Jump to content
Ozelot (DayZ)

Give me one logical reason why gear destruction will delay KOS

Recommended Posts

What you say is true, none of those things will reduce KOS because it does not address the actuality of how and why people are behaving when it comes to KOS. People KOS because they can, to put it simply.

 

To put it another way:

 

"The strong shall live and the weak shall die. That's the natural order of things. I can't understand why you have to help the weak, weak people are irrelevant. Shishio made me realize that the strong should live. He taught me to kill the weak and be aware of the strong people. Shishio gave me a sword, and if not for that sword I wouldn't be alive today. He also made me realize that I don't have a choice. If I don't kill them, they'll kill me. But the truth is, I never really wanted to kill anybody."

What would reduce/delay KOS on your point of view?

Share this post


Link to post
Share on other sites

What would reduce/delay KOS on your point of view?

When every player in the game is dead, and there is no one left to kill.

 

Zombies

Share this post


Link to post
Share on other sites

And this people is why we have servers where you start with a dmr some people just want to kill people for no reson.

Aka the worst way to play dayz imo

 

Rgds

 

pie

Really, are there servers where you spawn with a DMR? Why the fuck don't people play ARMA II instead then?

Share this post


Link to post
Share on other sites

You can't. Because it won't.

 

I don't shoot people to get their gear in the game now. I shoot them so I won't lose mine. And I'm really not going to be too concerned about shooting some guy with just a flashlight, just incase I might break it, even if I did care.

 

I will continue to lone-dog it and kill everyone I meet, armed or not.

 

 

We'll just have to wait and see if item damage curbs KoS or not.  That's the only way to tell for sure.

But comments like "You can't. Because it won't." in reply to the thread topic just sounds egotistical and naive.  Your statement assumes everyone sees things and plays the way you do, and it was proved wrong from the first reply, and has been proven wrong repeatedly since.

Those who kill because they enjoy killing and pvp, and those who kill on sight so as not to take a chance on being killed instead, will still do it. Those who kill for gear, however, may now think twice.  So even if that latter are only a few, then item damage will have curbed or "delayed" some KoS.

But like I said, we'll have to wait and see, because there are other factors to consider.  Myself, since being killed or shot in the back many times after yelling "friendly" early in my DayZ experience, I have adjusted my playstyle to KoS (unless you're in TS with me).  My reason: Do unto others BEFORE they do unto you.  But if I see someone that I believe is no threat, either because he's a fresh spawn or he's not likely to even know I am there, then I generally just move on and let him be.  However, the item degradation, specifically the boot wear and the resulting foot wound for walking in worn boots, will change my playstyle again.  Since I tend to stay afoot and avoid riding in vehicles unless I'm with a group doing so, I will now most likely kill everyone I come across just to get a fresh pair of boots and avoid unnecessary trips into a town.  I'm not going to suffer a foot wound and slowed movement just because I travel afoot (if I can help it).  I already risk exposure and food supplies in addition to the slow travel method, but I don't like annoucing to to everyone that I'm coming in a vehicle.  I'm not going to risk the slower movement and annoyance of a foot wound. So this item degradation will make me KoS even more, since I don't shoot for the foot.

So you just don't know.  Personally, I think the reason topics like this come up so often is because players just don't want to deal with item degradation and feel it's an inconvenience or annoyance.  So they jump all over the KoS reasoning in order to get it reconsidered instead of just saying they don't like it.  I'm sure this is not always the case, but I think it happens often enough.

Just look as the most popular mods since DayZ began.  Most cater to the easy mode crowd, making finding vehicles and high end weapons easier.  It's not hard to believe that a lot of these arguments that gear destruction will not curb KoS is coming from the easy mode crowd that just want another CoD pvp game instead of more hardcore features that will improve the feel of desparation in the zombie apocalypse game it's actually designed to be.

Despite it changing my playstyle in the opposite way intended by this feature, I still want to see it.  Why?  Because it makes the game even more hardcore, and the hardcore gameplay is why I came to DayZ to begin with.

 

TL;DR - It's happening.  Deal with it.

Edited by H4YW1R3

Share this post


Link to post
Share on other sites

It's not hard to believe that a lot of these arguments that gear destruction will not curb KoS is coming from the easy mode crowd that just want another CoD pvp game instead of more hardcore features that will improve the feel of desparation in the zombie apocalypse game it's actually designed to be.

Why its always CoD and never BF? They both are the same now.

