Xianyu 820 Posted September 10, 2013 I know people are already frothing at the mouth and screaming for my blood just for suggesting making the whole 'jogging simulator' aspect even more so. But hear me out. Right now, characters run at an artificially-raised speed of like 19 kilometres per hour. That's marathon-runner speed levels. While carrying fully kit/backpack. It's simply unrealistic. But the 'unrealistic' is not the hinging point of this argument. It can take under half an hour to make it from Cherno to Elektro. That's running speed. Never slowing down. Never tiring. You run in, you run out. Maybe you can't sprint if zombies get close. Waaaah. But it also 'speeds up' DayZ itself with artificially high long-distance running times. Zombies are a threat when they can outrun the player. So right now? Never. Just run through the trees, zig zag some. Eventually they'll lose interest and leave you alone. But what if we had a lower running speed and an actual sprint button independant of running? For a start, let's assume that zombies can sprint, too. You run from point A, to point B. Full-tilt. Don't stop. Run into a building to start looting like a good little survivor. And then you get spotted by a zombie. This zombie has been ambling around the area for ages. He's well-rested, foaming at the mouth looking for your blood, and most importantly, he can sprint. You, on the other hand, just ran eight miles through forest, up and down hills, wasted no time in entering the building, and are now fairly exhausted, and more than a little fucked. You try to sprint, you run slow, like the floor is made of bread dough. Mr Zombie, however, has none of these problems, sprint-tackles you, and proceeds to eat your goddamn face. Now measure that against a more cautious approach. You run over land, same pace as before. But you stop in the treeline and observe the spot you want to loot for a few minutes. Your character recovers stamina. You run into the building, you loot, you get seen by the zombie. But then you sprint away. You outrun the zombie because you're not completely exhausted from all that running. And yes, this specific trait is already visible in the arma 2 mod, but not at any real tangible level. I've never considered preserving my spint ability for outrunning zombies. Now, if zombies ran slightly faster than people on a normal, non-sprint basis, because they aren't weighed down by a heavy pack... Slowing down running speed would also have other effects. Running from Cherno to the northwest airfield will no longer be a trip but a journey. Food and water supplies, while lasting the same time, will not last the same distance. You will no longer think of a journey to another town as a short trip, but rather, a carefully-planned voyage. You will need to watch your water supplies, your food stocks. A few tins of beans and a canteen of water won't get you from one corner of the map to the other. You won't be able to afford to avoid certain loot spots because you 'have enough' food and water to get anywhere you want to. When you die, it won't be a case of running into a building, picking up a few tins of soda and some crisps and running back to where you died. Each trip will require a certain amount of planning. A journey to the north west airfield might very well want you to leave that extra weapon behind because you just might need those extra cans of soda. And by extension, lowering the running speed will make the world feel larger. For instance, running from Cherno to Elektro? Absolutely nothing. SWIMMING to an island? 'Someone please just kill me now because this is taking so goddamn long.' Those water holes you see on the map and ignore for the most part? They'll become an invaluable resource. Travelled by survivors and haunted by bandits. There will be no more 'running through Elektro', because you'll need that sprint to get away from zombies. Slowing down the player will slow down the game, which in turns, makes it more methodical and less 'run and run and run'. Not to mention that vehicles will easily double in value if the player runs slower. Hell, even a bicycle would become valuable. I dislike jogging simulation as much as the next person. But I think having 'realistic' running and sprinting in DayZ would make it a lot more than deep than it is now. 3 Share this post Link to post Share on other sites
King of kong 1117 Posted September 10, 2013 As long as it's not too slow. I really don't want to get shot by the cherno sniper Share this post Link to post Share on other sites
