Anomal 13 Posted October 15, 2013 (edited) Hey, my server got a pretty high perfomance and everyone is playing on it got more fps than on other dayz server... the pings are perfekt and there are no laggs. But sometimes the playermark reachs 30 players there are some desyncs, sometimes 30 seconds of desync...CPU usage @ 30 Player is at ~20% and ram usage @ ~10%Server is running on 5 coresServer got 1GB internet speedHere is my config: MinBandwidth=125829120;MaxBandwidth=2147483647;MaxMsgSend=92;MaxSizeGuaranteed=92;MaxSizeNonguaranteed=64;MinErrorToSendNear=0.029999997;MinErrorToSend=0.0019999994;MaxCustomFileSize=0;Windowed=0;adapter=-1;3D_Performance=1;Resolution_Bpp=32;class sockets{ maxPacketSize=1400;};serverLongitude=9;serverLatitude=50;serverLongitudeAuto=9;serverLatitudeAuto=50; Edited October 15, 2013 by K3L3G Share this post Link to post Share on other sites
facoptere 180 Posted October 15, 2013 do your restart your server every 3 hours ? It's quite mandatory? Share this post Link to post Share on other sites
Anomal 13 Posted October 15, 2013 do your restart your server every 3 hours ? It's quite mandatory? i restart every 6 hours... server where running 2 hours @ 30 players desync Share this post Link to post Share on other sites
kichilron 8550 Posted October 15, 2013 (edited) I wouldn't go with 6 hour cycles when you have more than 30 players online regularly. Also - how bad is the desync? You shouldn't worry about it when it's in the normal range - just start worrying about it when it actually becomes unplayable. What is your max ping at? And do you actually feel the desync or do you just have the chain coming up? Damn Germans and their English :D Edited October 15, 2013 by kichilron Share this post Link to post Share on other sites
Anomal 13 Posted October 15, 2013 (edited) I wouldn't go with 6 hour cycles when you have more than 30 players online regularly. Also - how bad is the desync? You shouldn't worry about it when it's in the normal range - just start worrying about it when it actually becomes unplayable. What is your max ping at? And do you actually feel the desync or do you just have the chain coming up? Damn Germans and their English :D the desync happens every ~15 min for 10-30 seconds...Pings are still pretty awsome... some players have a ping of 25 while 32 players where online I'm not sure.. about the chain, but all players are getting the chains at the same time! Edited October 15, 2013 by K3L3G Share this post Link to post Share on other sites
ersan 219 Posted October 20, 2013 The number of cores does not matter, ArmA 2 is (mostly) single-threaded. You need a high-clockspeed CPU to run a server with a lot of players. Share this post Link to post Share on other sites
r4z0r49 4761 Posted October 20, 2013 restart every 3 hours with 30 active players and make sure you have a big clock speed. Share this post Link to post Share on other sites
Anomal 13 Posted November 2, 2013 (edited) 32gb 1600mhz8x 4ghz Edited November 2, 2013 by K3L3G Share this post Link to post Share on other sites
Anomal 13 Posted November 2, 2013 (edited) Hey, i'v got a server with 8 cores, 32gb ram and 1gb connection... i'v got like 15-40 players on my server and it has got 65 slots. The players on my server are moaning about netlaggs. They got boostet fps on our server and the ping is pretty awsome... Sometimes a pretty little desync @30+ playersWhat can i do against the netlaggs? Please help me :)netlaggs = pretty small jumpy laggs while running, like every 5 second MinBandwidth=125829120;MaxBandwidth=2147483647;MaxMsgSend=92;MaxSizeGuaranteed=92;MaxSizeNonguaranteed=64;MinErrorToSendNear=0.029999997;MinErrorToSend=0.0019999994;MaxCustomFileSize=0;Windowed=0;adapter=-1;3D_Performance=1;Resolution_Bpp=32;class sockets{ maxPacketSize=1400;};serverLongitude=9;serverLatitude=50;serverLongitudeAuto=9;serverLatitudeAuto=50; Edited November 2, 2013 by K3L3G Share this post Link to post Share on other sites
pwnoz0r 12 Posted November 2, 2013 (edited) Hey bud. My assumption is that you have custom scripts on the server and this what usually happens. These are the settings I use and it seems to work very well with up to 80 players:MinBandwidth=104857600;MaxBandwidth=1073741824;MaxMsgSend=256;MaxSizeNonguaranteed=256;MinErrorToSendNear=0.029999999;MinErrorToSend=0.003;MaxCustomFileSize=0;Windowed=0;adapter=-1;3D_Performance=1;Resolution_Bpp=32;class sockets{ maxPacketSize=1400;};serverLongitude=-84;serverLatitude=34;serverLongitudeAuto=-84;serverLatitudeAuto=34;A word of advice: try not to put a bunch of posts here with similar issues as it appears as if it were spam. Edited November 2, 2013 by Pwnoz0r 2 Share this post Link to post Share on other sites
Anomal 13 Posted November 3, 2013 Ok, thanks... than now i'v got the netlaggs and desyncs fixed... but what's about the hive error? Share this post Link to post Share on other sites
pwnoz0r 12 Posted November 3, 2013 Ok, thanks... than now i'v got the netlaggs and desyncs fixed... but what's about the hive error?What happens (what are you doing) when this error shows up in the console? The only time I've received this error is when objects aren't being published through the correct protocols (the information being sent to the server is "bad"/invalid data and the server cannot process (store) it correctly in the database). Share this post Link to post Share on other sites
Anomal 13 Posted November 3, 2013 When i'm starting the server, after it's first time connection to the database it shows up this error... Share this post Link to post Share on other sites