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leviski

Things that will need work in the SA (a thought)

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Alright so, after examining and studying all of the footage that we have of the Standalone, and after taking note of the planned features that dean has confirmed I can only come up with this conclusion.

 

Now before your fanboyism kicks in don't read this thread as a slam to dayz, because it is not that at all. It is a concern.

 

Dean plans on making Guns and Bullets Rarers than Antibiotics are in the mods current state, so rare that having a gun with bullets would be like a huge thing all together.

 

Now this is fine and sounds like a nifty game-play feature, however.

 

With the state of the zombies being very fast, and very "Laggy" (Sliding around, basically short range teleporting when very close due to micro-lag/desync stuff like that)

 

You cant have the zombies glitchy and running at mach 5 if weapons are rare

 

now this can be balanced out by making them very un-aware like the early days of the mod, where crawling through a town only to find a makarov with no ammo and some beans was a feat. (and actually possible)

 

 

 

 

 

My next thought Id like to bring up is Vehicles. 

 

Vehicles are supposed to be redone and remade, does this mean that dean is going to do it right?

 

When I say do it right I mean give us the ability to salvage from scrapped cars and literally build our own working one from scratch.

 

This doesn't sound too hard to implement and would solve the issue of cars being the rarest god-damn thing on the face of Chernarus.

 

 

That is all for now

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it does have a new path finding system but i agree zombies shouldn't be glitchy but i think they should be quite aware of their surroundings and threatening. zombies should be a focus of a game or else it's not zombie game.

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it does have a new path finding system but i agree zombies shouldn't be glitchy but i think they should be quite aware of their surroundings and threatening. zombies should be a focus of a game or else it's not zombie game.

I can completely agree, but if you have no weapons to kill said zombies this will be a WarZish thing again.

 

there is no point for zombies in a zombie game if you cant kill them. (unless you are playing a horror game)

 

Now I took melee weapons into consideration, and those will be as useless as a rare gun if the zombies are too fast and glitchy to hit

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I think the whole loot/guns thing will take a lot of balancing to start with to get things right.

 

Until we're playing the alpha they'll have to take a bit of a stab in the dark when it comes to spawn rates etc.  Once they get player feedback they can start to adjust things.

 

And I do believe that they intend to make the new vehicles work, yes =) .

 

They want a completely new system that allows for taking parts from one car for another and that being visible on the vehicle as well as new damage models and they want us to be able to craft/customise too.

Edited by Fraggle
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Building a car from scratch is not very realistic.

 

I like your point though. Especially the part about weapons. We can't waste ammo on glitchy zombies.

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Building a car from scratch is not very realistic.

 

I like your point though. Especially the part about weapons. We can't waste ammo on glitchy zombies.

I dont know, im sure you could find a rust bucket and find out whats wrong with it and steal parts from other cars. Its not supposed to be easy.

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Hello there

 

I think Zeds are a very high priority for the team as they are one of the major POI's of the game.

 

I think the proposed mechanic will be fine as long as the zeds come up to scratch, which I reckon they will.

 

I think it would be interesting to have car repair detailed as it would make possessing one much more of an achievement and on would be less likely to risk it being damaged if possible. Building one from scratch though is a little much IMHO.

 

Rgds

 

LoK

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Hello there

 

I think Zeds are a very high priority for the team as they are one of the major POI's of the game.

 

I think the proposed mechanic will be fine as long as the zeds come up to scratch, which I reckon they will.

 

I think it would be interesting to have car repair detailed as it would make possessing one much more of an achievement and on would be less likely to risk it being damaged if possible. Building one from scratch though is a little much IMHO.

 

Rgds

 

LoK

What's wrong with loot runners dying miserably like they deserve to? These are zombies dammit, not something to be fucked with.

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I dont know, im sure you could find a rust bucket and find out whats wrong with it and steal parts from other cars. Its not supposed to be easy.

 

That would be nice. I thought you meant making one from scratch. Like from the bottom and up.

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What's wrong with loot runners dying miserably like they deserve to? These are zombies dammit, not something to be fucked with.

ummm, in my dotage, im missing something here, Can you enlarge?

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ummm, in my dotage, im missing something here, Can you enlarge?

I play another game called cataclysm-dda , when you got no bullets, you deal with it, or you're dead :)

It's a modern thing of complaining that the game need to be fixed if you can't do something on the first try.

We used to try again if we didn't succeed :/

Edited by Lady Kyrah

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Hello there

 

Im sure im missing something :) Or we're talking at cross purposes.

 

What Im alluding to is that Zeds need to be less glitchy so one doesn't waste ammo unnecessarily (ie firing at zeds half through door , but only otting the doors hitbox, or a zed being near to one in a lunge position only to jump feet away when idle etc).

 

Having no ammo should be an unhappy time but I still personally would like ammo to be rare. "the Road" style.

 

Rgds

 

LoK

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Hello there

 

Im sure im missing something :) Or we're talking at cross purposes.

 

What Im alluding to is that Zeds need to be less glitchy so one doesn't waste ammo unnecessarily (ie firing at zeds half through door , but only otting the doors hitbox, or a zed being near to one in a lunge position only to jump feet away when idle etc).

 

Having no ammo should be an unhappy time but I still personally would like ammo to be rare. "the Road" style.

 

Rgds

 

LoK

Indeed, but if the zombies are impossible to sneak past, or avoid then making them rare creates a whole new warz mess.

 

And Im not even going to expand on that steaming pile of dookie.

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oh, i may have missed that. Zeds should be "sneakpastable", it should not be easy or safe, but doable.

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Having no ammo should be an unhappy time but I still personally would like ammo to be rare. "the Road" style.

+1

But in this case damage must also be ramped up to more realistic levels, no more peashooter Makarovs.

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Well everyone breaking news

 

just played the 1.8 patch and it is going to turn alot of people off dayz imo

 

got hit once and caught sepsis..

 

went through elektro cherno and berenzio looking for anything and all I found were dead bodies and tin cans.

 

so with that I must conclude

 

DayZ 2013 award for BEST TIN CAN SIMULATOR

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