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Xeonisius

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About Xeonisius

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    On the Coast
  1. Xeonisius

    Automatik walk button

    Honestly, I don't see why people are getting up-at-arms about this. Putting a stack of pennies on your W key accomplishes the same thing. This feature would just make it less annoying.
  2. The biggest, most glaring issue I see with the mod is that zombies are unable to hit a player while they are chasing him. This issue, coupled with the fact that zombies can't run indoors, means that players game the system by running through cities without a care in the world looting whatever they want. Zombies can't hit while chasing and they can't catch up to you when inside a building. If zombies were able to attack you while chasing you it would dramatically change how the game is played.
  3. Razor, Before I allow myself to get upset with these changes I'd like to get your input as to why the developers feel the zeds need to be nerfed. 1.8's difficulty has made the game immensely enjoyable. I haven't enjoyed it this much the entire time I've been playing. Would you be willing to explain why this nerf is warranted? Thanks in advance. * [uPDATED] - System - Zed Aggro on all Weapon fire now changed to a more dynamic system to allow the overall distance the shot was hered to changes the way and amount of zeds responce. ((50 Meters and below = Run to location),( 50-71 = 50% chance they walk to location), (70 meters and up = walk to location)) * [uPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 200 Normal/300 Viral)
  4. I logged out a click northwest of Stary and logged in in Stary. I logged out near the southern barracks at the NWAF and I log in in the northeast corner. Any ideas?
  5. Xeonisius

    Things that kills realism

    Sorry, but this is a really bad argument. The objective of DayZ is to simulate as best as possible how a zombie apocalypse would transpire in real life without the things that would make it unenjoyable (broken leg? sorry you're totally screwed for the next 6-8 weeks of real time).
  6. Xeonisius

    Things that kills realism

    By far the number one killer of realism is the amount of PvP in the game. PvP is not bad at all in the right context, but the game is sorely lacking the ability to generate fear of death. In a real life Day Z event you would have people banding together to survive instead of turning into serial murderers. Rocket threw out the possibility of having your gun lowered until you press space. This is an interesting idea, but one which I believe won't do much to curb the mass killing currently going on. Right now there are incentives to kill other players: prevent yourself from being killed, acquire additional gear and the thrill of saying, "I won!". These incentives to kill far outweigh the incentives to remain peaceful. Ideas that I've thought of to address this are: Towns and Cities should be far more dangerous. Firing a gun in one should nearly guarantee your own death. Include varying types of body armor that can be picked up in-game to make dying to bullets much less likely. Implement a respawn timer based on your currently humanity. The lower your humanity the longer you have to wait to respawn. Cause weapons and gear to become damaged and unusable if shot. (Lighting a player up with a dozen bullets would likely render almost all of the gear on his body inoperable.) Increase the amount of time needed and difficulty needed to gain humanity (max 250 humanity/day, only gained by helping players who you haven't helped in a few days, etc.), but also provide additional body armor to heroes. The rationale behind these suggestions is to create a greater sense of fear of death as well as reduce the incentive for all players to be serial murderers. Because, let's face it, there's just no realism at all in everyone trying to kill everyone else. The reason this doesn't happen in real life is because no one wants to die. With the current state of DayZ many players don't care about dying, which makes everyone shoot on sight. I welcome any thoughtful discourse on these suggestions!
  7. Xeonisius

    DayZ Alpha won't launch until launched !

    I disagree with this statement largely because if DayZ was underfunded all of the foundational and architectural changes that Rocket has spoken about would not have been implemented. DayZ mod in stand alone format would have been released December 2012 instead.
  8. Xeonisius

    Character Not Saving

    No matter what I do my character doesn't save. Every time I connect to a server it tells me to select a gender even though it is supposed to be permanently locked to my CD key. Does anyone have any suggestions?
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