AP_Norris 1018 Posted September 10, 2013 If you are perfectly fit you can run forever because fitness is described as recovery time.Perfect fitness = 0 recovery time and forever speed jog.One thing that annoys me more than arma 2's system is arma 3's system where a trained infantryman can't even sprint or a full ten seconds.Then of he does try and sprint it takes him 5 minutes to regain his stamina for a three second sprint and shaky as shit hands. It's ridiculous I sit inside 24/7 and I'm friggin fitter than those slow moving chumps.Just my thoughts.The fastest I ever ran was about 4km in 19 minutes 100 metres out kinda thing.We need a sprint mechanic but I want it to make sense. Share this post Link to post Share on other sites
AP_Norris 1018 Posted September 10, 2013 Oh and sprinting in the open would get you tired out and only about 200m away, you'd be left on a slow jog as the zombies continue at a consistent speed.You would be in trouble I want it to be a tactical building to building while under fire kind of thing. Share this post Link to post Share on other sites
enforcer1975 1111 Posted September 10, 2013 As long as it's not too slow. I really don't want to get shot by the cherno sniper You can't outrun a bullet anyway... Oh and sprinting in the open would get you tired out and only about 200m away, you'd be left on a slow jog as the zombies continue at a consistent speed.You would be in trouble I want it to be a tactical building to building while under fire kind of thing. If i were to stay in a region i would try to leave the heavy luggage in my camp anyway and just carry the necessity...wouldn't you too? I would try to run too if a zombie wanted to give me a bj even when i have a heavy pack on, i would actually drop the pack and try to get it later.You can't get something back if you die... Share this post Link to post Share on other sites
King of kong 1117 Posted September 10, 2013 You can't outrun a bullet anyway...You don't have to outrun the bullet. you just need to keep their scope off you Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted September 10, 2013 Where did you see never slowing down? In arma your character's sprint speed slowly degrade to the "fast walk" speed as you start ventilating. 1 Share this post Link to post Share on other sites
AP_Norris 1018 Posted September 10, 2013 Where did you see never slowing down? In arma your character's sprint speed slowly degrade to the "fast walk" speed as you start ventilating.Is, true sometimes when I get up quickly after lying down for ages its almost like a sprint. Share this post Link to post Share on other sites
Karmaterror 982 Posted September 10, 2013 Support this idea, as OP said it would make everything take longer to do, and the map seem soooo much bigger. Dunno about 30 mins from Cheno to Electro....30 mins u can get anywhere on the map pretty much from electro. Maybe add a stamina bar that when empty means you have to rest at a tent for say 2-5mins (again slowing progression up the map). Your sprint could be a bar within that bar....if your overall stamina drops below the sprint line you start loosing valuable seconds worth of sprint time. Share this post Link to post Share on other sites
Mos1ey 6301 Posted September 10, 2013 Support this idea, as OP said it would make everything take longer to do, and the map seem soooo much bigger. Dunno about 30 mins from Cheno to Electro....30 mins u can get anywhere on the map pretty much from electro. Maybe add a stamina bar that when empty means you have to rest at a tent for say 2-5mins (again slowing progression up the map). Your sprint could be a bar within that bar....if your overall stamina drops below the sprint line you start loosing valuable seconds worth of sprint time. Indeed. I ran Elektro to Zel inside of 30 minutes yesterday. I think it was 7.5km-ish. Slowing players down somewhat would make the map feel much bigger and people might actually start using their vehicles instead of hording them out in the middle of nowhere. Share this post Link to post Share on other sites
Gdaddy22 299 Posted September 10, 2013 I say no because you're bronyfag Share this post Link to post Share on other sites
m.w. vindicator 880 Posted September 10, 2013 (edited) There was a thread on this same topic not to long ago. Let me see if I can find it, i'll post the link. My thought on the subject are posted there. EDIT!:FOUND IT!! http://dayzmod.com/forum/index.php?/topic/145785-dayz-walking-simulator/ Basically I would like a system similar to the one in Arma 3/ S.T.A.L.K.E.R. which are quite similar. those games feature a slower jog/combat pace as the normal movement speed. Both games have walking and sprint. IN DayZ I think one should only be able to sprint for about 2-4 minutes. Edited September 10, 2013 by Vindicator Share this post Link to post Share on other sites
m.w. vindicator 880 Posted September 10, 2013 I say no because you're bronyfag really kid. Grow up this is the internet people can be who ever they want. No one is calling you a fag so how about you return the favor and shut up Share this post Link to post Share on other sites