SFRGaming 718 Posted October 14, 2013 This is a list of my ideas, as well as others' ideas. I do NOT take credit for every single suggestion. I'm merely putting these in a list to have some sort of idea of what people want. Bengal Tiger Trap Description:A pit ranging from 3 - 20 feet deep lined with sharp wooden/metal spikes placed at the bottom with a layer of vegetation concealing the top of the hole. (The trap in the game would only be about a foot deep to reduce performance issues and to avoid having to climb out.) Bear TrapDescription:A trap that bites into a victims leg cause possible bone fractures/breaks, substantial blood loss, and limited mobility. This has already been confirmed. Snare TrapDescription:Consist of a rope, tree branch as a pulley, a counterweight, and a triggering system. The victim walks over the loop setting off the trigger, thus releasing the counterweight in which hoists the victim up above the ground in an up-side-down position. Tripwire Description:A small wire tied on one end to a solid object, and the other end to a triggering system. The trigger then sets off anything from a grenade, to a pile of boulders on a cliff, to...well...anything. This is all I have at the moment. Please comment any traps I missed or ones you think should be in Standalone. Share this post Link to post Share on other sites
applejaxc 2500 Posted October 14, 2013 1: Pits aren't going to work; ArmA just can't do that.2: Bear traps? Awesome idea. 2 Share this post Link to post Share on other sites
JPWiser 251 Posted October 14, 2013 1: Pits aren't going to work; ArmA just can't do that.2: Bear traps? Awesome idea. Think he meant ideas for the SA not the mod... Share this post Link to post Share on other sites
applejaxc 2500 Posted October 14, 2013 Think he meant ideas for the SA not the mod... So was I. I don't see how that changes the relevancy of my post in any way. Share this post Link to post Share on other sites
leviski 2152 Posted October 14, 2013 Bear traps? I guess no one got apples sarcasm SARCASM ALERT SARCASM ALERT bear traps are already in the game. 2 Share this post Link to post Share on other sites
harley001 315 Posted October 14, 2013 We had beartraps. Not sure if they are still in the game. Share this post Link to post Share on other sites
SFRGaming 718 Posted October 14, 2013 So was I. I don't see how that changes the relevancy of my post in any way.I get your sarcasm and I'm not amused. And if you read the descriptions, maybe you'd see I have already acknowledged what you posted. With the new engine, we have more possibilities as far as map manipulation. It all comes down to what Dean can do with the engine. If he's able to manipulate the map, then the tiger traps will work. Any other trap I listed should work. Share this post Link to post Share on other sites
harley001 315 Posted October 14, 2013 (edited) I get your sarcasm and I'm not amused. And if you read the descriptions, maybe you'd see I have already acknowledged what you posted. With the new engine, we have more possibilities as far as map manipulation. It all comes down to what Dean can do with the engine. If he's able to manipulate the map, then the tiger traps will work. Any other trap I listed should work. What sarcasm... I think pit traps won't work either. Arma just cant handle holes in the ground. Even the standalone. Remember the stand alone isn't a brand new super epic thing. Its just a arma 3 version of dayz with a lot of love put in it. Edited October 14, 2013 by harley001 Share this post Link to post Share on other sites
AP_Norris 1018 Posted October 14, 2013 What sarcasm... I think pit traps won't work either. Arma just cant handle holes in the ground. Even the standalone. Remember the stand alone isn't a brand new super epic thing. Its just a arma 3 version of dayz with a lot of love put in it.Not arma 3, take on helicopters.I hope they have the same heli controls actually.Piloting them might actually be really complex... Share this post Link to post Share on other sites
SFRGaming 718 Posted October 14, 2013 (edited) What sarcasm... I think pit traps won't work either. Arma just cant handle holes in the ground. Even the standalone. Remember the stand alone isn't a brand new super epic thing. Its just a arma 3 version of dayz with a lot of love put in it.This makes me think you know nothing about dayz standalone Edited October 14, 2013 by Shadow134 Share this post Link to post Share on other sites
applejaxc 2500 Posted October 14, 2013 I get your sarcasm and I'm not amused. And if you read the descriptions, maybe you'd see I have already acknowledged what you posted. With the new engine, we have more possibilities as far as map manipulation. It all comes down to what Dean can do with the engine. If he's able to manipulate the map, then the tiger traps will work. Any other trap I listed should work. There was no sarcasm in that post whatsoever. 1 Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted October 14, 2013 (edited) This makes me think you know nothing about dayz standalone The Standalone is still the Arma 2 engine, just updated, tailored, and with imported components of the Arma 3 engine. Player made terrain deformations are not possible on this engine. If you want a pit, you'd have to manipulate the terrain mesh with a map editor, export it save it, ect. ect. You could never do this dynamically in-game. This particular engine simply does not support it. Discussion over. Edited October 14, 2013 by SalamanderAnder Share this post Link to post Share on other sites
Karmaterror 982 Posted October 14, 2013 This makes me think you know nothing about dayz standalone Your OP makes me think you don't know much about the game engine :P Pits will never work....SA is a revamped arma2, new locations and features...but still arma 2 engine and limitations. Bear traps ...already in, Trip wires....already in. And the tripwires can be used with grenades, flares and smoke. Share this post Link to post Share on other sites
SFRGaming 718 Posted October 14, 2013 Your OP makes me think you don't know much about the game engine :P Pits will never work....SA is a revamped arma2, new locations and features...but still arma 2 engine and limitations.Bear traps ...already in, Trip wires....already in. And the tripwires can be used with grenades, flares and smoke.Where in Arma have they featured trip wires? I haven't seen any before in the actual game. Share this post Link to post Share on other sites
Karmaterror 982 Posted October 14, 2013 They in the mod now under crafting in your diary thingy ;) Share this post Link to post Share on other sites
SFRGaming 718 Posted October 14, 2013 Oh, I havent played any 1.8 at all. I am taking a LONG break from DayZ so I will be able to play Standalone Alpha without getting bored. Share this post Link to post Share on other sites
NagsterTheGangster 388 Posted October 20, 2013 I think a trap like the tree one you can use in farcry (Instincts?) that you got a spiked branch and wrap it around a tree, when triggered the branch swings around and impales your enemy. Not many good spots to use it in but it wouldnt take many materials. Share this post Link to post Share on other sites