  • Like 1

Share this post


Link to post
Share on other sites

Why its always CoD and never BF? They both are the same now.

True. EA decided to compete with CoD. Thing is, you can't compete with someone who plays an entirely different game.

Edited by Ken Bean

Share this post


Link to post
Share on other sites

Nothing will stop KoS, its not possible. People will always shoot first ask questions later because its a video game and there's no consequences to killing someone.

 

Item degradation/destruction would do more to dissuade KoS mentalities if they're implemented with scarcity of ammo/weapons.

 

If I have a Lee Enfield with a few rounds and its degraded to the point where it's likely to just fall apart when I pull the trigger I'm less likely to take a shot at some random survivor I happen to see while running through the woods and maybe save them for when I'm being mobbed by zombies.

Share this post


Link to post
Share on other sites

Nothing will stop KOS. Nothing. Its not because the game is bad its just because its a game.

 

Its a game. 

 

Its not meant to be taken seriously, you can't expect people to take it seriously. I know dozens of people who play the game solely to kill other players, and as much as I hate that, there is nothing wrong with that. 

Things can be done to reduceit slightly, like more powerful zombies and scarcer weapons and munitions., but nothing will ever stop it. 

Share this post


Link to post
Share on other sites

Its not meant to be taken seriously, you can't expect people to take it seriously. 

 

Just because something is a game does not mean it shouldn't be taken serious. It should not be taken to an extreme, nothing in life should be taken to an extreme, not work and not play. Desptite that, you can take this game very serious, much more so than other games. Surviving and finding that rare bit of gear, finding a good camp location that no one finds for months on end, surviving for an extremely long time, and all that can be really rewarding and does require being a bit serious about it. 

The issue is we have a generation of gamers which believe that a game should be, "Let me in, get me into the action and doing what I want immediately, don't make me worry about what happens when I log in again." BF and COD as well as many other games are ideally suited to that mindset but Vanilla DayZ isn't and shouldn't. Give the rest of us a game we enjoy.

Share this post


Link to post
Share on other sites

Just because something is a game does not mean it shouldn't be taken serious. It should not be taken to an extreme, nothing in life should be taken to an extreme, not work and not play. Desptite that, you can take this game very serious, much more so than other games. Surviving and finding that rare bit of gear, finding a good camp location that no one finds for months on end, surviving for an extremely long time, and all that can be really rewarding and does require being a bit serious about it. 

The issue is we have a generation of gamers which believe that a game should be, "Let me in, get me into the action and doing what I want immediately, don't make me worry about what happens when I log in again." BF and COD as well as many other games are ideally suited to that mindset but Vanilla DayZ isn't and shouldn't. Give the rest of us a game we enjoy.

I play several games for progression, however most play the game for action, fun and that Adrenalin rush. The community will continue to KOS because its fun. Unless I make contact prior to meeting a person or they are unarmed I'm going to blow their head off because I have 101 reason to do so. It being fun exciting is one of the many. 

 

You said dayz isn't that mindset, but that's exactly what it turned out to be, and absolutely nothing can be done to stop it. 

 

People

will 

always

kill

each other.

 

You need to stop fighting it, stop denying and just accept it. I thought just like you when dayz first came out, hated the KOS. But now I learned to embrace it, I got used to it because trust me it's not going anywhere.

Share this post


Link to post
Share on other sites

There will always be KoS but we can do our best to reduce it, its up to us. The community.

Share this post


Link to post
Share on other sites

I think theyre will be a reduction but of what magnitude I cant say. The reason behind it though is that there will be a lot more ways to interact with players in SA and it will be FUN to interact with people in these ways. For one handcuffing someone outside of a town then making a loud noise and hiding to clear a town of zeds and let them feed on the handcuffed guy. Also blindfolding and gagging someone then escorting them to your rape dungeon ...erm... I mean enslaving them to collect loot. Harvesting bodily fluids and organs maybe for medical needs or maybe for cultist ceremonies . Maybe in the future we'll even get the opportunity to tie someone to the back of a van and drag them through towns.

Share this post


Link to post
Share on other sites

I play several games for progression, however most play the game for action, fun and that Adrenalin rush. The community will continue to KOS because its fun. Unless I make contact prior to meeting a person or they are unarmed I'm going to blow their head off because I have 101 reason to do so. It being fun exciting is one of the many. 

 

You said dayz isn't that mindset, but that's exactly what it turned out to be, and absolutely nothing can be done to stop it. 

 

People

will 

always

kill

each other.

