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Knife Takedown

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i think this would only be a pvp mechanic, so far that ive found out, even in a ghillie suit, if you sneak up behind a zombie, theres a point in which the AI auto detects the player... ive tried to sneak up to a zombie, got too close, got hit, but it never did get alerted of my presence which was really weird.. granted though that was back in 1.7 i never once tried to get as close as before.

 

maybe you could get that close at night, in a ghillie suit, while moving slow...?

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i think this would only be a pvp mechanic, so far that ive found out, even in a ghillie suit, if you sneak up behind a zombie, theres a point in which the AI auto detects the player... ive tried to sneak up to a zombie, got too close, got hit, but it never did get alerted of my presence which was really weird.. granted though that was back in 1.7 i never once tried to get as close as before.

 

maybe you could get that close at night, in a ghillie suit, while moving slow...?

Can be fixed.

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i think this would only be a pvp mechanic, so far that ive found out, even in a ghillie suit, if you sneak up behind a zombie, theres a point in which the AI auto detects the player... ive tried to sneak up to a zombie, got too close, got hit, but it never did get alerted of my presence which was really weird.. granted though that was back in 1.7 i never once tried to get as close as before.

 

maybe you could get that close at night, in a ghillie suit, while moving slow...?

This is why I said in the OP that this would work at its optimal level with a revised stealth mechanic.

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This is why I said in the OP that this would work at its optimal level with a revised stealth mechanic.

yeah i guess this is true. might be possible to do in the standalone, perhaps... STILL, having to get that close to a zombie is a slight death wish. maybe could make it interesting and add a chance to fail with zombies. chances of getting bit, or clawed, or smacked. i mean you ARE grabbing an undead, rabid, unthinking, flesh hungry zombie...

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I hink the stabbing or sliting part should be a seperate part to after you headlock them or whatever. This would allow you to hold the knife right up to them and deliver ultimatums and if they say no you cut them up. This would work great with the new hostage mechanic.

Edited by RedTailedLizerd
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I hink the stabbing or sliting part should be a seperate part to after you hwadlock them or whatever. This would allow you to hold the knife right up i them and deliver ultimatums and if they say no you cut them up. This would work great with the new hostage mechanic.

Yes, but they should be able to struggle, but you would get fair warning, if they keep resisting you might have to stab them because even tally they can let themselves free like with the cuffs and zipties.

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the game is gunna have a complex medical system in it. so im sure just attacking somebody in the back with a knife is going to have other affects on them that just base damage. so if its a stabbing motion in game then the lungs would get damaged and massive internal bleeding and drowning would occur. so... im pretty sure if you stab somebody in stand alone its going to be deadly no matter what, with the new medical system. so i dont think this animation is really necessary.

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the game is gunna have a complex medical system in it. so im sure just attacking somebody in the back with a knife is going to have other affects on them that just base damage. so if its a stabbing motion in game then the lungs would get damaged and massive internal bleeding and drowning would occur. so... im pretty sure if you stab somebody in stand alone its going to be deadly no matter what, with the new medical system. so i dont think this animation is really necessary.

There's a difference between grabbing somebody and holding a knife to them and stabbing themin the back.

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There's a difference between grabbing somebody and holding a knife to them and stabbing themin the back.

 

 

yeah, so you stab them in the face just like in the mod. shit i can meele a dude in the face with an axe and kill them instantly.

 

i dont really see the need for an animation or some sort of special thing with a knife when they are already adding in a special medical system in the game. plus when you meele somebody in the face... which is basically what you would do with the knife, it would kill them instantly anyway.  there isnt a need for the animation unless its for PURELY looking cool or something stupid like that. its just some glitchy shit that is going to be added in that isnt needed.

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yeah, so you stab them in the face just like in the mod. shit i can meele a dude in the face with an axe and kill them instantly.

 

i dont really see the need for an animation or some sort of special thing with a knife when they are already adding in a special medical system in the game. plus when you meele somebody in the face... which is basically what you would do with the knife, it would kill them instantly anyway.  there isnt a need for the animation unless its for PURELY looking cool or something stupid like that. its just some glitchy shit that is going to be added in that isnt needed.

No, you grab them.

If you run up to them. With a knife.

They're gonna see you, with third person hax and run forward.

But if you can grab them it makes melee more legible and adds a cheaper mans tactic of robbery.

By adding a system of trust, I have your life in my hands kind of thing.

