Vicco 123 Posted September 11, 2013 I'm about to stop playing DayZ, mainly because I've been all over the map, and it's getting old. I avoid PvP. If that was my main game I don't think I'd be bored. Plenty of action for PvP with the current map size. To me the DayZ exterior environment is beautifully rendered. Feels real, and I enjoy running in it. That's the biggest draw to DayZ for me. What it's mainly lacking is brooks, streams, rivers, and more varied vegetation types. Terrain is a bit unrealistic because you can bee-line from any point to any point. The terrain is also pretty much the same. Then of course enterable buildings are sadly lacking. Anyway, every time I think of a game map I think of Morrowind, or Gothic 2. I don't want to argue about what game has the biggest map. Just say those games were my most-played games because I really enjoyed exploring them. That's all aside from other game elements. DayZ is Dayz, and I haven't spent much time looking at what the SA will offer. Here's what I would shoot for in game design if I was boss Rocket. Much larger map than Chernarus, with different terrain types. Hilly, plains, volcanic, mountainous, rocky, forested. When I say "large map" I mean large enough that a lone wolf or group playing on a 100 player server could reasonably expect their distant camp to go undiscovered by others for weeks. What is "distant?" Maybe 20-50km from PvP cities, military bases, etc. BIG map. IOW, somebody who wanted pure PvE only could "almost" have that. Of course a bandit might stumble upon their camp, but map size should be large enough to make it unlikely. Besides the current food animals, dangerous wild AI animal spawning would be very appropriate. Yeah, it gets a little "complicated." Here's something simple to more than offset that. No motorized vehicles at all. Those are totally unrealistic in a DayZ survivor type game. Gasoline wasn't even realistic in Mad Max. It was flying around in choppers that made the Chernarus map get old for me faster than it should have. Won't get into crafting and all the other candy. Whatever can be realistically done for that element is fine, as long as it doesn't steal the resources from map size and terrain. Essentially, the game would provide PvP and PvE players plenty of opportunity to do what they want, and avoid each other if they wish to. That means decent loot spawns in the wilderness or small villages. That means the usual military and "rich" spawning cities will still be the PvP hotspots. That means exploring and long treks. It means that the opportunity for more "player types" opens up. No in-game map. Compass only. Perhaps a crude in-game map, ala what explorers Lewis and Clark dealt with. Don't know if all of this is possible in a multi-player game, but I think it would be very popular. And make a lot of money. So somebody should shoot for it. 'Tis but a dream. 5 Share this post Link to post Share on other sites
fluxley 2228 Posted September 11, 2013 Can't remember what it was called , but there is some tech out there that uses seamless instancing to allow huge open world multiplayer maps. Don't know much about it but it gives me hope that one day we will see something like you describe. I want a map so huge that walking to the other side would literally take days. 1 Share this post Link to post Share on other sites
Statik (DayZ) 2695 Posted September 11, 2013 I agree with everything, except your part on vehicles. I believe DayZ should be littered with vehicles, yet there is very little gas. I would love to find a car, and plan to see how far I can make it on how little fuel I have.I also think that would fit great into the map size you're describing. Share this post Link to post Share on other sites
Korsbaek 1778 Posted September 11, 2013 No motorized vehicles at all. Those are totally unrealistic in a DayZ survivor type game. In real life there are vehicles everywhere, but fuel would be scarce. You can also syphoon gas out of vehicles you're not using. Share this post Link to post Share on other sites
wild_man 4442 Posted September 11, 2013 (edited) I like this idea big map, no heli :beans: I don't agree no car, maybe make so going across field and through forest is impossible like rl so only roads is use ;) this make roads true danger place for ambush and also make hide camps etc more easy :thumbsup: and make fuel very very rare thing Edited September 11, 2013 by KoS 1 Share this post Link to post Share on other sites
Vicco 123 Posted September 11, 2013 I like this idea big map, no heli :beans: I don't agree no car, maybe make so going across field and through forest is impossible like rl so only roads is use ;) this make roads true danger place for ambush and also make hide camps etc more easy :thumbsup: and make fuel very very rare thing Sounds good. Real good. And more bicycles could cut down travel time a bit. Since they move faster on roads, they would also provide you with ambush opportunities. Anything that add to "realism" is good to me. 1 Share this post Link to post Share on other sites
Sutinen 635 Posted September 11, 2013 I agree with the no offroad thing. Share this post Link to post Share on other sites
NagsterTheGangster 388 Posted September 11, 2013 Love the ideas from everyone, I would like to see some dye's or something, to help you represent a bandit (red) or survivalist (green), you could also discuise yourself that way..Unfortunately i dont think this is anytime in the near future we'll be seeing much of this. Share this post Link to post Share on other sites
toxicsludge 406 Posted September 12, 2013 I'm about to stop playing DayZ, mainly because I've been all over the map, and it's getting old. I stopped reading there... Share this post Link to post Share on other sites