, you are.

 

 

 

 

Also, I have a thread where I am discussing the idea of a cell based mega map and other related features. It's not really based on level, or on vehicles. Simply travelling to the cell boundary is enough, and you can go back. The key is that when you die, you have to spawn in the original cell. This makes other cells a risk/reward choice that players can make for themselves.

 

http://dayzmod.com/forum/index.php?/topic/149976-long-term-standalone-discussion-globalization-logistics-economy-and-more/

Edited by SalamanderAnder
  • Like 2

Share this post


Link to post
Share on other sites

There's a difference between travelling between multiple cells on a map and teleporting. Do you consider it teleporting when you go into a dungeon in Skyrim? Because technically, you are.

 

 

 

 

Also, I have a thread where I am discussing the idea of a cell based mega map and other related features. It's not really based on level, or on vehicles. Simply travelling to the cell boundary is enough, and you can go back. The key is that when you die, you have to spawn in the original cell. This makes other cells a risk/reward choice that players can make for themselves.

 

http://dayzmod.com/forum/index.php?/topic/149976-long-term-standalone-discussion-globalization-logistics-economy-and-more/

Cells are also great in terms of optimisation... Right?

Share this post


Link to post
Share on other sites

Cells are also great in terms of optimisation... Right?

 

As far as I see it, server cells are the only feasible way to drastically increase the size of the game world aside from switching to an entirely new engine.

Share this post


Link to post
Share on other sites

As far as I see it, server cells are the only feasible way to drastically increase the size of the game world aside from switching to an entirely new engine.

 

Give them 5 years so they can come up with a 50 x 50 km island or just grab someone who ports every single island into one map of course keeping a realistic geographic placement in mind.

Share this post


Link to post
Share on other sites

Give them 5 years so they can come up with a 50 x 50 km island or just grab someone who ports every single island into one map of course keeping a realistic geographic placement in mind.

 

A 50 x 50 km map would never work. It would be far too laggy as it would have to be populated with at least three to four times the number of zombies, objects, and players as the current one. No one server could handle it. That's why it's necessary to divide it into cells which can be hosted by separate severs and then interconnected.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×