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Xianyu

[SA] Simple mechanic for stopping one form of 'ghosting'

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Because that's COMPLICATED.

 

 

IT ALREADY EXISTS. It really isn't that complicated. Also keeping a player's character in game a minute or two after a sudden disconnect could help as well, since we can assume that most ghosting is due to combat logging, but that doesn't take into account bases or fortifications, which may be a possibility in the Standalone.

 

"Locks only keep out honest people." Um, no... That's not an excuse for a stop-gat which simply doesn't work. The system I proposed is not complicated in the least, considering I just explained it in a post half the size of your OP with no contingent arguments attached to it; and it would effectively combat off-server movement. If every server had this script, then ghosting would be impossible because it would be detected and repelled intelligently by each individual server. Nobody loses except the cheaters.

 

That's what a lock is supposed to do. Keep out people who don't have the key. The "key" in this case is a simple location and time conditional. It doesn't matter if a player disconnects manually, or by ending the program. There is no way around it, because the defense is based on the log-in, not on the log-out.

Edited by SalamanderAnder

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People with a bad ping will have a hard life. If a server is laggy they always would have to wait 15 minutes to switch to another one.

 

But actually that would prevent server looting (however you call it), too. Maybe 15 minutes are too much but it would be pretty simple. On the other side there would be probably some innocent casualities.

 

Not really an excuse imo, you can see clearly before you connect if the server has good ping or not. Even good servers can end up beeing a lag orgy at a moments notice, just one script has to fail and you have it. It's up to the player to decide if he wants to connect or not, in most cases players have only a few servers they frequently visit so finding a good server is not impossible. Only server hoppers visit every server they can find to get loot. For players who have a permanent bad connection or f.e. live in Oceania it won't make much of a difference since their pings are always bad.

The suggestion is like hitting two birds with one stone...it stops/slows down server hopping for loot ( rare stays rare ) and it stops ghosting and maybe even more? 15 minutes might be too much but you have to discourage misbehavious somehow.

 

IT ALREADY EXISTS. It really isn't that complicated. Also keeping a player's character in game a minute or two after a sudden disconnect could help as well, since we can assume that most ghosting is due to combat logging, but that doesn't take into account bases or fortifications, which may be a possibility in the Standalone.

 

This....i was positively surprised by that one Sahrani server i visited that had this feature, i didn't check if others had it too because i usually stick where i start unless it's a bad server. I have to find out if it's a standard feature to all Sahrani servers or only for that particular server. Your avatar stayed connected for 40 seconds after disconnect in this case.

 

Edit: So i played on another Sahrani server until a couple of minutes ago stealing my way through life without killing anyone except zeds :lol:  Seems it was a server feature...you still have your 30 seconds logout button light up delay though.

Edited by Enforcer
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