 

You need to stop fighting it, stop denying and just accept it. I thought just like you when dayz first came out, hated the KOS. But now I learned to embrace it, I got used to it because trust me it's not going anywhere.

 

What you say is somewhat true, but I think what most people are missing is that it looks like in the SA it will be a lot harder to get straight away to KoS. If it takes you several hours(instead of 10 minutes) to find a gun and enough ammo to engage others are you really going to KoS in the manner we currently see? Are you really going to waste someone who is no threat to you and has nothing to gain at the cost of one of the 8 bullets you have? It sounds like gear is going to be a lot harder to come by and wear down. I believe that alone will slow some people down from the costal FPS KOS run and gun gameplay.

Share this post


Link to post
Share on other sites

What you say is somewhat true, but I think what most people are missing is that it looks like in the SA it will be a lot harder to get straight away to KoS. If it takes you several hours(instead of 10 minutes) to find a gun and enough ammo to engage others are you really going to KoS in the manner we currently see? Are you really going to waste someone who is no threat to you and has nothing to gain at the cost of one of the 8 bullets you have? It sounds like gear is going to be a lot harder to come by and wear down. I believe that alone will slow some people down from the costal FPS KOS run and gun gameplay.

If takes me 8 hours to find a gun that gives just an additional reason to gun that guy down. I would be to afraid of losing what I spent 8 hours on. How do I know he is no threat to me? How do I know he didn't see where my base was? How do I know he isn't stalking me? How do I know his only motive isn't to feel me with lead.

 

Finding a gun is harder, which mean i will be using weapons a lot less, which means when I do find a gun I'm going to want to have as much fun as I can with it, which means I will be more inclined to go hunting for players. 

 

The only "cure" to pvp is to introduce more things to do. As much as the world hates epoch, I have seen considerably less pvp in the server because people are to busy doing other things. Building a base, getting ores, searching for rarities, and so on.

 

If all I can do is get gear and kill people, what do you expect me to do once I have gotten gear? Store for future use? Nope can't do that. Sell it for cash? Nope can't do that it either. Trade it for survival gear? Nope not even that. I'm going to use it. I'm going to make sure each one of those 8 bullets count. 

  • Like 1

Share this post


Link to post
Share on other sites

The only "cure" to pvp is to introduce more things to do. As much as the world hates epoch, I have seen considerably less pvp in the server because people are to busy doing other things. Building a base, getting ores, searching for rarities, and so on.

 

This I can agree with. I still suspect a lot of people are saying they will go, "I've got a gun... I can SHOOT PEOPLE... let's go find people." but I think the reality might be more. "I've got a gun... Crap there is a player over there. I've got 8 bullets and I could shoot him, but what if he has friends or there are other players around and they hear the shots? I don't have enough ammo to shoot more than a couple guys if anything goes wrong. Maybe I better wait." Then again there are those that will go, "Gun! Player! Bang! Zombie! Bang! Squirrel! Bang!Player! Bang! Zombie! Click."

Share this post


Link to post
Share on other sites

This I can agree with. I still suspect a lot of people are saying they will go, "I've got a gun... I can SHOOT PEOPLE... let's go find people." but I think the reality might be more. "I've got a gun... Crap there is a player over there. I've got 8 bullets and I could shoot him, but what if he has friends or there are other players around and they hear the shots? I don't have enough ammo to shoot more than a couple guys if anything goes wrong. Maybe I better wait." Then again there are those that will go, "Gun! Player! Bang! Zombie! Bang! Squirrel! Bang!Player! Bang! Zombie! Click."

I can I agree that maybe that's how it will start, but then people will get comfortable with the system and understand their limits and once again be more inclined to shoot.

 

What would reduce kos would be like. I see a guy, I got only 8 bullets in my chamber, I kind of want to kill him, but I really have to bring back these cement blocks so I can continue the construction with my west side of the base.

Share this post


Link to post
Share on other sites

I can I agree that maybe that's how it will start, but then people will get comfortable with the system and understand their limits and once again be more inclined to shoot.

 

What would reduce kos would be like. I see a guy, I got only 8 bullets in my chamber, I kind of want to kill him, but I really have to bring back these cement blocks so I can continue the construction with my west side of the base.

 

You mean more like, "But I'm lugging these cement blocks and I know if I have to run to change position my gun will be wavering so much I'll never hit him so either I drop these or I shoot him."

Epoch adding in the weight/fatigue realism system really forces me to act differently in a lot of situations. 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×