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Day Unit

Buildings that randomly generates cracks for survivors to slip through [maintenance]

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Prison should no doubt be a location with great strategic advantage. But maybe each time the map restarts or after a duration of time, the building would have a chance to generate weaknesses, like walls with crack large enough for zombies and survivors to slip through.

 

It would take awhile for players to discover if there's a crack in the prison they took. Not every prison are going to be perfectly leak-free everytime it's found. This gives players other things to look forward to when taking a large area, consider it as a managing feature. And managing a place gives the place its value, players gets the feeling of accomplishment.

 

I think it should also spawn paranoia in the players who has taken strategic areas like a prison. Knowing that the area might not be perfectly sealed, players would have reasons to send their teammates to scan the area once awhile, do it in shifts, some players check the area and fix things while others stays on guard.

 

This gives players a reason to abandon an area other than because they were bored with it.

Edited by Day Unit

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So your saying buildings should have randomized models which could contain holes or breeches that previously weren't there? Only if it's persistent from server to server. I don't really feel like logging in from a restart to find that the building has mysteriously changed. It would also have to be compatible with barricades which I think we are all hoping for.

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So your saying buildings should have randomized models which could contain holes or breeches that previously weren't there? Only if it's persistent from server to server. I don't really feel like logging in from a restart to find that the building has mysteriously changed. It would also have to be compatible with barricades which I think we are all hoping for.

I wasn't 100% sure how I would like to see this feature implemented. Combinging the ideas from you and Statik seems like a reasonable start.

 

If it's a large area surrounded by walls or barricades, and the walls/barricades are the one that has randomly generated weaknesses. That could work too.

 

Stacking dead bodies can be a temporary solution.

Edited by Day Unit

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So your saying buildings should have randomized models which could contain holes or breeches that previously weren't there? Only if it's persistent from server to server. I don't really feel like logging in from a restart to find that the building has mysteriously changed. It would also have to be compatible with barricades which I think we are all hoping for.

 

Maybe they could use the different damage states?  Some buildings already miss parts of their walls when they are damaged a bit.

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Maybe they could use the different damage states?  Some buildings already miss parts of their walls when they are damaged a bit.

That would be the way I want it.

Maybe you could use a large magazine for gun you don't have like an LMG box mag to make an IED to create explosions with a bit of power.

The one thing I find in DayZ ATM is the lack of explosives.

Possibilities for IEDs are everywhere.

Fertiliser contains nitrates which are vital for explosive compounds.

You can't even pour out some measly gas out of your jerrycan.

I think it would be nice to see propane tanks around the place, big and small.

tracer ammo, should have some possibility to get stuck in them or light a big gas cloud alight.

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Yeah but normally if you were in a survival situation would you really want to run around and waste your time creating explosives and making holes into f.e. prison walls just for weapons anda lot of aggroed zeds? The chances are pretty low anyway if there were still a lot of inmates they would have used up all the resources by now or maybe even turned into zeds which are quite numerous in case it's a big prison. Tracers are no guarantee to ignite or explode flammable substances such as a gastank, a full tank might only burn, a partly filled one might explode under perfect circumstances. I don't think they would go that far just for this, there are more important things for the release atm.

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Yeah but normally if you were in a survival situation would you really want to run around and waste your time creating explosives and making holes into f.e. prison walls just for weapons anda lot of aggroed zeds? The chances are pretty low anyway if there were still a lot of inmates they would have used up all the resources by now or maybe even turned into zeds which are quite numerous in case it's a big prison. Tracers are no guarantee to ignite or explode flammable substances such as a gastank, a full tank might only burn, a partly filled one might explode under perfect circumstances. I don't think they would go that far just for this, there are more important things for the release atm.

Gas clouds pretty much mix themselves perfectly with air.

That's what I'm meaning for a fire ball more than a tank.

Unless you could somehow find some oxidisers and get them inside the tank.

What if you put oxidiser in a petrol can? Wouldn't that create one single explosion with the sort of shockwave you see from C4.

I also wanna see shrapnel.

People can get damaged good distances from grenades just because of shrapnel.

That should be a feature that really makes people get down after they've thrown a nade.

And I think the tracers igniting abilities should be buffed, because there really ain't much more reason to have tracers and stuff.

Just my thoughts though can't make u love em.

IED making takes up the large proportion of fighting against a superior force, much like USA vs Terrorist groups.

They ain't got the tech to fight against Abrams tanks, so they don't, they hit they're humvees on the roads with IEDs. They kill few soldiers but they make an impact untill it is decided on the US side of things that the loss is no longer worth it. The small loss over a huge driving force is enough to turn them around.

Many people see advanced alien invasions going the same way.

We would be in hiding, using things like IEDs to just wear away at a force that can't rebuild so far from their home.

We do just enough damage on the invading population to make them move on.

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I would like to see destructible or semi-destructible buildings, but we'll have to see what this new network architecture can do first... Assuming it doesn't create server hell, I would love to be able to blow holes in walls with explosives.

 

However, in reality gasoline would not make a very good "explosive." It's more of an incendiary. To blow a hole in a wall, for example, you'd need a slow moving explosive like ANFO. If you knew what you were doing, you could theoretically find Ammonium nitrate in fertilizer and other chemicals and mix them into an explosive, but you'd really have to know what you're doing... It's not like you can just google that stuff in the apocalypse. You have to process the stuff before you can use it. You'd also need detonation cord or you'd have to build an effective detonator. More likely would be the scavenging of mortar shells, artillery shells, probably some readymade explosives from the military presence, and of course m203 grenades and the like, but over time these would probably become very rare.

Edited by SalamanderAnder

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If available mortar and artillery shells would be the first to be used as makeshift explosives...it's just way too difficult and dangerous to "cook" it yourself. I don't know any numbers about how many blew themselves up trying but i'm sure there are a lot of unregistered cases in some caves far far from here. Unless i could google it or had experience what i could use as an alternative detonator i would probably either fail or have a surprise success on my first try...no not by pulling the pin, striking it against the base of a mortar and lobbing it against the wall :lol:

Edited by Enforcer

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How about every building has several "holes" in the walls. The holes never move but can be bricked up with enough bricks (saw one the other day as junk loot). Or blown open again with a grenade....or maybe a new item "sledgehammer". Could be a few items to block the holes like lengths of wood or metal sheets.  Then they aren't just moving round randomly, its all based on player interaction.

 

It opens up new ways to get out of buildings if both entrances are blocked, and ways to supprise people who think they are safe inside. And probably countless other uses.

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