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Xeonisius

Removing near invulnerability from zombies while running

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The biggest, most glaring issue I see with the mod is that zombies are unable to hit a player while they are chasing him.  This issue, coupled with the fact that zombies can't run indoors, means that players game the system by running through cities without a care in the world looting whatever they want.  Zombies can't hit while chasing and they can't catch up to you when inside a building.  If zombies were able to attack you while chasing you it would dramatically change how the game is played.

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Engine limitation.

Arma II wasn't built to allow DayZ style of play - it's a military simulator first and foremost, DayZ was just sort of tacked on afterwards so a lot of things had to be sort of hacked together to give good enough gameplay.

The hatchet for example is technically a very short ranged gunshot since there was no real melee weapon implementation.

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They could have done it so that the zeds damage everything from 0-360° but if that were the case f.e. everything in front of the zed = 180° many would whine why zeds hit them almost every time.

The current system is pretty stupid, i wonder why they didn't give the zeds the radius of the axe ( at least i feel the axe has a spread out attack zone ).

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If they did that at this stage it would become warz where all  that you do is run,but then after 5 seconds a attack you cant see coming will come out of no where and kill you.

Running attacks? no thanks we need to wait untill  standalone,in order for this to work with out some awfull gameplay

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I think the main issue is that they dont have any running attack animations, they could just have them attack without an animation but i don't think that would go down too well.

Edited by Fluxley
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  On 10/7/2013 at 6:32 PM, Fluxley said:

I think the main issue is that they dont have any running attack animations, they could just have them attack without an animation but i don't think that would go down too well.

 

That, and also the limitations of the a.i. behavior. Isn't their attack similar to throwing a grenade or shooting a weapon? My supposition is that the a.i. isn't really designed to do that while running, thus they stop, attack, then continue pursuit. In the long run, they've just gotta build new zombies from the ground up. Faster, stronger, more agile zombies... with grapple capabilities, and rag doll physics, and decapitatio-

 

We can still dream, can't we?

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  On 10/7/2013 at 9:27 PM, SalamanderAnder said:

That, and also the limitations of the a.i. behavior. Isn't their attack similar to throwing a grenade or shooting a weapon? My supposition is that the a.i. isn't really designed to do that while running, thus they stop, attack, then continue pursuit. In the long run, they've just gotta build new zombies from the ground up. Faster, stronger, more agile zombies... with grapple capabilities, and rag doll physics, and decapitatio-

 

We can still dream, can't we?

Yet again! SalamanderAnder speaks sense!

SalamanderAnder = Wise Old Forumer of Berezino.

Edited by King of kong

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  On 10/7/2013 at 6:32 PM, Fluxley said:

I think the main issue is that they dont have any running attack animations, they could just have them attack without an animation but i don't think that would go down too well.

Ya thats why the combat in warz is anticombat

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Being done.

But it isn't super easy to hit a moving target anyway.

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  On 10/7/2013 at 4:05 PM, Enforcer said:

They could have done it so that the zeds damage everything from 0-360° but if that were the case f.e. everything in front of the zed = 180° many would whine why zeds hit them almost every time.

The current system is pretty stupid, i wonder why they didn't give the zeds the radius of the axe ( at least i feel the axe has a spread out attack zone ).

 

This^^

 

The zeds attack I think is a pistol round, im sure you have seen them unsling then holster there invisible rifles on spawn :). Increacing there attack range just slightly they could get the shot off during that pause where they think about hitting you....then just run again.

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Its going to be very hard to make it so zombies can hit us while moving without them hitting us 100% of the time with the arma engine.  The arma engine is pretty limited in what it can do.  Though I am sure rocket and his devs will find a way.

Edited by harley001

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