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SFRGaming

1.8 Zombie damage

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Stealth mechanic is broken by the way. For instance I was crawling about 30 ft away from a zed and both the sight and sound meters were both on 0% yet he still aggroed. 1.8 has pushed me to start using that mechanic but almost every time I try to use it, it breaks and every Zed within a square mile tags on me. I wouldn't be complaining if the stealth was actually fixed. This is why I stopped playing the mod as much as I use to, because it is a great mod and all, but there are too many necessary things that need to happen that Arma II cannot support.

 

I call bull on this because I have passed a Zed within 20 meters crouching but not moving perfectly slow. Then again I was on grass and it was looking the other way. 

The only senario I can think of where a zed agros on a crawling person would be if it was facing you and you were not in tall grass but crawling across a road, sidewalk, backyard devoid of cover. You have to use cover AND cross open areas when they are looking the other way. Stealth is not broken but it is harder in some cases now, and easier in others. Personally I will sometimes wait outside an area until the rain starts or I have taken to running around at night or during very dim light like dusk/dawn to loot areas with more zombies since they agro on you that much less. 

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