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OllyHarris

Anti-Banditry

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before you put idea try somethings please

 

#1 ask - is happen in real world something like this one??? :huh:

 

#2 if answer is no - don't type nothing ;)

But you gotta remember a bit of what do they call...

Not realism but...

Ahh I forget name, but its how it would work in real life changed so that it can work the same way in game form.

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 Every ten/twenty minutes the player will hear five seconds of flies.

that is genuinely pointless man, no one's 'jizzing in their pants' here, it is just a bad idea.

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But you gotta remember a bit of what do they call...

Not realism but...

Ahh I forget name, but its how it would work in real life changed so that it can work the same way in game form.

 

 

Authenticity.

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Even so, it wouldnt stop it. There will always be that bandit without headphones that shoots first. And may not even hear it

Although, you don't even need headphones

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i think you actually should start to shake your hands when you see someone after you already killed a person, if you kill a ton of players, you should eventually have flashbacks from the kills.

 

we HAVE to disencourage killing, the mod turned to be the garbage that it is now because of the no-consequences to killing anyone on sight.

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My simple way to combat KoS a bit I think is already happening....weapon damage. Guns you find at spawns are always in a poor state of repair and can jam and misfire (misfire causing a small amount of damage to the player). You could strip a gun of the same type for the parts to fix your currnt one. Say 5 ak Kobras would make 1 full green on.

 

That means if a bandit finds an as50, ok he can go killing people, but he only found the 1 so its in bad shape. It can only really fire about 10-15 rounds before it needs parts....so he has to be accurate. It may misfire or jam...so theres lore friendly risk to the bandit. The bandit could (in some situations) kill himself instead.....gun misfires.....causes bleed....oops no bandage :D

 

Flies though I think would be a lil annoying for bandit players. I don't want them to suffer.....jus want some risk involved in making a kill.

Edited by Karmaterror

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jesus, nobody cares about dying or getting a jam on the weapon, as soon as they respawn and find a pistol, they're going to shoot the first person that cross his path.

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jesus, nobody cares about dying or getting a jam on the weapon, as soon as they respawn and find a pistol, they're going to shoot the first person that cross his path.

 

I care about dying....its a survival game...not dying is the whole point. If they did just start shooting with a pistol now then the only thing limiting them is ammo, with damage there would be other factors. The odd jam could give the victim time to get away, or the bandit may want to save that pistol for protection against zeds.....plus its gotta affect bambi killing....why risk breaking your gun when the other person has no wepon for you to repair yours with.

 

But for the real bandits that heve tents full of snipers and come to the city hills for fun it would mean they would have to RTB every now and then to maintain gear condition. That at least means they carnt camp the hill all day long limited only by how much ammo they have.

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If I had AK I wouldnt have to repair or maintain it...

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Double post...

Edited by Frytek

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The problem with the humanity system at the moment is that it can be exploited. Becoming a hero takes dedication and perseverance. Of every hero had to earn their skin on strangers, we would know heroes were trustworthy and they could trust one another.

What's the difference? Bandits are against everyone else. Heroes can trust other heroes and other survivors that follow the rules. There's your "disadvantage" for bandits.

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