Then when you let him go he trusts that you aren't interested in taking his life/ things.

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No, you grab them.

If you run up to them. With a knife.

They're gonna see you, with third person hax and run forward.

But if you can grab them it makes melee more legible and adds a cheaper mans tactic of robbery.

By adding a system of trust, I have your life in my hands kind of thing.

Then when you let him go he trusts that you aren't interested in taking his life/ things.

 

nobody was talking about grabbing them. they were talking about an instant kill mechanic with a knife. grabbing somebody is something else entirely. handcuffs are already confirmed.

 

stay on topic pls. 

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nobody was talking about grabbing them. they were talking about an instant kill mechanic with a knife. grabbing somebody is something else entirely. handcuffs are already confirmed.

 

stay on topic pls.

Well they need grabbing with short bladed melee weapons.

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nobody was talking about grabbing them. they were talking about an instant kill mechanic with a knife. grabbing somebody is something else entirely. handcuffs are already confirmed.

 

stay on topic pls. 

 

 

I think it would be cool, if there was a revised stealth mechanic, to be able to do knife takedowns only if your knife is on your quick-action bar. And maybe a model so when you add it to your action bar, it puts it in a sheath on your leg (or any other place via different holsters). And we don't have to have the stylish BF3 knife takedowns. Probably just a simple rap your arm around their head and slit their throat.

I'm pretty sure what I originally mentioned was very similar to grabbing :)

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I'm pretty sure what I originally mentioned was very similar to grabbing :)

Can we pause.

Ofcourse you wouldn't with a zombie, but with a player you might wanna reason with him.

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Can we pause.

Ofcourse you wouldn't with a zombie, but with a player you might wanna reason with him.

Of course, unless you like it when a zombie bites the tendons out of your inner elbow.

 

With Z's I figured it would be a simple over-hand reverse-grip stab in the neck as shown here:

stabvictim100204_292-15mk1pf.jpg

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If someone is prone, then yes, the game should treat you to a cool throat-slitting animation.

 

Otherwise, I want prolonged, bloody knife-fights. 

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As long as they don't have the same crappy problem like Battlefield where players become invincible while their mid-animation it could be alright if you get them in a very bad position (i.e. Behind them while they are lying prone).

I don't like the insta-kill idea though seems pretty arcadey, perhaps heavy damage (3/4 health), bleeding and you are unconscious - this would potentially allow for a teammate to revive (But also allow the enemy to kill you if you are on your own).

If you're not on full blood you're pretty much instantly dead but full health there is an extremely small chance of survival.

Edited by Rossums

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As long as they don't have the same crappy problem like Battlefield where players become invincible while their mid-animation it could be alright if you get them in a very bad position (i.e. Behind them while they are lying prone).

I don't like the insta-kill idea though seems pretty arcadey, perhaps heavy damage (3/4 health), bleeding and you are unconscious - this would potentially allow for a teammate to revive (But also allow the enemy to kill you if you are on your own).

If you're not on full blood you're pretty much instantly dead but full health there is an extremely small chance of survival.

 

Shouldn't be instakill...it should take time to bleed out and as you said maybe enough time for payback.

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Shouldn't be instakill...it should take time to bleed out and as you said maybe enough time for payback.

A stab, yes, but once your throat is slit, it's game over. Once your throat is cut open, it disrupts the pressure from the inside of your lungs and your lungs start to collapse. This can hinder you when trying to retaliate and only gives a small window for MAYBE one swing. The more you move, the more oxygen your muscles use and then you have to breathe. With your throat cut open, you can't. Edited by Shadow134
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I say zombie only.  It seems like it could abused on players like what if your shooting at someone.  He happens to get behind you and instant kill you.  That would be a pretty unrealistic thing to happen in a firefight. (what if you lagged and he appeared behind you?) 

 

Also...knowing a seemingly unarmed player can pull out a knife and stab in me the back (literally) is going to lower my trust rating! :o

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Then add a combat restriction. You can't perform a knife takedown while in combat.

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Has been suggested alot before.....Should be very slow.....Bloody.......Blood should attract Infected.......It needs to be really violent, like they struggle and gurgle as you prepare to slit em'.

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I still don't understand why a knife should get a "takedown"... why can't I do a Makarov takedown? A Mak or 1911 is more lethal than a knife. If the player wants to kill someone with a knife, they should have to act it out fully, not make a single click and have an automated process occur.

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